[UPDATE 15/12/19] Heroes On Both Sides - An unofficial Clone Wars supplement feat. 300+ NPCs, new playable species and more!

By Kualan, in Star Wars: Edge of the Empire RPG

On 10/17/2019 at 2:45 AM, Kualan said:

Cassie Cryar: Similar to Greedo, she's a Nemesis mainly to give her a Strain Threshold. She is not designed to be a combat adversary (she has no ranged combat skills, for example) but rather someone who can put up a good chase (as she does in the show). So she needs Strain to spend on things like second maneuvers and using her Dodge talent. Thanks for the catch on her Athletics though - I think that was left over from an earlier version of her special ability that let her run Athletics off Agility.

Rivals can have strain thresholds, it's just very rare. The adversary section in the core books calls out that possibility.

5 hours ago, Jareth Valar said:

I'd like to see Zeltrons personally, if they'd be something you fancy.

Not really a Clone Wars-prominent species, but I can give it a go. First draft:

Species: Zeltron
Characteristics: Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 1, Presence 3
Wound Threshold: 9 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90XP
Special Abilities: Charm +1
Pheromones: Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).
Emotional Sensitivity : Once per encounter as a maneuver, sense current emotional states of living things within short range.

2 hours ago, Rimsen said:

Why not Kaleesh? I mean Grievous. There's no more prominent species in the CW than him. Maybe exvept the Neimoidians

I did a few more drafts, including Kaleesh:

Species: Kage
Characteristics: Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2
Wound Threshold: 11 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 100XP
Special Abilities: Brawl +1 and one rank in Iron Body talent.

Species: Kaleesh
Characteristics: Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 1
Wound Threshold: 12 + Brawn
Strain Threshold: 9 + Willpower
Starting XP: 90XP
Special Abilities: Coercion +1 or Melee +1, and one rank in Fearsome talent.
War Mask: Kaleesh suffer 1 setback on Charm and Negotiation checks.

Species: Patrolian
Characteristics: Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 2
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 95XP
Special Abilities: Deception +1 or Skulduggery +1, and one rank in Bypass Security.
Amphibious: Can breathe underwater and move without penalty when swimming.
Silhouette 0.

Species: Selkath
Characteristics: Brawn 2, Agility 2, Intellect 3, Cunning 2, Willpower 1, Presence 2
Wound Threshold: 11 + Brawn
Strain Threshold: 9 + Willpower
Starting XP: 100XP
Special Abilities: Medicine +1
Amphibious: Can breathe underwater and move without penalty when swimming.

Edited by Kualan
29 minutes ago, Stan Fresh said:

Rivals can have strain thresholds, it's just very rare. The adversary section in the core books calls out that possibility.

You're right, but as far as I can recall there are no examples of official FFG statblocks using this option, so I wanted to keep it consistent (if I'm wrong about the FFG thing please let me know, though!)

Well, if were going strictly Clone Wars (which I should have realized, given the thread Doh't), I personally think the Diathim (Angels of Iego) would be interesting.

Well, Togruta were more prominent because of Ahsoka, and Yoda's species because Yoda, but the thing is, "Kaleesh" didn't appear, a Kaleesh's organs appeared briefly inside a cybernetic body that appeared frequently (though there were those statues in Greivous's lair).

I think that Kaleesh should be added though.

7 hours ago, Jareth Valar said:

Well, if were going strictly Clone Wars (which I should have realized, given the thread Doh't), I personally think the Diathim (Angels of Iego) would be interesting.

That's an interesting choice! They seem quite tricky to pin down mechanically but I will take a look at them.

2 hours ago, P-47 Thunderbolt said:

Well, Togruta were more prominent because of Ahsoka, and Yoda's species because Yoda, but the thing is, "Kaleesh" didn't appear, a Kaleesh's organs appeared briefly inside a cybernetic body that appeared frequently (though there were those statues in Greivous's lair).

I think that Kaleesh should be added though.

