Setbacks to pirates
Kandosii Beroya'se OOC
Okay. Since you are generally only able to pass on a Setback to the targeted opponent, I'll rule that you can increase the cost to 3 to add a Setback to the next enemy group.
Group of (3) pirates:
Maneuver: Get up from seated position.
Maneuver: Draw their pistols.
Falmok, Aim, Shotgun to pirate minions fumbling for blasters
Easy with a Boost for Aiming.
Just remembered that I'm supposed to be rolling for you. Whoops.
Falmok:
Maneuver: Aim
Action: Fire Scattergun at pirates: Shooting at the Pirates: 2eP+1eA+2eB+1eD 2 successes, 4 advantage




You kill one of them, and since you triggered blast, you damaged the others. What do you want to do with the 2 Advantage (after Blast)?
pass boost to Darien.
Okay. Please go ahead and post Falmok's turn IC.
Pirates (4):
Maneuver: Stand from seated.
Maneuver: run to cover (2S)
Pirate captain:
Maneuver: Take cover.
Action: Shoot at Falmok: Shooting at Falmok: 2eP+1eA+1eD+2eS 4 successes, 3 threat, 1 Triumph




OUCH! He hit for 11 damage and a crit, but with the 3 Threat he looses the benefit of cover and adds a Boost to Falmok.
Crit roll: Critical Injury: 1d100 5 Wow. That wasn't bad. Easy difficulty, "Minor Nick" - Target suffers one Strain.
Now it is Darien's turn.
Darien, AIM, shoots Captain...if he switches to stun, would that require an additional action?
Cade's transmission comes in around now, correct?
Switching to stun is an Incidental.
Yes, Cade's transmission comes in now. Do you want to do Darien's turn first, or handle the communication simultaneously/afterward?
If Cade leaves now, it will take him 2.5 rounds to reach the bridge, but he might run into other pirates on his way.
Ok, we'll have Darien try and stun the Captain (covering all the bases I can to get intel on the base) and I'll have Cade talk to Darien.
Ok, Cade will at least head up the stairs to the Bridge entrance.
I'll put his initiative slot right after Darien's, so if he takes 2 Move Maneuvers, he will be on the stairs (3 Maneuvers away from the door).
Darien:
Incidental: Switch to stun.
Maneuver: Aim
Action: Fire at the pirate captain (Adversary 1): Shooting at the Pirate Captain: 3eP+3eB+1eC 2 successes, 2 advantage





He hits for 10 damage and will pass a Boost onto Falmok.
Please go ahead and IC Darien's turn, communicating with Cade.
Pirates (2):
Action: Shoot at Falmok: Shooting at Falmok: 1eP+2eA+1eD+2eS 1 success, 1 advantage




They hit for 8 damage and pass on a Boost with the 1 Advantage.
Maneuver: Take cover.
It is now Falmok's turn.
Aim and fire at pirates
Because they are in cover, I'm going to increase the cost to activate blast by 1 (3 Advantage).
Which group of pirates are you targeting? (2 or 4)
hhmmm... 4, lets see if we can knock that number down a bit.
Falmok:
Maneuver: Aim
Action: Shoot at the pirates (4): Fire at Pirates: 2eP+1eA+2eB+1eD+1eS 5 successes, 3 advantage





Ooo, man. With the 3 Advantage, he triggers Blast, and with the 5 Advantage, he does enough damage to kill all 4 of them. You may narrate in epic style how Falmok killed all of them in one blast of his trusty shotgun.
Ooooh, yeah! I knew he had it in him, never doubted it!
Please go ahead and roll* an Opposed Coercion check vs. 2 Challenge dice. I will allow use of Intimidating.
Do you still need me to roll for you?
Sigh.. unfortunately..
(Although we've been doing remarkably well with your rolls
)