Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

15 minutes ago, RuusMarev said:

Let's get Liberator back to full health, (I'll look into attachments when I get a moment.) Is there 'recommended' options to improve it's combat capabilities, and/or non-combat capabilities?

Are you asking for my recommendations, or some "official" list of recommendations? To the latter, the answer is no.
Are you talking about attachments for Liberator or for Mesh'la Solus (or both)?

17 minutes ago, RuusMarev said:

(We might want to think about a homebrew Carbon Freezing station, like the Mandalorian.. it'll really help with these lage groups of prisoners we always pick up :D )

I'll look into that, but it doesn't make a ton of sense from an in-universe perspective given the era.
What about stasis chambers? Basically pods you slap 'em in that provides them with life-support and keeps them in stasis, but costs* to keep running. The plus would be that it is space-efficient and doesn't take up fuel or maintenance events for being over your life-support limit. I'm thinking that in your current holding cell area, you can fit 3 and still have room for a single cell. Alternatively, you could put some in the cargo hold, giving up Encumbrance capacity, and retrofit the holding cells into a guest room of sorts for when you have to transport VIPs rather than criminals.

If you guys like that, I'll work on coming up with costs/rarity. I don't think it'll take up any HP, though it might be one for the lot, I'm not sure.

*I'll have to balance out the cost too, but it would basically be an abstraction of the maintenance, replacement parts, and specialized power source. Probably something pretty inexpensive (i.e. 5 credits a day, or something), but it would make up for that since you don't have the other costs associated with being over your life-support limit.

4 minutes ago, P-47 Thunderbolt said:

Are you asking for my recommendations, or some "official" list of recommendations? To the latter, the answer is no.

ok...
Are you talking about attachments for Liberator or for Mesh'la Solus (or both)?

hmmmm, I guess both, It would be nice upgrading at least a weapon system on both to give the ships sharper teeth during combat.. (always seems that we're using light canons vs turbolasers )

If possible, upgrade sensors so both ships can "see" out to medium to long range, and a canon that can reach at least to medium range, to do damage before the enemy gets too close :D

On Liberator, light Turbolasers are an option (12,000 credits each, though to link them is -50% for each weapon past the first). They reach out to Medium range. You currently have 2 laser cannons on each side, so you could add one Turbolaser to each side for 0 HP, replacing one of the smaller guns, or you could link two and put them on like new on each side for 2 total HP (there are also other ways to mount them, those are just the most basic options). They are technically Restricted, but I'm sure you can work around that. :)

To upgrade sensors, I don't think that there is currently an attachment to do that, but I can homebrew one based off the Upgraded Comms Array: 6,000 credits, 6 rarity. Increases Sensor Range by 1. Mod options: 2 Increase Sensor Range by 1 mods.

Heaviest weapons you could fit on Solus (aside from missile launchers) would be Heavy Laser Cannons which have a range of Short (instead of Close) and deal 6 damage with a crit of 3, instead of 5/4.

Edited by P-47 Thunderbolt
15 minutes ago, P-47 Thunderbolt said:

On Liberator, light Turbolasers are an option (12,000 credits each, though to link them is -50% for each weapon past the first). They reach out to Medium range. You currently have 2 laser cannons on each side, so you could add one Turbolaser to each side for 0 HP, replacing one of the smaller guns, or you could link two and put them on like new on each side for 2 total HP (there are also other ways to mount them, those are just the most basic options). They are technically Restricted, but I'm sure you can work around that. :)

To upgrade sensors, I don't think that there is currently an attachment to do that, but I can homebrew one based off the Upgraded Comms Array: 6,000 credits, 6 rarity. Increases Sensor Range by 1. Mod options: 2 Increase Sensor Range by 1 mods.

Heaviest weapons you could fit on Solus (aside from missile launchers) would be Heavy Laser Cannons which have a range of Short (instead of Close) and deal 6 damage with a crit of 3, instead of 5/4.

so replace one canon on each side, and transfer to Solus could be an option?

Just now, RuusMarev said:

so replace one canon on each side, and transfer to Solus could be an option?

Yes. I'd have to work out a price for transferring the laser cannons between ships.

If the weapons have different ranges and damage, it sort of breaks Solus's fire control special feature, so you'd probably have to pick up a few more Heavy Laser Cannons to fix that (and the tractor quality simply wouldn't work past Close range).
If you were to do a 1:1 replacement of Heavy Laser Cannons to Light Laser Cannons, I won't apply the bit about "linking weapons always costs 1 HP" since you are linking weapons where weapons were already linked. That would bring the total HP required for the replacement down to 0.

You said the canons on the Liberator can swivel front to side correct?

Yes.

Ok, would swapping the twin Heavy laser canons for twin Light Turbo lasers be an even swap HP wise?

Yes, because they technically aren't linked, they just fire together, so you'd be replacing 4 weapons with 4 weapons. Total base cost on that would be 48k. Bear in mind that Turbolasers do have Slow-Firing.

(By the way, Liberator has 6 HP. I thought it had 5, but I was wrong)

2 minutes ago, P-47 Thunderbolt said:

Yes, because they technically aren't linked, they just fire together, so you'd be replacing 4 weapons with 4 weapons. Total base cost on that would be 48k. Bear in mind that Turbolasers do have Slow-Firing.

aww, "slow firing", booo! ( is it 2 twin canons per side?)