For now I've gone with eight species for the initial bonus material, since even the Core Rule Books cap out at eight apiece I don't want to bite off more than I can chew at this point - but Kaleesh made the cut! They can be previewed for feedback below:

Ad4lNkP.jpg Ib9Js3W.jpg ayTUl8j.jpg Vpi4d3u.jpg

As always, feedback at this early stage is appreciated for any tweaks. Statting out player species is new territory for me, but I've tried to learn what I can from seeing interview comments from folks like @KRKappel and my copy of the Genesys CRB which goes into species creation a little bit.

I also revisited the generic Jedi statblocks. Adjusted versions of the Jedi Knight, Jedi Padawan, Jedi General and Jedi Master will make it into the next update, alongside a revisited version of Plo Koon who I felt wasn't quite up to scratch (probably because he was the very first NPC I wrote up alongside Mace Windu). Previews of the changes below:

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None of these changes (or the new species) are in the live file on the front page yet. I'm going to wait until the first iteration of the bonus section is completed. I want to do a write-up of my Clone Regiment and some bonus NPCs before I update the main file.

Edited by Kualan

More previews of the upcoming bonus material:

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Would you please consider this for addition to the Wolfpack? Wolfpack gunship pilots gain the talent "Assault Drop." The reasoning behind this is that the Wolfpack specialized in combat drops/extraction under fire.

3 minutes ago, P-47 Thunderbolt said:

Would you please consider this for addition to the Wolfpack? Wolfpack gunship pilots gain the talent "Assault Drop." The reasoning behind this is that the Wolfpack specialized in combat drops/extraction under fire.

I did look at that talent when you mentioned it previously but decided against it because these regiment abilities are intended to be worth 5-10XP (i.e small mechanical boosts) and Assault Drop is a 15XP talent. I also want to keep them as quite broad benefits that can apply to any member of that regiment rather than a specific sub-group such as only pilots.

If your game features the Wolfpack quite heavily then there would be nothing stopping you from sticking the Assault Drop talent on one of the two clone pilot statblocks in the Galactic Republic section and calling it a day.

8 hours ago, P-47 Thunderbolt said:

Would you please consider this for addition to the Wolfpack? Wolfpack gunship pilots gain the talent "Assault Drop." The reasoning behind this is that the Wolfpack specialized in combat drops/extraction under fire.

Further to this (and having slept on it!) what I think I will do is achieve the same effect by giving the "Let's Ride" talent to a Paratrooper-specialized unit. You could do the same for the Wolfpack in your game. This would achieve the same result.

19/10/19: FIRST BONUS UPDATE - PLAYABLE SPECIES AND CLONE REGIMENTS - NOW COMPLETE AND UPLOADED.

LATEST PDF (150MB) HERE (Google Drive) or HERE (Dropbox)

Also includes a number of changes to some of the NPCs in the main sections, and I have done away with the "High Res" and "Low Res" versions of the PDF. Now is there just one file of about 150MB which seems to be good quality.

Talz: I would suggest lowering their starting XP to 95 because otherwise they can have 5 Brawn and flat 2s across the board. Another option would be to lower both starting XP and the cost of Primitive if you had other balance concerns for not being able to purchase enough in the way of Characteristics with just 85 XP.

Zygerrians: 90 XP seems a little low, considering that the characteristic boosted is Willpower, but I don't really have any objection here other than to just point it out.

Clone units: I'm guessing you made a lot of these up (seeing as how I can't find a lot of them on Wookieepedia), but Coleman Kcaj died early on in the battle of Geonosis and so wouldn't have had a clone unit assigned to him. I really like this section (being a clone geek), and aside from a couple minor quibbles, I really like the added flavor. Thanks!

Edit: I also really like the stats for the Patrolians, you did a good job with those.

Edited by P-47 Thunderbolt
21 minutes ago, P-47 Thunderbolt said:

Talz: I would suggest lowering their starting XP to 95 because otherwise they can have 5 Brawn and flat 2s across the board. Another option would be to lower both starting XP and the cost of Primitive if you had other balance concerns for not being able to purchase enough in the way of Characteristics with just 85 XP.

Zygerrians: 90 XP seems a little low, considering that the characteristic boosted is Willpower, but I don't really have any objection here other than to just point it out.

