Fresh (very fresh) vomit on the bed, it looks like someone was sleeping on the couch, someone else on the floor, and there are used needles in a trashcan. The room is unoccupied, but you can tell it hasn't been like that long. Based on perceived sleeping arrangements and food waste (you can learn a lot about people from their garbage!), you are guessing three people.
Kandosii Beroya'se OOC
Cade will search the bathroom/back room areas that might apply.. Ge'tal can go through the main area... anything else in these areas ? (maybe clues as to where they went to?)
Just now, RuusMarev said:Cade will search the bathroom/back room areas that might apply.. Ge'tal can go through the main area... anything else in these areas ? (maybe clues as to where they went to?)
It's just the main room and the bathroom.
Nothing else, that I can think of. As for clues for where they went, nothing more than I gave you. Based on the vomit, they seem to have left only a few minutes aog.
Ok, now Kara is going to use the pommel of the knife and hit the Manager in the head.
Just now, RuusMarev said:Ok, now Kara is going to use the pommel of the knife and hit the Manager in the head.
Go ahead.
Hard Coercion, Upgraded once, but with 3 Boost.
Kara as Batman: 1eA+1eP+3eB+2eD+1eC 1 success, 2 advantage






I forgot Intimidation, but... it works!
With the Advantage, she's able to pin it down to specifics. Down the hall, around a corner from where Cade and Ge'tal are now.
... I'm thinking a kick to the injury... or haul her up and slam her onto the desk.....(and drawing her pistol)
2 minutes ago, RuusMarev said:... I'm thinking a kick to the injury... or haul her up and slam her onto the desk.....(and drawing her pistol)
Go ahead. No check necessary.
Coercion: Coercion: 1eP+1eA+2eD+2eS 0 successes, 1 threat




Kara isn't intimidated. She's too confident and angry. With the Threat, Leilani uses his name and Kara recognizes it as the officer Kurak warned them about.
Breaking into this room is another Average Computers/Skulduggery check, with a Boost since you've done it before. If you succeed, go ahead and roll Initiative (Cool).
Cade skulduggery: 3eA+1eB+2eD 1 failure, 4 advantage




*facepalm*
With the Advantage, nothing is damaged and you can try again. Only thing lost at this stage is time (which does have an effect).
Go ahead and roll an Average Coercion check for Kara, upgraded once and with 2 Setback.
Kara Coercion Intimidating: 2eP+1eA+2eD+2eS 3 successes, 2 threat





(pretty sure I did that right...)
Cade skulduggery 2: 3eA+2eD+1eB 0 successes




Cade skulduggery 3: 3eA+2eD+1eB 2 successes, 1 advantage




@Barbaross41, just making sure you're aware, you don't have to wait for this scene to finish. You can post anytime. When there's a split party, I run both simultaneously.
Just now, RuusMarev said:Kara Coercion Intimidating: 2eP+1eA+2eD+2eS 3 successes, 2 threat
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(pretty sure I did that right...)
Cade skulduggery 2: 3eA+2eD+1eB 0 successes
![]()
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Cade skulduggery 3: 3eA+2eD+1eB 2 successes, 1 advantage
![]()
Yep, that's right. He leaves, but he might be trouble later on.
@RuusMarev, @Tramp Graphics, go ahead and roll Initiative (Cool).
Cade: 2eA 3 successes
Gunman 1: Initiative (Vigilance): 2eA+1eB 0 successes, 3 advantage

Gunman 2: Initiative (Vigilance): 2eA+1eB 0 successes, 2 advantage

Well, looks like their nerves got the better of them, even with the advance warning (Failures added a Boost as it gave them time to prepare).
3 minutes ago, P-47 Thunderbolt said:Yep, that's right. He leaves, but he might be trouble later on.
😈💀![]()
Just now, P-47 Thunderbolt said:Gunman 1: Initiative (Vigilance): 2eA+1eB 0 successes, 3 advantage
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Gunman 2: Initiative (Vigilance): 2eA+1eB 0 successes, 2 advantage
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Well, looks like their nerves got the better of them, even with the advance warning (Failures added a Boost as it gave them time to prepare).
It's Cade's skull... ![]()
(unintended, but sooner or later he'll have the same reputation as Frank Castle
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1 minute ago, RuusMarev said:It's Cade's skull...
(unintended, but sooner or later he'll have the same reputation as Frank Castle
![]()
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Except he'll have a better catchphrase. "I am death!" ![]()
Go ahead and narrate Cade's increasingly frustrating endeavors with the door. I'll pick up once you've opened it, and then we'll wait on Ge'tal's initiative to start the combat.
1 minute ago, P-47 Thunderbolt said:Except he'll have a better catchphrase. "I am death!"
(Upon further investigation because I was curious and figured they might have updated it to something less cheesy, it seems he actually has a better catchphrase than the one I remember from a decades-old cartoon. *shrug* I still think Cade is cooler, though.
)
Cool (initiative): 2eA 1 success, 2 advantage
Initiative order:
1) Cade 2s
2) Ge'tal 1s2a
3) Gunman 3a
4) Gunman 2a
Short range, no Adversary or Defense.
I wrote it like Cade charged in with his beskad, but I can change it if necessary.