Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

I'm keeping track, I'll let you know when you reach parity (I need to go back and check, but I think somebody commed Cade when the events concluded, so I'll ping you that way).

Whoops, never mind. I'll let you know when you reach the same point and you can have Kara comm you to let you know.

Adventurer's go to the right, any noise from the chakaare?

Please make an Average Vigilance check with 1 Setback (both of you).

Cade Vigilance: : 2eA+1eP+2eD+1eS 1 failure, 1 Triumph
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...interesting....

You don't notice the thing, but you yell something out and reduce the difficulty of Ge'tal's check by 1.

You run into a tripmine and take 13 damage. Don't post IC until @Tramp Graphics has posted IC.

(Tramp, once you post IC, please make an Easy Vigilance check with 1 Setback. Failure results in 12 damage + 1 for each net Failure. 3 Threat results in a crit with Vicious 4)

On 11/23/2019 at 12:42 PM, P-47 Thunderbolt said:

You don't notice the thing, but you yell something out and reduce the difficulty of Ge'tal's check by 1.

You run into a tripmine and take 13 damage. Don't post IC until @Tramp Graphics has posted IC.

(Tramp, once you post IC, please make an Easy Vigilance check with 1 Setback. Failure results in 12 damage + 1 for each net Failure. 3 Threat results in a crit with Vicious 4)

Vigilance: 2eA+1eD+1eS 2 failures, 1 advantage
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Ouch. you run right past him into the next mine. 14 Damage.

@RuusMarev, please go ahead and post Cade's blundering IC.

Ouch

Alright, Ruus, please make an Average Perception check with 1 Setback. This will be a group check between Cade and Ge'tal, but neither of you are skilled, so the dice pool is 3 Ability, 1 Boost.

@Tramp Graphics, please go ahead and post IC.

Perception: : 3eA+2eD+1eS 1 success, 2 advantage
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You see several more charges, but only for a couple yards. After that, it looks clear.

Easy to avoid?

No. Hard Coordination check to navigate the passageway without triggering them.

I'll take my inability to log on the dice site as a sign to wait for a moment before tempting fate... :)

Tiptoe, through the minefield..: 2eA+3eD 2 successes, 2 threat
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oh, my!

Take 2 Strain, but you made it through without triggering any of them (3 Threat would trigger an explosion, Failure would just stop you short and you'd have to retry with a Setback).

On 11/23/2019 at 11:42 AM, P-47 Thunderbolt said:

You don't notice the thing, but you yell something out and reduce the difficulty of Ge'tal's check by 1.

You run into a tripmine and take 13 damage. Don't post IC until @Tramp Graphics has posted IC.

(Tramp, once you post IC, please make an Easy Vigilance check with 1 Setback. Failure results in 12 damage + 1 for each net Failure. 3 Threat results in a crit with Vicious 4)

is the 13 before soak?

Yes. And no Pierce.

Alright, @RuusMarev, please go ahead and post Cade's traipsing IC, @Tramp Graphics, if Ge'tal wants to attempt to follow him, it'll be a Hard Coordination check.

Cade is comunicating to Ge'tal the comms channel, so they can sneak up on their quarry.

@Tramp Graphics

Edited by RuusMarev

Turns out I had forgotten to factor in one of Darien's Toughened ranks, so he is now right at his WT. Technically he'd be just barely conscious, but narratively it makes sense to treat him as still being down for the count, particularly with how much damage he took over his WT.

Question. Is the floor of the hall completely covered in Mines all the way down, or were there only the couple at the entrance?

Only a few a short distance down the tunnel. They are tripmines mounted on the floor, walls, or ceiling, probably hastily placed to cover their retreat.