Clone units: I'm guessing you made a lot of these up (seeing as how I can't find a lot of them on Wookieepedia), but Coleman Kcaj died early on in the battle of Geonosis and so wouldn't have had a clone unit assigned to him. I really like this section (being a clone geek), and aside from a couple minor quibbles, I really like the added flavor. Thanks!

Edit: I also really like the stats for the Patrolians, you did a good job with those.

Talz: I would imagine most characters would choose to lose Primitive so I was statting them on the assumption of a 90XP starting experience. It might be possible to get to 5 Brawn but I figure that might be okay since they'll be rolling so many red dice in the early game (upgrading difficulty for anything involving technology will lead them into problems pretty quickly). I'll keep it on my list of things to review though, as a tweak might be needed.

Zygerrians : I thought 100XP would be too much since they get a skill rank, a talent and a special ability.

Clone Units: Yeah, a lot of them are fan-made. I've used some of the names from the artists who did the clone uniform designs, but the short descriptions are stuff I made up to give a better idea of how a GM might incorporate them into their campaign. I want to provide options that GMs could take and make their own instead of just canon examples. Also I think you're thinking of Coleman Trebor who died at Geonosis. Coleman Kcaj is a different Jedi who sits on the Council in Revenge of the Sith (same species as Pablo Jill).

Edited by Kualan
1 minute ago, Kualan said:

Also I think you're thinking of Coleman Trebor who died at Geonosis. Coleman Kcaj is a different Jedi who sits on the Council Revenge of the Sith.

Whoops! The first time I saw those names, I knew I was going to get them confused one day, and here we are. My bad.

Finally looking at the full doc, this thing is like the definition of "most impressive". By the way, Seripas was recently confirmed to be a Ssori, a species with a penchant for wearing mechanical suits to compensate for their stature. Comp currently just lists him as "alien".

6 hours ago, A7T said:

Finally looking at the full doc, this thing is like the definition of "most impressive". By the way, Seripas was recently confirmed to be a Ssori, a species with a penchant for wearing mechanical suits to compensate for their stature. Comp currently just lists him as "alien".

Thanks, I will update his description.

With the project (essentially) done, but for tweaks and bonus material, have I overlooked the link to the high-res version in the original post?

Also, a side note about the high-res version: I know you said you were going to revisit the compression once you were done. A few of us have mentioned going to Lulu to print it in full book form. I was playing around with that last night, and the max file size they’ll take without using FTP is 300 MB.

8 minutes ago, Nytwyng said:

With the project (essentially) done, but for tweaks and bonus material, have I overlooked the link to the high-res version in the original post?

Also, a side note about the high-res version: I know you said you were going to revisit the compression once you were done. A few of us have mentioned going to Lulu to print it in full book form. I was playing around with that last night, and the max file size they’ll take without using FTP is 300 MB.

I mentioned it a few posts up, but for simplicity's sake I did away with the "high res" and "low res" versions and have just made it a single file that's still high quality (150MB in total).

Regarding printing, it is my intention at some point (though admittedly probably not anytime soon as I'm only planning to do it when I officially stop tweaking/updating this) to make available a full print-ready version for those who want one as I would like to make a printed version for myself too. I believe this would require some changes to the dimensions and possibly adjustment to some of the layout for certain pages though so its a bit of a mini-project in itself which is why I want to leave it until I'm not going to be making any further changes to the actual content.

Cool. Thanks!

If it’s helpful for that full-print project, what I found regarding those potential changes when playing around with Lulu last night:

- Sizing has to be 8.25 x 10.5 (?) pages, although their system can do an auto-resize of the standard 8.5 x 11 pages.

- The 150 MB version is interpreted by their system as having “low resolution images.”

I didn’t preview the final product, because I didn’t go past cover design. I was more brainstorming putting together a back cover/spine to upload.

1 minute ago, Nytwyng said:

Cool. Thanks!

If it’s helpful for that full-print project, what I found regarding those potential changes when playing around with Lulu last night:

- Sizing has to be 8.25 x 10.5 (?) pages, although their system can do an auto-resize of the standard 8.5 x 11 pages.

- The 150 MB version is interpreted by their system as having “low resolution images.”

