Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

I'm handling the opposing ships in one slot (so that the initiative order isn't too long), but with PCs, you just all roll initiative and take your turns as per usual.

Initiative order:

1) Falmok 3s1a1T (free maneuver)
2) Ty & Gosse 3s
3) Kara 1s2a
4) Gozanti 1s1a
5) Darien 1s
6) Marauder 1s
7) Gozanti 1s
8. Cade 3a

Edited by P-47 Thunderbolt

Falmok's turn!

Falmok will adjust, Aim, if applicable... and fire on the Marauder, any weak point would be helpful.. but primarily the bridge I think.

Are the bases shields surrounding the entire base? (any effect to the loss of the bridge?)

( are the two gunners able to add their firepower to attacks?)

I forgot about the other gunners, I'll add them to the Initiative order: Initiative: 1eP+1eA 3 successes
p-s.pnga-s-s.png

If you are targeting the bridge, that'll be a Called Shot Aim maneuver. If you aim twice (free maneuver from Triumph, free maneuver from turn [2 Strain would get you a 3rd Maneuver, but you can only Aim twice) that is instead just 1 Setback.

If you Aim twice, the difficulty is Average with 2 Setback.

Edited by P-47 Thunderbolt

ugh.... thats a lot of negative dice....

oh, snap!

: 3eA+2eD+2eS 1 success
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You hit, but you don't do enough damage to actually damage the bridge (though I will stack damage). Please go ahead and post IC.

I also forgot the 2nd Gozanti: Initiative: 1eP+1eA+1eS 1 success, 1 advantage
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I have revised the initiative order.

As an Incidental, Falmok can direct the gunners.

Falmok will give the gunners the Marauder impact site as a target.

Okay, Ty & Gosse:

Maneuver: Called Shot
Action: Fire at the Marauder's bridge: Shooting at the Marauder: 1eP+2eA+2eD+3eS 1 success, 3 threat
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They hit, but they do not do enough damage to open it up. With the 3 Threat, they add a Boost to the targeted vessels next check and the Ship takes 1 System Strain.

Please go ahead and IC your directions, and then I'll post their turn.

Actually, they are on the bridge with you.

oooohhh... I thought they manned the turrets, and that was why they were not on the bridge during our take over.

They were manning the turrets, but the turrets don't have range so they were on the bridge with you with the heavier weapons.

It is now Kara's turn, and her weapons are close ranged, so I'll assume that she moved into Close range in order to fire at the station.

yes.

She able to shift position and shoot at Marauder?

Yes.

Ok, she'll aim for the same point as the others.

will that be the same pool as Falmok?

If she takes 2 Strain to Aim twice, Called Shot adds 1 Setback, otherwise it adds 2.

Difficulty is Average with 1 Setback for shields plus the penalty for Called Shot.

Kara fires on Marauder

: 2eA+1eP+2eD+2eS 2 successes, 3 threat
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She hits, but in order to get a clear shot, she drifts more into their line of fire, decreasing the difficulty of the Marauder's next attack against her.

Please go ahead and post her attack IC.

The Gozanti:

Starship Maneuver: Accelerate

Fires at your C-ROC: Shooting at your C-ROC: 3eP+2eD+3eS 2 successes, 2 threat
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Hits for 8 damage (before soak) but with the 2 Threat, it adds a Boost to the next check coming from your C-ROC (name?).

What do you want Darien to do?

(WIP name is currently Bes'uliik ) :D

What is he able to do, Maneuver the ship I'm guessing? I dont think there is any more weapons..