Knock him out. (I just added that pistol to my sheet!)
Knock him out. (I just added that pistol to my sheet!)
Well, you could steal one form Tarrk.
So a difficulty of RP and a Boost from Darien's Advantage.
Would Frenzied Attack change anything?
You don't have Frenzied Attack, do you?
Ummmm.. not according to my notes.. shoot
Ok, so gyy, b, pr?
Yes.
That is a Crit if you want it to be, but if he is badly injured, that decreases the bounty, so do you want to add Boosts/Setback instead? Or recover Strain?
I'll send a boost to next PC...
(Would I have knocked him out with that shot?)
Nemesis level NPCs take crits like normal PCs, so it wouldn't have knocked him out.
Now it is the other Pyke's turn. He is going to accelerate and move. The repulsorcraft is now at Long range (personal scale) from Falmok.
Please go ahead and narrate Cade's scuffle with Tarrk as the craft pulls away from the side of the canal, and then it's Cade's turn.
2 minutes ago, P-47 Thunderbolt said:The repulsorcraft is now at Long range (personal scale) from Falmok.
We need jetpacks....
He does have a carbine with a telescopic optical sight...
6 minutes ago, P-47 Thunderbolt said:He does have a carbine with a telescopic optical sight...
❤️
Can he stun the driver?
He can try! Upgraded once because of engaged allies, but the difficulty (Hard) is reduced by 1 (Average) because of the TOS. And don't forget the Boost for Accurate.
You needed to upgrade the difficulty once, so one of those should have been red. I'll go ahead and roll the difficulty for you: Shooting at the Pyke: 1eC+1eD 2 failures, 1 Despair
Oh my. That is very unfortunate, and consistent with how we've been rolling. You hit Darien for 10 Strain damage. You want to pass on a Boost with the Advantage?
Actually, you've got 5 Advantage to spend.
Boost to next, Boost to specific ally, Setback to target?
...yes :,(
Umm boost to us.
Please go ahead and post Falmok's turn in the IC.
Back to the top of the order... Who's up?
We'll try Darien, aim, stun Dax.
Maneuver: Aim
Action: Shoot at Dax Tarrk (engaged ally upgrades once, shooting while engaged with the target adds 1 difficulty): Shooting at Dax Tarrk: 3eP+4eB+1eC+1eD 1 success, 3 advantage







Woo! Finally, 7 damage, and 2 Advantage to hit with the secondary weapon and Tarrk is unconscious.
With the one Advantage he'll pass on a Boost to the next allied character.