Wow. That was a 1/64 chance. Darien just has no luck...
Kandosii Beroya'se OOC
Initiative order:
1) 1st PC 1s5a
2) 2nd PC 3a
3) Pirates 1a
4) Pirates 1a
5) 3rd PC 0s0a
1st PC's turn!
all four of the first group is inside, and clear of the hatch? are they grouped together?
Yes, they are only just past you. The other group is still in the docking tube.
Falmok will step away from the wall, making room for Cade to enter the airlock. Falmok shoots at this first group with one of the Scatterguns.
(I hope you still have the stats)
Cade will enter the Airlock, and engage the second group.
(then they'll weather the damage from pirates)
Plan is then for Cade to sprint to the bridge, (with whoever is able) and neutralize the crew, and secure the bridge.
Okay, Falmok has Easy difficulty to shoot them with the scattergun. Damage is 8, Crit is 3, Blast 4.
In the future, we need to discuss loadout ahead of time so we can look at encumbrance (something I'm working on calculating right now).
8 minutes ago, P-47 Thunderbolt said:Okay, Falmok has Easy difficulty to shoot them with the scattergun. Damage is 8, Crit is 3, Blast 4.
In the future, we need to discuss loadout ahead of time so we can look at encumbrance (something I'm working on calculating right now).
Same, but I figured given the enclosed environment, a little shotgun action was prudent in at least the initial action to secure a foothold in the C-ROC. (I dont see everyone carrying everything all the time)
for the record, Cade is going in with Beskad and pistol.
Okay. Makes sense, I just wanted to be clear that Falmok can't also have his GALAAR-15.
Just now, P-47 Thunderbolt said:Okay. Makes sense, I just wanted to be clear that Falmok can't also have his GALAAR-15.
absolutely, I was hoping he would be able to trigger blast, ect... I did make sure he was R-Heavy before hand. once these guys are down, he could grab the carbine.
He takes 1 Strain, but he kills one of them. you can narrate it however you want IC.
Cade's turn then.
Cade enters airlock, attacks the pirates there.
Maneuver to Engage, Average difficulty. Don't forget, you now have Frenzied Attack.
Indeed, Cade attacking pirates in Airlock: Frenzied Attack. (that changes it to Easy, correct?)
No, it upgrades the Ability of your attack, which, in this case, adds an Ability die because your pool is YYY.

With a base damage of Brawn+2(Feral Strength)+3=8, 1 Success is all you need to get a kill, and if you trigger a crit you kill another of them outright. You still have 2 Advantage left to spend after that though, do you want to pass on a Boost?
I'll trigger the second kill, pass on a boost to Darien.
Please go ahead and post IC.
Group of 3 pirates:
Maneuver: Aim
Action: Fire at Falmok with their heavy blaster pistols: Shooting at Falmok: 2eP+1eA+1eD+1eS 2 successes



They hit for 9 damage.
Group of 2 Pirates:
Maneuver: Run back into the Gozanti, Short range from Cade.
Action: Fire at Cade: Shooting at Cade: 1eP+2eA+1eD+1eS 0 successes, 3 advantage



They miss, but hit your beskad and it flies out of your hand.
Cade should have 3 Strain, 2 from the 2nd Maneuver to use Frenzied Attack and 1 from Frenzied Attack itself.
Darien duel pistols to pirates on the Lancer.
Darien's turn:
Action: Fire at pirates in the ship: Shooting at the Pirates: 3eP+2eB+2eD 3 successes, 1 advantage





He deals 11 damage, killing one, but he doesn't have enough advantage to trigger a crit so he'll just pass on a Boost to the next PC.
Maneuver: Run up to Cade.