I didn’t preview the final product, because I didn’t go past cover design. I was more brainstorming putting together a back cover/spine to upload.

Thanks, I'm going to have a little play around with Lulu see what I come up with. Fingers crossed, it might be as simple as batch-resizing the pages (which I can do in a matter of minutes) with minimal individual page tweaking.

Regarding the 150MB detecting low resolution images, that doesn't surprise me. Because the pages are produced at 300DPI some of the images used have been enlarged and then tidied up a little (luckily the painted-canvas style of most of the art is quite good at mitigating pixellation) so it probably just picking up on that. I will keep an eye out for it though.

On 10/18/2019 at 12:33 AM, Jareth Valar said:

I'd like to see Zeltrons personally, if they'd be something you fancy.

On 10/18/2019 at 4:49 AM, Kualan said:

Not really a Clone Wars-prominent species, but I can give it a go. First draft:

Species: Zeltron
Characteristics: Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 1, Presence 3
Wound Threshold: 9 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90XP
Special Abilities: Charm +1
Pheromones: Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).
Emotional Sensitivity : Once per encounter as a maneuver, sense current emotional states of living things within short range.

I did a few more drafts, including Kaleesh:

Species: Kage
Characteristics: Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2
Wound Threshold: 11 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 100XP
Special Abilities: Brawl +1 and one rank in Iron Body talent.

Species: Kaleesh
Characteristics: Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 1
Wound Threshold: 12 + Brawn
Strain Threshold: 9 + Willpower
Starting XP: 90XP
Special Abilities: Coercion +1 or Melee +1, and one rank in Fearsome talent.
War Mask: Kaleesh suffer 1 setback on Charm and Negotiation checks.

Species: Patrolian
Characteristics: Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 2
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 95XP
Special Abilities: Deception +1 or Skulduggery +1, and one rank in Bypass Security.
Amphibious: Can breathe underwater and move without penalty when swimming.
Silhouette 0.

Species: Selkath
Characteristics: Brawn 2, Agility 2, Intellect 3, Cunning 2, Willpower 1, Presence 2
Wound Threshold: 11 + Brawn
Strain Threshold: 9 + Willpower
Starting XP: 100XP
Special Abilities: Medicine +1
Amphibious: Can breathe underwater and move without penalty when swimming.

You can find some really good stats for Zeltrons in the Unofficial Species Menagerie . I've used them, and they're pretty well balanced.

21 minutes ago, Tramp Graphics said:

You can find some really good stats for Zeltrons in the Unofficial Species Menagerie . I've used them, and they're pretty well balanced.

Thanks, I'm aware of the USM and a couple of other species books - I have deliberately avoided looking at them for my own species write-ups though to avoid being influenced by it (or feeling like I have to change something just for its own sake if it seems too similar). I might take a look at how they did Zeltrons though since I don't plan to include them in HOBS.

Once I decide whether or not I'll add further species to the eight currently in the supplement, I'll be interested to see how the ones I have done compare to others' efforts.

1 hour ago, Tramp Graphics said:

You can find some really good stats for Zeltrons in the Unofficial Species Menagerie . I've used them, and they're pretty well balanced.

Definitely a good source.

But I really like what Kualan has done so far (a few things I disagree on, but those are minor) and would like to see his take.

Thanks for the reminder. Allot of good with went into that resource.

This is a sort of "final call" for ideas/suggestions on things people might want to see featured in a bonus content update. I have one final update planned - mainly focused around some bonus NPCs - but if there are any other things (this could be mechanics like the clone regiments, particular NPCs, entirely new section ideas, etc) you think would fit in a Clone Wars-themed book then speak and be heard!

26 minutes ago, Kualan said:

This is a sort of "final call" for ideas/suggestions on things people might want to see featured in a bonus content update. I have one final update planned - mainly focused around some bonus NPCs - but if there are any other things (this could be mechanics like the clone regiments, particular NPCs, entirely new section ideas, etc) you think would fit in a Clone Wars-themed book then speak and be heard!

Maybe locations?

http://www.d20radio.com/forums/viewtopic.php?f=152&t=12524

Like are in this thread.