Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

12 minutes ago, P-47 Thunderbolt said:

Alright, I think that we are at a good end-point for the session, the remaining stuff would happen in-between sessions.

15XP for Cade, Kara, and Ge'tal (Tramp, this should put you up to 45, since I don't think you spent the XP you got before this session).

Darien and Falmok each get 20XP since this session focused on them somewhat, Maysh'la gets 20XP for the same reason and for her contributions.

Maysh'la gets strike one towards increasing Obligation.

Next Session's Obligation check: Obligation check: 1d100 98 98 - no Obligation triggered

Everyone restores their Strain Threshold back to what it normally should be.

Actually, yes, I did use it.

Just now, Tramp Graphics said:

Actually, yes, I did use it.

Oh. I didn't see it on your sheet, did you update it?

Just now, RuusMarev said:

And their wounds?

Stay the same. They'll be healed as per usual. Medchecks can be made to remove crits. Next day, you can avail yourselves of the stimpack supply.

1 minute ago, RuusMarev said:

So, the Ordo Clan and Liberator parts are happening during the Star Wars wipe? :D

It depends on how you guys want to handle it. I'm fine either way. If Maysh'la actually wants to try to get Ordo to assist in a raid on Carlac, we'd need to play it out.

Just now, P-47 Thunderbolt said:

Oh. I didn't see it on your sheet, did you update it?

With the 15 XP I just earned, my current total XP is 270. I had 255 total before this session, with all of it spent.

20 minutes ago, Tramp Graphics said:

With the 15 XP I just earned, my current total XP is 270. I had 255 total before this session, with all of it spent.

Plus 30 catch-up XP. You should be at 300.

Who wants to do medchecks?

Ge'tal: Compromised (Average)
Darien: Minor Nick (Easy)
Falmok: At the Brink (Hard)

Nobody else has any crits. Ge'tal (Easy) and Falmok (Average) can both benefit from medchecks to heal wounds.

If we skip the rest of the day, you all heal your Strain and I'll narrate the ships' arrivals.

If we have time, we really should get some Medical treatment.. especially if Maya gets into a DeathWatch raid.. (huh.. anyone else remember DeathWatch raids in SW Galaxies? Never got anyone to help me with those...)

Just now, RuusMarev said:

(huh.. anyone else remember DeathWatch raids in SW Galaxies? Never got anyone to help me with those...)

Funnily enough, I actually do! :D

I never played the game, but I have encountered sooo much from it from research for campaigns. The DE-10 blaster pistol is actually from a Death Watch raid SW Galaxies mission.

6 minutes ago, P-47 Thunderbolt said:

Funnily enough, I actually do! :D

I never played the game, but I have encountered sooo much from it from research for campaigns. The DE-10 blaster pistol is actually from a Death Watch raid SW Galaxies mission.

I really enjoyed that game.. I got into it in the early days, before starships, when you could do like 30 professions.. I left for a bit, came back and had to restart. (oddly enough, I was proposed to by some random player when I was using Kebiin, happened to be hanging outside a spaceport and this guy came up to my character and asked me out/or married.. I felt bad for my male characters.. never got a proposal when using them.)

Just now, RuusMarev said:

I really enjoyed that game.. I got into it in the early days, before starships, when you could do like 30 professions.. I left for a bit, came back and had to restart. (oddly enough, I was proposed to by some random player when I was using Kebiin, happened to be hanging outside a spaceport and this guy came up to my character and asked me out/or married.. I felt bad for my male characters.. never got a proposal when using them.)

The advantages of playing a Twi'lek, I guess. :D

Just now, P-47 Thunderbolt said:

The advantages of playing a Twi'lek, I guess. :D

true.. true

oh, I completely forgot.. Did you say there was or wasn't any Ship mounted weaponry in the Cache? (or just small arms?--any micro rockets/whistling birds/jetpack rockets?)

Micro Rockets yes, Jetpack Rockets yes, Whistling Birds no.

