Ok, final answer: Cade will use the extra benefits to drag him out and/or stop the speeder. securing the Star Wars car keys.
Kandosii Beroya'se OOC
Alright, that's fine. Please go ahead and post IC. The goons beg you to stop the car before they all die.
@Tramp Graphics, Ge'tal's turn.
Well then... what are we going to do with all these chakaare?
I don't know! I'm just the GM. ![]()
Is there any rope or binders?
Sure, flip a DP and I'll say that there is sufficient rope in the garage to tie them up. You, however, are still pinned down, with 2 Minion groups closing in on you.
2 minutes ago, P-47 Thunderbolt said:Sure, flip a DP and I'll say that there is sufficient rope in the garage to tie them up. You, however, are still pinned down, with 2 Minion groups closing in on you.
OK. How close are they?
Still Medium range. Don't forget the Upgrade.
3 minutes ago, P-47 Thunderbolt said:Sure, flip a DP and I'll say that there is sufficient rope in the garage to tie them up. You, however, are still pinned down, with 2 Minion groups closing in on you.
wheew, I was worried I captured them all and poor Ge'tal had no one to kill!
Blast'em.
Ranged Light: 1eA+2eP+1eB+1eD+1eC 1 success, 3 advantage




Seven Damage plus Crit and recover one Strain.
Okay, you take out one of them.
Which ones were you going for?
Just now, P-47 Thunderbolt said:Which ones were you going for?
Either. I'm not particular.
I'll assume you're going for the ones with the LRBs, then (especially since the others aren't even in line-of-sight 😜).
Minion group (carbine):
Maneuver: Move into range
Action: Shoot at Ge'tal: Shooting at Ge'tal: 2eP+1eB+2eD+1eS 2 failures, 1 advantage




forgot a die: 2eS 1 failure, 1 threat
They flat out miss.
Minion group (LRB):
Maneuver: Aim
Action: Shoot at Ge'tal: Shooting at Ge'tal: 1eP+1eA+1eB+2eD+3eS 0 successes






Huh. Those were really boring results.
Ge'tal is back up, @Tramp Graphics
Ranged Light: 1eA+2eP+1eB+2eD 1 failure, 6 advantage




I make at least one of them drop their weapons, and I recover three more Strain.
(tempted to have Cade run the minions over with the speeder...)
Top of next round, you can act. (starting from the opening of the garage)
Okay.
Minion group (carbines): Aim, Shoot: Shooting at Ge'tal: 2eP+1eB+2eD+3eS 1 success, 2 threat, 1 Triumph






They hit you for 10 damage and knock you out of cover. With the Threat they add a Boost to your next check.
Minion group (LRB): Pick up weapon, Shoot: Shooting at Ge'tal: 1eP+1eA+2eD+1eS 0 successes, 1 threat



And they miss again.
Alright, Tramp please post IC, then it's Cade's turn.
Are Cade and Ge'tal inside the garage?
Are the remaining Minions outside?
5 minutes ago, P-47 Thunderbolt said:Okay.
Minion group (carbines): Aim, Shoot: Shooting at Ge'tal: 2eP+1eB+2eD+3eS 1 success, 2 threat, 1 Triumph
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They hit you for 10 damage and knock you out of cover. With the Threat they add a Boost to your next check.
Minion group (LRB): Pick up weapon, Shoot: Shooting at Ge'tal: 1eP+1eA+2eD+1eS 0 successes, 1 threat
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And they miss again.
Alright, Tramp please post IC, then it's Cade's turn.
Ranged Light: 1eA+2eP+2eB+2eD 0 successes, 3 advantage





I'll recover my last two Strain and Hit one group with a Setback.
Ge'tal is in the hallway, the Minions are in the garage, and Cade has just pulled the speeder up to just outside the garage. The Minions are just within Short range of you.
@Tramp Graphics, you can go ahead and narrate the minions turns as well, since they didn't accomplish anything.
@RuusMarev, it's Cade's turn. What are you gonna do?
Would the scared chakaare follow orders?
Cade will threaten them , then head to the nearest minion and attack.
Ooo...
What do you want to order them to do?