Hard Skulduggery check/Average Mechanics.
Kandosii Beroya'se OOC
@Tramp Graphics, want to give it a try?
22 hours ago, P-47 Thunderbolt said:@Tramp Graphics, want to give it a try?
Mechanics: 3eA+3eD 1 failure, 2 advantage




That didn't work.
I'll recover some strain.
I wonder. Are there any speeder bikes in the hangar?
If you flip a DP, I'll posit that there are a pair of speeder bikes.
2 minutes ago, P-47 Thunderbolt said:If you flip a DP, I'll posit that there are a pair of speeder bikes.
works for me.
Battering ram!!!!
Okay, how exactly do you intend to use them as a battering ram?
5 minutes ago, P-47 Thunderbolt said:Okay, how exactly do you intend to use them as a battering ram?
Just one.
Pull it up in front of the door, then, after getting off, lock the throttle on full, put it on gear, and send it plowing into the door.
Edited by Tramp Graphics...Maya and company did just find a cache of explosives... we also have the Solus' cannons....
(we could use the bikes for future missions
)
What about mini rocket? would that have enough power to blow the door open?
Micro-rocket wouldn't have enough power, but the speeder bike would work. @Tramp Graphics please go ahead and post IC, no check is necessary.
bye-bye bike 😢
Fear re-test: Fear check: 2eP+1eA+1eC+1eD+1eS 1 failure, 1 advantage




Adds a Setback to their checks, but they recover 1 Strain.
2 Aqualish:
Maneuver: Charge out toward Ge'tal
Action: Whack him with pipes (improvised weapons tier 2): Whacking at Ge'tal: 1eP+2eA+2eD+1eS 5 successes, 2 threat




/
forgot a die: 1eS 1 failure
With the added Threat, that makes 4 success, 3 Threat. One of them falls prone, but the other one hits Ge'tal for 9 damage (before Parry, which would take that down to 0 after Soak)
@Tramp Graphics do you want to trigger Parry?
Just now, P-47 Thunderbolt said:2 Aqualish:
Maneuver: Charge out toward Ge'tal
Action: Whack him with pipes (improvised weapons tier 2): Whacking at Ge'tal: 1eP+2eA+2eD+1eS 5 successes, 2 threat/
forgot a die: 1eS 1 failure
![]()
With the added Threat, that makes 4 success, 3 Threat. One of them falls prone, but the other one hits Ge'tal for 9 damage (before Parry, which would take that down to 0 after Soak)
@Tramp Graphics do you want to trigger Parry?
yep
Cade walks up to the fallen Aqualish and attacks him.
It's not your turn yet, I'm working on the other NPCs, so it'll take a while.
Arms Dealer:
Maneuver: Move
Action: Fire at Ge'tal: Shooting at Ge'tal: 2eP+1eB+1eD+2eS 0 successes, 1 threat




NPC group:
Maneuver: Engage Cade
Action: Brawl: Wrestling Cade: 2eP+1eD+2eS 1 failure



The others all move towards the other buildings with their leader.
Now it is Cade's turn. Attacking the Aqualish will be Average difficulty with a Boost, but you must first take a maneuver to get away from the guys trying to wrestle you down.
Attack the group..Frenzied.
(wait-a-minute.. did you say "rear entrance" in IC? didn't you say there wasn't one?)
Back entrance of the compound. He ran around the side of the building.
1 Strain for Frenzied, difficulty is Average.
Wow. Assuming you want to trigger a crit, you take out 2 of them and hurt the third pretty badly. Do you want to recover a Strain with the Advantage?
Please go ahead and post IC, then it is Ge'tal's turn, @Tramp Graphics.
Oh, crit that guy!
Recover strain? Yes, please ![]()