I'll grant 20 micro-rockets (5 Encumbrance) and 12 jetpack rockets (8 Encumbrance, 2 crates). I'll add them to the "Group Resources" tab on page one.

(I'll also work on calculating out encumbrance values)

Okay, here's what I've got for your cargo:

3 damaged droids (15)
4 crates of stimpacks (20)
1 crate of micro-rockets (5)
2 crates of jetpack rockets (8)

Total: 48

To modify the jetpacks will require 500 credits and an Average Mechanics check, upgraded once.

17 minutes ago, P-47 Thunderbolt said:

Micro Rockets yes, Jetpack Rockets yes, Whistling Birds no.

I'll grant 20 micro-rockets (5 Encumbrance) and 12 jetpack rockets (8 Encumbrance, 2 crates). I'll add them to the "Group Resources" tab on page one.

(I'll also work on calculating out encumbrance values)

8 minutes ago, P-47 Thunderbolt said:

Okay, here's what I've got for your cargo:

3 damaged droids (15)
4 crates of stimpacks (20)
1 crate of micro-rockets (5)
2 crates of jetpack rockets (8)

Total: 48

To modify the jetpacks will require 500 credits and an Average Mechanics check, upgraded once.

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1 hour ago, P-47 Thunderbolt said:

Plus 30 catch-up XP. You should be at 300.

Ah. OK.

58 minutes ago, P-47 Thunderbolt said:

Who wants to do medchecks?

Ge'tal: Compromised (Average)
Darien: Minor Nick (Easy)
Falmok: At the Brink (Hard)

Nobody else has any crits. Ge'tal (Easy) and Falmok (Average) can both benefit from medchecks to heal wounds.

If we skip the rest of the day, you all heal your Strain and I'll narrate the ships' arrivals.

49 minutes ago, RuusMarev said:

If we have time, we really should get some Medical treatment.. especially if Maya gets into a DeathWatch raid.. (huh.. anyone else remember DeathWatch raids in SW Galaxies? Never got anyone to help me with those...)

I agree whole-heartedly. Perhaps, when House Ordo comes to pick up the prisoners, they might have an infirmary available we could make use of for a bit.

Just now, Tramp Graphics said:

I agree whole-heartedly. Perhaps, when House Ordo comes to pick up the prisoners, they might have an infirmary available we could make use of for a bit.

Okay, that'll work. If there are no objections, I'll go ahead and narrate the ships' arrivals?

Just now, P-47 Thunderbolt said:

Okay, that'll work. If there are no objections, I'll go ahead and narrate the ships' arrivals?

Kinda interested in how the interrogation plays out :D

The guy's gonna want to sleep on it anyway, so it oughta be fine. Ordo's arrival also gives Maya a little bit more pressure.

(I'm DEFINITELY enjoying that side plot. Totally unplanned! :D)

While she's waiting.. Let's have Maya mod those jetpacks! We'll probably really want those rockets if we're dealing with a possible raid :D

@ShockHelix, do you want to do anything else "tonight" or go ahead and skip to the next day?

Hmmm, that depends. How many hours do I have left to tinker with things? I’ll also have my own wishlist of things to take from the Shipment posted up tonight.

I’m absolutely gonna be super annoying about my time management though since most everything mechanics is hourly based.

Edited by ShockHelix

Yeah, I understand. I'm pretty much treating it (given the time difference between planets) as them arriving in the morning (both). I'm assuming that right now is pretty much just before bedtime. Any small repairs, modifications, etc. can be completed easily enough with no consequence. It's just a matter of when you want to narrate it as having happened.

Kara attempting to modify jetpacks to be rocket capable...: 2eA+1eP+1eD+1eC 1 success, 2 advantage
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Nice! That's one down. If I remember correctly, the team now has 4 Jetpacks, right? 1 for Cade, Kara, and Falmok, and then Dar got one off of the DW.