2 minutes ago, P-47 Thunderbolt said:You can, of course, answer your own question Ruus.
I wanna scrounge around this place for a few minutes. What do I find?
2 minutes ago, P-47 Thunderbolt said:You can, of course, answer your own question Ruus.
I wanna scrounge around this place for a few minutes. What do I find?
A few various bits and pieces for working on the speeder, but that's about it. This seems be an emergency escape route. The garage door was camouflaged into the hill, and the garage itself was pretty bare bones.
The speeder is pretty much empty. There are some survival rations, but that's about it.
I think we'll drive over to the warehouse, hanger, barracks and go shopping
Okay. If Tramp is cool with it, you can go ahead and narrate that.
8 minutes ago, P-47 Thunderbolt said:Okay. If Tramp is cool with it, you can go ahead and narrate that.
Works for me.
Is the speeder like a Space pickup truck, or Commercial cargo truck? (and will it fit in Solus?)
Edited by RuusMarevIt will not fit in Solus without some major renovations.
Picture an X-34, stretched out and with the cockpit farther forward. It has seating along either outside edge with a safety bar that comes up to keep them from falling out. The main cockpit holds 4, and it has a mid-sized cargo space in-between the outside seats. The space is currently filled with an empty weapons rack.
Edited by P-47 ThunderboltIf you're all gonna start looting stuff, what sort of things are you looking for? The ship has an Encumbrance capacity of 60. Each droid will cost 5 Encumbrance (there were 3 combat droids).
Iām looking for whatever it was Maya came here to try and steal in the first place. Whatever that shipment was supposed to be of.
How long did our trip take from the Mechanic, to here?
I think we can call up Liberator, and they can take most of the freight back to where we started, and the Team can go through the good stuff and sell the excess.. as for the explosives, we could blow the base so DW can't use it.
1 minute ago, RuusMarev said:How long did our trip take from the Mechanic, to here?
I think we can call up Liberator, and they can take most of the freight back to where we started, and the Team can go through the good stuff and sell the excess.. as for the explosives, we could blow the base so DW can't use it.
Oh I definitely want to blow the base and leave a calling card.
6 hours each way at class 2, though the Liberator is class 3, making it 9 hours. (12/18 hours round trip)
Maysh'la's job was to to track the shipment and either destroy it or report back. "Information leading to.." sort of bounty.
Blowing it up is easy enough.
Edited by P-47 ThunderboltAnd if we retrieve the shipment?
Oh! and how far from the DW base itself? can we get Liberator onsite and loaded before any estimated transit time of DW?
For ease, I'm going to assume that the payment was part of Maya's starting credits, so there wouldn't be an associated payment. I'll hand wave stealing the shipment as legal.
2 minutes ago, RuusMarev said:Oh! and how far from the DW base itself? can we get Liberator onsite and loaded before any estimated transit time of DW?
No outgoing messages were sent thanks to Maya's jamming, but even if it was, the Death Watch base is quite a distance away. You won't be bothered by them.
Edited by P-47 ThunderboltExcellent.. Then I guess we are agreed:
1) Inventory the Cache while Liberator is en route.
2) PC's go through cache and whatever they personally want can most likely be loaded on Solus for the time being...
3) excess can be sold off, and each PC receives a share, After any debts are paid ie, the Mechanic thats repairing Liberator and Solus...
Unless anyone objects? @ShockHelix, @Tramp Graphics
Edited by RuusMarevIn this case, it is a big enough shipment that while I have a general idea of what it comprises, I don't have an inventory (though, IC, the inventory droid had a datapad with the inventory, so the characters could find out that way).
Just tell me what you're looking for and I'll determine if it's there. Most of the shipment would be general supplies that aren't necessarily something that we would keep track of or list.
2 minutes ago, P-47 Thunderbolt said:In this case, it is a big enough shipment that while I have a general idea of what it comprises, I don't have an inventory (though, IC, the inventory droid had a datapad with the inventory, so the characters could find out that way).
Just tell me what you're looking for and I'll determine if it's there. Most of the shipment would be general supplies that aren't necessarily something that we would keep track of or list.
It would save us on resupply costs during trips
(I'll make a list.....)
Just now, RuusMarev said:It would save us on resupply costs during trips
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I'll cook up some numbers on that front. I thinking an Encumbrance vs. extra consumables value.
My wishlist:
Food items
Medical supplies (obviously a high priority for our group
)
Weapons (personal/Ship) anything more powerful than what we have..
Beskar?
Attachment items
(assorted Gear)
I'll need some specifics for attachments and assorted gear, but you can find pretty much any medical product you need (no bacta). What medical products specifically were you looking for? A couple crates of Stimpacks is certainly a given. I might just say you've got virtually bottomless supplies given the high quantity an low encumbrance. If there are 100 in a 5 Encumbrance crate, you'll be fine for a while at least.
Personal-scale weaponry definitely. Decent stores of generic weapons running the gamut from Blaster Rifle down to Heavy Repeating Blaster. Anything more esoteric, you'll have to ask about.
No Vehicle-scale weaponry.
No Beskar.
Plenty of preserved food stores (My current thinking: 3 Encumbrance=1 week of stores).
12 minutes ago, P-47 Thunderbolt said:I'll need some specifics for attachments and assorted gear, but you can find pretty much any medical product you need (no bacta). What medical products specifically were you looking for? A couple crates of Stimpacks is certainly a given. I might just say you've got virtually bottomless supplies given the high quantity an low encumbrance. If there are 100 in a 5 Encumbrance crate, you'll be fine for a while at least.
Personal-scale weaponry definitely. Decent stores of generic weapons running the gamut from Blaster Rifle down to Heavy Repeating Blaster. Anything more esoteric, you'll have to ask about.
No Vehicle-scale weaponry.
No Beskar.
Plenty of preserved food stores (My current thinking: 3 Encumbrance=1 week of stores).
weapon attachments: improved barrels, grips, ect.
Armor Attachments: scanner, range finder, whipcord, flame projector, ect.. in case Maya wants a starter set of armor, or any PC wants an upgrade.
basically any type of item that can give us boosts, advantage, ect.
(Cade would very much like to improve his range weapon options.. he'll keep the Pyke pistol as a memento for sure, but if there's availability to get a pistol with better stats...)
21 minutes ago, P-47 Thunderbolt said:<snip>
No Beskar.
<snip>
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