Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

5 minutes ago, P-47 Thunderbolt said:

Oh, the other three are only ~3 minutes out, so basically 3 rounds. The Sullustan is driving, but with a difficult Coordination check Kara could switch positions with him (first you'd need to make a Coercion check).

difficulty?

Just now, RuusMarev said:

difficulty?

Average, upgraded once with 2 Setback. He doesn't really want to scoot over in city traffic...

Arno:
Incidental: Jump Up
Maneuver: Accelerate to Speed 1
Action: Shoot at the goon [Medium range]: All Guns Blazing!: 2eP+2eA+1eB+3eD 3 successes, 3 advantage
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Hits, triggers a second hit for 1 Advantage (Paired Weapons) and a crit for 2.

Second Incidental: Quick Draw to holster pistol 1
Third Incidental: Improved Quick Draw to holster pistol 2
Second Maneuver: Move to Long range from the goons (2 strain on the jetpack)

Result: Kills four of the group of five.

@RuusMarev, Falmok is up. Two maneuvers to get to the back door. If you take 2 Strain for the second, you will be able to take an Action. There are six gangsters visible, a group of 5 and a single minion, all at Short range. The Black Sun goons are all down.

Arno is at 2 Strain and his jetpack is at 2 System Strain. His pistols are out of ammo and need a reload.

7 minutes ago, RuusMarev said:

Cade Coercion intimidation.: 3eP+2eD+2eS 1 success, 3 threat
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Go FASTER!

He'll cooperate (mostly) with Kara's attempt to take the wheel, but it'll upgrade the difficulty of the check again.

Kara has to make a Hard Coordination check, Upgraded twice and with 1 Setback.

Falmok difficulty? 2eD?

1 minute ago, RuusMarev said:

Kara taking the driver seat (conditioned -1eS): 3eA+2eC+1eD 1 success, 1 advantage
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whew...

Nice!

Go ahead and narrate that IC. The Sullustan understands basic, but does not speak it (he also has an oversized cap that's falling down over his eyes). Feel free to voice him yourself.

Just now, RuusMarev said:

Falmok difficulty? 2eD?

Short range, so 1eD (unless there's a factor I'm forgetting?).

Falmok, pewpewpew: 3eP+1eD 3 successes, 2 advantage
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Forgot Accurate: All Guns Blazing!: 2eP+2eA+1eB+3eD 3 successes, 3 advantage
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If you were firing at the group of five, you take out one. If you trigger a crit, you take out a second.

What would you like for the remaining 2 Advantage?

8 minutes ago, P-47 Thunderbolt said:

Forgot Accurate: All Guns Blazing!: 2eP+2eA+1eB+3eD 3 successes, 3 advantage
p-a-a.pngp-s-a.pnga-a.pnga-s.pngb-s-a.pngd-th.pngd-th.pngd--.png

If you were firing at the group of five, you take out one. If you trigger a crit, you take out a second.

What would you like for the remaining 2 Advantage?

Who's is that?

Just now, RuusMarev said:

Who's is that?

That was the wrong link, apparently. Not sure how that happened. (I wondered why the bbcode was so long)

forgot a die: 1eB 0 successes, 2 advantage
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ahh, ok. activate crit.. boost to next friendly i think..

And you can recover 1 of those Strain.

Getaway drivers:
Maneuver: Get into the speeder with Kymber.
Second Maneuver (all 3): Accelerate to Speed 1.

Lone gunman:
Action: Shoot at Falmok: Shooting at Falmok: 2eA+1eD+1eS 0 successes, 1 threat
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Nope, takes a Strain.
Maneuver: Get into the speeder with Kymber.

Other three gunmen:
Action: Shoot at Falmok (flipping DP to upgrade): Shooting at Falmok: 2eP+1eA+1eD+1eS 3 successes
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Deals 9 damage to Falmok before Soak, so 3 Wounds past Soak.
Maneuver: Disperse among the other two speeders.

Go ahead and post Vhal's turn IC, then I'll post for them.

Klatooinian:
Maneuver: Move to the back door
Action: Shoot at the speeder: Shooting at the speeder: 2eP+1eA+1eD 1 success, 4 advantage
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Nope. For the Advantage, he has a second speeder nearby.

@RuusMarev, please roll initiative for Kara since she's driving.

1 minute ago, P-47 Thunderbolt said:

Klatooinian:
Maneuver: Move to the back door
Action: Shoot at the speeder: Shooting at the speeder: 2eP+1eA+1eD 1 success, 4 advantage
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Nope. For the Advantage, he has a second speeder nearby.

@RuusMarev, please roll initiative for Kara since she's driving.

Cool?

Just now, RuusMarev said:

Cool?

Yes.

Kara initiative: 2eA 2 successes
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Initiative order:

1) Klatooinian 4s1a1T
2) Arno 4s
3) Falmok 3s2a
4) Kara 2s
5) Getaway Drivers 1s2a

I've removed the irrelevant listings.

Arno:
Maneuver: Move to Short range of Kymber's speeder
Action: Dart Shooter: Shooting at the speeder: 2eP+2eA+1eB+1eD 1 success, 5 advantage, 1 Triumph
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Triggers Linked with 2 Advantage, crit on the first hit with a Triumph, and crit on the second hit with 3 Advantage.

(5+5=10, dealing 1 HT to the speeder)

Crits:

Critical Hit: 1d100 79 79 - Power Fluctuations: Cannot voluntarily inflict system strain.

Critical Hit: 1d100 75 +10=85 - Shields Down: If the vehicle has no shields, take 4 System Strain.

@RuusMarev, Vhal is up.

Is he able to take out the driver from his position?