Kandosii Beroya'se OOC
What do you want to do with the 3 Advantage?
can i setback him and boost Darien?
Yes, but since you are still in combat, the "next ally" who would receive the Boost would just be you on your next turn. Please go ahead and post your turn IC.
Pirate:
Maneuver: Move back away from Cade.
Action: Shoot at Cade: Shooting at Cade: 3eA+1eD+1eS 0 successes, 2 advantage



forgot a die: 1eS 0 successes, 1 threat
With 1 Advantage he'll pass on a Boost.
Time jumpto D&F, or Cade attacking?
Still Cade. I'd rather finish one scene before switching to the next.
same difficulty?
Yup, Average.
can't log in ![]()
its like fate is against us... sigh...
Chopping the Pirate: 3eP+2eD 2 successes, 1 advantage, 1 Triumph



There you go! He ded. What do you want to do with the Triumph/Advantage? After you narrate this kill we'll be switching to Darien and Falmok, so the "pass on a Boost" options don't apply. You could recover Strain (1 per Advantage, 3 per Triumph).
recover the strain please
Sure thing.
Please go ahead and narrate Darien and Falmok running to the bridge. You'll get to the bridge about the same time as the pirate sounds the alarm. The door to the bridge is closed, but not locked. You will not encounter anyone on your way to the bridge.
Since we are going back in time a little bit, please do the "_________" thing to show a screen wipe. You get the call from Cade at the beginning of the 2nd round after reaching the bridge.
Please roll for Initiative (Cool).
still can't get on.. computer and phone...
I'll get it.
Pirates (4): Initiative: 1eA 0 successes, 1 advantage
Pirates (3): Initiative: 1eA 1 success
Pirate captain: Initiative: 2eA 2 successes
Comms Operator: Initiative: 1eA 1 success
Darien: Initiative: 2eA 0 successes, 1 advantage

There should have been a Boost: forgot a die: 1eB 1 success
Falmok: Initiative: 3eP 0 successes, 2 advantage


There should have been a Boost: forgot a die: 1eB 0 successes, 2 advantage
1) Pirate Captain 2s
2) Darien 1s1a
3) Pirates (3) 1s
4) Comms Operator 1s
5) Falmok 4a
6) Pirates 1a
ugh, thats alot of pirates...
Pirate Captain:
Maneuver: Draw heavy blaster pistol
Action: Shoot at Darien: Shooting at Darien: 2eP+1eA+1eD+2eS 0 successes, 1 advantage




Well, the pirate captain missed, so there's that...
It's Darien's turn now.
Aim, Shoot Commtech.
Darien's turn:
Maneuver: Aim
Action: Shooting at the Comms Operator: Shooting at the Comms Operator: 3eP+2eB+1eD+1eS 5 successes, 3 advantage





Holy Hannah! That comm tech is no longer among the land of the living, to put it politely. What do you want to do with the 3 Advantage?
