Falmok, Carbine (accurate): 3eP+1eB+1eD 3 successes, 2 advantage, 1 Triumph



oh, wow... (now why can't Cade get theses rolls?)
Kara, Pistol (accurate): 3eP+1eB+1eD 3 successes



yup, as with all my characters.. lol
Falmok, Carbine (accurate): 3eP+1eB+1eD 3 successes, 2 advantage, 1 Triumph



oh, wow... (now why can't Cade get theses rolls?)
Kara, Pistol (accurate): 3eP+1eB+1eD 3 successes



yup, as with all my characters.. lol
What do you want for Vhal's Advantage and Triumph? Crit? That'd leave you with a Triumph still, which could be spent to add +10 to the roll.
(You take neither of them out, even if you double up. But you do get quite close if you focus on one)
7 minutes ago, P-47 Thunderbolt said:What do you want for Vhal's Advantage and Triumph? Crit? That'd leave you with a Triumph still, which could be spent to add +10 to the roll.
(You take neither of them out, even if you double up. But you do get quite close if you focus on one)
Ok, that could work... too bad, I kinda wanted to take both out at the same time
Just now, RuusMarev said:Ok, that could work... too bad, I kinda wanted to take both out at the same time
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So target one and crit +10?
43 minutes ago, P-47 Thunderbolt said:So target one and crit +10?
yeah.. Falmok on one, Kara on the other.. makes sense to keep their heads down so Ge'tal can go nuts
Critical Injury: 1d100 72+10=82: Winded: Cannot voluntarily suffer strain (pretty much irrelevant)
Please go ahead and post IC, then @Von3679 is upfor Wu.
Ok! I’ll be doing a shot with my westar pistol(don’t think a sniper rifle would be a good choice here :P)
i’ll probs set it to stun too, cause no killing
Okay, you're at Medium range so Average difficulty with any applicable Boost. Are you shooting at the one Falmok shot, or the one Kara shot?
Edited by P-47 ThunderboltWho shot first? XDD
Edited by Von3679Please go ahead and post IC, I'll work on the guards.
@Von3679, for future reference, if you are using stun, you've got to be in short range.
Guard #1:
Maneuver: Aim
Action: Shoot Kara: Shooting at Kara: 2eP+1eB+1eD+1eS 0 successes, 4 advantage



Passing on a Boost and forcing Kara to drop her weapon.
Guard #2:
Maneuver: Aim
Action: Shoot Falmok: Shooting at Falmok: 2eP+2eB+1eD+1eS 3 successes, 1 threat




10 damage, but the guy takes a strain (wound).
@RuusMarev, @Tramp Graphics, @ShockHelix, Cade, Maya, and Ge'tal are up in any order.
Ruus, Cade sitting this one out is a perfectly reasonable course of action, I'm just leaving him in the order in case you want to do something. He's out of sight range.
Also note that none of you know who was shooting or who was shot at since Wu missed. Average Perception check with 2 Setback to figure out who it is (Maneuver).
1 hour ago, P-47 Thunderbolt said:@Von3679, for future reference, if you are using stun, you've got to be in short range.
Ah ok! My bad, so sorry! 😕
Leap into the fray sword swinging.
Melee: 3eP+2eD 2 successes



1 hour ago, Tramp Graphics said:Leap into the fray sword swinging.
Melee: 3eP+2eD 2 successes
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Which one were you targeting?
Whichever one is closer
They're equal distance apart, really. If you attack the one Falmok was fighting, you kill him.
2 minutes ago, P-47 Thunderbolt said:They're equal distance apart, really. If you attack the one Falmok was fighting, you kill him.
That works.
Please go ahead and post IC.
@Tramp Graphics, I messed up the math, it wouldn't kill.
@ShockHelix, @RuusMarev, @Tramp Graphics, @Von3679, in the future, please declare your target before the attack to cut down on confusion and make sure I can give you the correct difficulty. This'll also reduce the number of OOC posts we have to exchange before being able to move on.
Maya and Cade are up now. Maya is at Short range, so Easy with 2 Setback on either target, or a single Move Maneuver can ignore the cover. Any shots on the Weequay Ge'tal attacked will have the difficulty upgraded once.
I’m going to shoot at the target who isn’t engaged with Ge’tal (and isn’t almost dead)
Maneuver: Move to remove the 2 setback
Attack: Fire with WESTAR
Open Fire: 1eP+1eA+1eB+1eD 1 success


Just barely, but the Auto-Advantage for the Laser Sight brings it to 1s1a. I’ll use the advantage to Crit.
Critical Injury: 1d100 66 Scattered Senses: Removes all Boost.
Please go ahead and post IC, then @RuusMarev, Cade, Kara, and Falmok are up.
Cade will take a potshot at whichever Weequay is exposed, as he helps Dar to cover.
Okay, I'll remove a Setback for the way I narrated it. Easy with 1 Setback, but upgraded once since Ge'tal is engaged.