15 minutes ago, RuusMarev said:Let's get Liberator back to full health, (I'll look into attachments when I get a moment.) Is there 'recommended' options to improve it's combat capabilities, and/or non-combat capabilities?
Are you asking for my recommendations, or some "official" list of recommendations? To the latter, the answer is no.
Are you talking about attachments for Liberator or for Mesh'la Solus (or both)?
17 minutes ago, RuusMarev said:(We might want to think about a homebrew Carbon Freezing station, like the Mandalorian.. it'll really help with these lage groups of prisoners we always pick up
)
I'll look into that, but it doesn't make a ton of sense from an in-universe perspective given the era.
What about stasis chambers? Basically pods you slap 'em in that provides them with life-support and keeps them in stasis, but costs* to keep running. The plus would be that it is space-efficient and doesn't take up fuel or maintenance events for being over your life-support limit. I'm thinking that in your current holding cell area, you can fit 3 and still have room for a single cell. Alternatively, you could put some in the cargo hold, giving up Encumbrance capacity, and retrofit the holding cells into a guest room of sorts for when you have to transport VIPs rather than criminals.
If you guys like that, I'll work on coming up with costs/rarity. I don't think it'll take up any HP, though it might be one for the lot, I'm not sure.
*I'll have to balance out the cost too, but it would basically be an abstraction of the maintenance, replacement parts, and specialized power source. Probably something pretty inexpensive (i.e. 5 credits a day, or something), but it would make up for that since you don't have the other costs associated with being over your life-support limit.