Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

1 minute ago, P-47 Thunderbolt said:

Well they don't see it that way...

The way they see it, you made a deal with someone who is now deceased and bears no relation to them. So they have no cause to honor his arrangements (especially the personal ones that are technically illegal).

shrug, no biggie.. he won't be alive much longer, either Ge'tal or Cade is likely to skewer him soon :D💀

@RuusMarev, please roll an Average Deception check with 2 Setback, and I'm going to flip a DP to upgrade.

Falmok Deception: 3eA+1eC+1eD+2eS 4 successes, 1 threat
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:blink:uhhh.....dayummm

Maybe Vhal should be the new face character...

1 minute ago, P-47 Thunderbolt said:

Maybe Vhal should be the new face character...

well... he has been on the bench for a while...

oookay... how far are the others?

Just now, RuusMarev said:

oookay... how far are the others?

~12 minutes.

I recently realized that I misunderstood how some attachments interact with Encumbrance, so I'm going to rejigger Darien's armor and equipment. Nothing major, but I'll post here to say what I changed when I've finished.

I'm also going to need to check Falmok and I'll review the other character sheets as well.

29 minutes ago, P-47 Thunderbolt said:

I recently realized that I misunderstood how some attachments interact with Encumbrance, so I'm going to rejigger Darien's armor and equipment. Nothing major, but I'll post here to say what I changed when I've finished.

I'm also going to need to check Falmok and I'll review the other character sheets as well.

I've been thinking about adjusting Cade's loadout.. that, or upgrading his skill so his Ranged options were better.

@RuusMarev, what do you mean by "strong" exactly?

added alcohol.... (kinda hoping for them to get drunk before Cade and the others show up... maybe earning them some Setbacks :D )

Just now, RuusMarev said:

added alcohol.... (kinda hoping for them to get drunk before Cade and the others show up... maybe earning them some Setbacks :D )

Okay, so it's literal, not an attempt to knock them out or something. I was wondering if I'd need to call for a Leadership check for him to catch your drift.

Falmok is just being a good host, no ulterior motive...:ph34r:

Okay, I've updated Darien.

I dropped the Integrated Holsters and instead picked up Load-Bearing Gear.
I also picked up 2 Military Belt Pouches and the Stripped Down attachment for his GALAAR-15, reducing its Encumbrance to 3.

I also rejiggered his credit account, as something was off there.

He should be correct now.

Okay, I've checked Falmok and discovered a stupid mistake I made. He can't have both the jetpack and the backpack, but I forgot to lower his Encumbrance Threshold when wearing the jetpack.

@RuusMarev, when Vhal is wearing his jetpack, he can only hold his GALAAR-15, vambraces, armor, and stimpacks (since they are incidental items). So you'll have to choose between additional gear (grenades, spare micro-rockets, medpac, etc.) or a jetpack.
I am struggling to find a way to communicate this concisely, so excuse me, but every time you are getting ready to start a mission and you have all your gear available to you (e.g. on Mesh'la Solus after landing on a planet) you'll have to decide what you're taking with you.

Right now, you've had him using his jetpack. That means that he is lacking the additional items. As you can see on his sheet (see "Notes," specifically the Encumbrance section), I added an "additional items" category, which is all the stuff he has on him when he isn't wearing his jetpack that he doesn't when he is.

Also, the Jetpack is 3 Encumbrance. I believe that was the drawback to modifying it with the missile launcher.

Who's the "garish one"? :D

Arno. Neon green and dark red over a stark white bodysuit.

Klatooinian: Take that, Gorka!: 2eP+1eA+1eD+1eS 2 successes
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Weequay: Take that, Gorka!: 2eA+1eD+1eS 1 success
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This is a Competitive check, so like Initiative, you need to roll more Success to win. Then Advantage as a tiebreaker.

Easy Ranged (Light) check.

Flamok dart to gorka: 2eA+1eP+1eD 2 successes, 1 advantage
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Just now, RuusMarev said:

Flamok dart to gorka: 2eA+1eP+1eD 2 successes, 1 advantage
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Nice, you just snuck it by his. You win 20 credits.

16 hours ago, P-47 Thunderbolt said:

Arno. Neon green and dark red over a stark white bodysuit.

That’s scary 😦🤣

Gangster group 1: Initiative (Cool): 1eA 0 successes, 2 advantage
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Gangster group 2: Initiative (Cool): 1eA 1 success
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Getaway drivers: Initiative (Cool): 2eA 1 success, 2 advantage
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Initiative order:

1) Klatooinian 4s1a1T (free maneuver in first round of combat, if combat breaks out)
2) Kymber 4s1a
3) Arno 4s
4) Falmok 3s2a
5) Getaway Drivers 1s2a
6) Gunmen (5) 1s
7) Gunmen (5) 2a
8. Weequay 2a

Edited by P-47 Thunderbolt

The Klatooinian used his free Maneuver to draw his pistol, then took two Maneuvers to move, following Vhal (though he technically gets ahead, narratively he's still behind).

I'm assuming that Vhal used a Maneuver to get his carbine, then another Maneuver to move towards the rear exit (he can get to the door to the back rooms). Two more maneuvers gets him to the back door.

The Weequay is staying inside at the moment.

That is the state of affairs after one round.

Arno is currently up. (I'll resolve his turn now)

Oh, the other three are only ~3 minutes out, so basically 3 rounds. The Sullustan is driving, but with a difficult Coordination check Kara could switch positions with him (first you'd need to make a Coercion check).