1 minute ago, P-47 Thunderbolt said:

(By the way, Liberator has 6 HP. I thought it had 5, but I was wrong)

Ok, I'm thinking about:

option 1) replacing the Heavy laser canons with Light Turbo, (with maybe putting one of the Twin Heavy laser canons on a turret, either dorsal or chin mounted) probably putting on Advanced Targeting Array

option 2) Replacing one twin HLC on each side with LTC, (with maybe putting the two free twin HLC into turrets) with the Advanced Targeting Array

with Option 2, would I get linked 3 with side twins and one turret?

1 minute ago, RuusMarev said:

aww, "slow firing", booo! ( is it 2 twin canons per side?)

2 cannons per side, which is the equivalent of 2 total twin cannons (1 per side).

2 minutes ago, RuusMarev said:

option 1) replacing the Heavy laser canons with Light Turbo, (with maybe putting one of the Twin Heavy laser canons on a turret, either dorsal or chin mounted) probably putting on Advanced Targeting Array

Replacing with turbolasers will cost 0 HP and cost 48k. Putting twin HLC on a turret will cost 1 HP and cost 5,500 (Base*.75 rounded). The Advanced Targeting Array will cost 1 HP and 4k, leaving you with 4 HP remaining. After the sensors upgrade, that'll be 3 HP.

5 minutes ago, RuusMarev said:

option 2) Replacing one twin HLC on each side with LTC, (with maybe putting the two free twin HLC into turrets) with the Advanced Targeting Array

For the turbolasers, that would cost 24k and 0 HP. The added turret would cost 1 HP and 5,500 (Base*.75 rounded). The Advanced Targeting Array will cost 1 HP and 4k, leaving you 4 HP.

8 minutes ago, RuusMarev said:

with Option 2, would I get linked 3 with side twins and one turret?

Sort of, but also not really. Firing as a group doesn't give you linked, but including the turret as part of the group I guess I could house rule as giving you linked 1.

The way it is handled with the Gozanti is a little bit awkward. Rather than having twin guns, it has two guns that fire simultaneously.

If you were to mount a turret, RAW would be that you can group the port/starboard HLCs as long as they are firing forward, giving you 1 upgrade (using minion rules). The turret would then be fired independently. I'd allow you to group the turret with them (2 upgrades) and give you linked 1.

3 hours ago, P-47 Thunderbolt said:

@ShockHelix, neither of you have gotten back to me on XP expenditures. Please do that soon.

Don't plan on spending it right now. Going to wait until I get more.

3 hours ago, P-47 Thunderbolt said:

Who wants to do what? @ShockHelix, sounds like Maya needs to do a little bit more RP, but other than that, I think we're pretty much done here. (Unless you guys want to put in an order for any ship attachments?)

Yeah, need to actually have Vaerk converse with Ruus about fixing the ship, and have Maya 'convince' them to stop by Ord Mantell.

3 hours ago, P-47 Thunderbolt said:

By the way, I'm going to go ahead and grant the 40k credits from the cargo. 6k each, with 4k banked? Tramp already wrote that down, so I want to confirm with the rest of you.

Sounds good to me!

Darien will send 4k home and bank the remaining 2k. I'll add the 4k remainder from the split to the front page (separately from the ~75k pool from previous sessions).

I'm adding the 6k to Falmok's account.

4 minutes ago, ShockHelix said:

Yeah, need to actually have Vaerk converse with Ruus about fixing the ship, and have Maya 'convince' them to stop by Ord Mantell.

Please go ahead and initiate those at your convenience. You can voice Vaerk, and I'll supply any details you need.

2 minutes ago, P-47 Thunderbolt said:

Please go ahead and initiate those at your convenience. You can voice Vaerk, and I'll supply any details you need.

Already initiated the one for Vaerk in my most recent post, just need @RuusMarev to reply IC.

Just now, ShockHelix said:

Already initiated the one for Vaerk in my most recent post, just need @RuusMarev to reply IC.

Ah, whoops. Sorry I missed that.

17 minutes ago, ShockHelix said:

Already initiated the one for Vaerk in my most recent post, just need @RuusMarev to reply IC.

Just working out the Liberator's shopping list now :)

Ok, Lets go with replacing one Twin HLC (per side) with a Light Turbolaser, mount one of the Twin HLC in a Dorsal turret center of spine, (save the other Twin HLC for possible Solus upgrade) Install Advanced Target Array, and Sensor upgrade.

(end result- 1 Twin HLC, 1 Light Turbolaser per side (port/starboard), Twin HLC dorsal turret)

Your end result is almost correct, but there was a mix up. You don't have 2 Twin HLCs per side, you have 2 HLCs per side, that fire together. 4 barrels total, 2 on each side.

Adjusted for the confusion, that would result in the following: 1 Heavy Laser Cannon, 1 Light Turbolaser per side, HLC dorsal turret, and 1 HLC left over. Alternatively, you could put that HLC in the turret to make it twin.

6 minutes ago, P-47 Thunderbolt said:

Your end result is almost correct, but there was a mix up. You don't have 2 Twin HLCs per side, you have 2 HLCs per side, that fire together. 4 barrels total, 2 on each side.

Adjusted for the confusion, that would result in the following: 1 Heavy Laser Cannon, 1 Light Turbolaser per side, HLC dorsal turret, and 1 HLC left over. Alternatively, you could put that HLC in the turret to make it twin.

darn.. ok, make it a twin turret. (we'll see how this configuration works, then re-asses later :D )

(Can we put the crew details in the Liberator SWs? I keep forgetting Lyn's name, lol)

Just now, RuusMarev said:

(Can we put the crew details in the Liberator SWs? I keep forgetting Lyn's name, lol)

I'll get on that.

Done