@Tramp Graphics What were you wanting to do exactly?
Edited by P-47 ThunderboltKandosii Beroya'se OOC
1 minute ago, P-47 Thunderbolt said:@Tramp Graphics What were you wanting to do exactly?
IF cade will hold back and get behind me, I want to shoot them from a safe distance to clear the hallway.
Alright, @RuusMarev, you game?
Go ahead and make an Average Perception check (upgraded once) with 1 Setback. Then I'll assume you are able to point and shoot well enough to hit them all (that you could see).
If Ruus objects, we'll just scrap it, but you may as well roll it now.
6 minutes ago, P-47 Thunderbolt said:Alright, @RuusMarev, you game?
Go ahead and make an Average Perception check (upgraded once) with 1 Setback. Then I'll assume you are able to point and shoot well enough to hit them all (that you could see).
5 minutes ago, P-47 Thunderbolt said:If Ruus objects, we'll just scrap it, but you may as well roll it now.
Perception: 2eA+1eD+1eC+1eS 2 successes, 2 threat



I actually pulled it off. 😅
Okay.
If you wish to proceed, please each roll a Challenge die, Despair results in triggering a mine that Ge'tal missed.
Go for it
(Didnt I roll to get past them though? I thought I navigated them and showed Red the way...)
Eh, go ahead and recover the 2 Strain you took. It wasn't clear IC, so it doesn't make a difference.
14 minutes ago, P-47 Thunderbolt said:Okay.
If you wish to proceed, please each roll a Challenge die, Despair results in triggering a mine that Ge'tal missed.
Clear Mines: 1eC 0 successes, 2 threat
You're fine.
Ruus?
Edited by P-47 ThunderboltYou know what, never mind. You succeeded earlier, so Ruus, Cade doesn't have to roll.
Tramp, please go ahead and post IC, then I'll narrate from there.
Do you wish to engage? If so, please roll Initiative (Cool).
Initiative:
First Minion group: Initiative: 2eA 1 success, 1 advantage
Second Minion group: Initiative: 2eA 1 success
Third Minion group: Initiative: 2eA 1 success, 2 advantage
Leader: Initiative: 1eP+2eA 3 successes, 2 advantage

Okay, once Ge'tal has rolled @Tramp Graphics, we'll be ready to go.
@RuusMarev, I'll say that we've now reached parity with the other group, so please go ahead and have Kara comm Cade.
Initiative: 2eA 2 successes
Initiative order:
1) Arms Dealer 3s2a
2) Cade 2s1a
3) Ge'tal 2s
4) NPC group 1s2a
5) NPC group 1s1a
6) NPC group 1s
I amended the IC post, it is now @RuusMarev's turn. You are at Short range from the opening, it will take 2 Maneuvers to engage anyone. There is not currently anyone within your line of sight.
@RuusMarev, the guy has gone. I pretty much skipped his turn, so it is now Cade's turn.
Speeder is gone?
Nope, but it accelerated to speed 1, so it can duck outta there at a moments notice.
Cade moves to engage, (is he able to dual wield, pistol/beskad?)
Yes, but it increases the difficulty by 2.
As you rush in, Kara comms you and you see 3 groups of 3 men each, one of which are armed with LRBs (flip DP). The others are armed with blaster carbines. There is one guy in the speeder, which is fairly large and has seating along the outside edge for rapid deployment.
Who are you attacking? You have to take 2 Strain for the second maneuver.
ugh... Cade can't take too much strain... whats the range with the first movement?