3 hours ago, Bellona said:Then I guess that Mireska will hold back a bit from the others, i.e., letting one of them take her rolled Initiative slot, and taking the last PC slot for herself. Which means that she takes Camo's slot, I guess.
I'm good with that.
3 hours ago, Bellona said:I'm assuming that you mean the Medium planetary surface range band.
What is our approach speed: the BARCs' maximum (3) or less?
I'd suggest 2, that seems like a good cruising speed. We're unlikely to have been going at top speed. But it doesn't really make a difference since 2 and 3 are in the same speed bracket.
Medium planetary is between roughly 50-100 kilometers according to the book, so I think he meant Medium on the Personal-scale (that would mesh with the "on vehicles, so range bands might get a bit crazy" line). Especially as the droids are using Personal-scale weaponry with a shorter max range.
@EliasWindrider , are we determining difficulty off of range or Silhouette? If Silhouette, it'll be Average all around.
3 hours ago, Bellona said:Will the Sense power upgrade which upgrades an attacker's difficulty pool also work against enemy pilots while the user is piloting a vehicle?
Per a dev answered question, no (the attack targets the vehicle, not the character). But the dev also states that it is a reasonable houserule for small, fast ships like a Speed 3<, sil <3.
2 hours ago, Bellona said:(I'm a total noob when it comes to vehicles and vehicular combat in this system.)
If my understanding is correct, then it will take Mireska 5 rounds to approach from planetary Medium to Close range of Kain (2 manoeuvres, spread over 2 rounds) and decelerate from max speed (3 to 0) so that she ends up next to Kain (3 more manoeuvres, likewise spread over 3 more rounds).
Assuming that nothing goes wrong and that Kain is mobile, then Kain could get into the sidecar on that 5th round, and Mireska could start accelerating away in round 6 (again, taking 5 rounds to reach her original starting point and speed).
The BARCs have only 4 SysST, so making a second maneouvre in a single round is inadvisable due to the +2 SysS cost. (Barring any talents/powers which reduce or negate SysS, none of which Mireska has.) So that leaves the actions free for other stuff, like activatng a Force power or firing a weapon.
Presuming it is Medium planetary...
If Mireska takes the strain for a second maneuver, she could take the Damage Control action (Average since you'd be at 1/2 threshold) to reduce the current System Strain. With 4 Intellect, it ought to hold you up decently. And since you have to get to 5 System Strain to actually incapacitate the vehicle, you've got some wiggle room.
At a speed of 2, it takes 2 Maneuvers to go from Medium to Close, maybe a third to move within Close and get up to Kain Eldar depending on how the GM rules it. With 2 Maneuvers to decelerate to 0, that's 5 total.
At 3 Move maneuvers:
Round 1: Take 2 Move Maneuvers (Medium-Close) and maybe take a Damage Control check (2 Strain).
Round 2: Decelerate (2-1), maybe shoot or perform Damage Control.
Round 3: Move to Kain Eldar and Decelerate. This should put the bike at no higher than 2 System Strain, so additional strain for an action is not likely to be necessary.
At 2 Move maneuvers:
Round 1: 2 Move Maneuvers (Medium-Kain) and Damage Control action (2 Strain).
Round 2: Decelerate twice (2-0) and maybe take a Damage Control action for another 2 Strain.
If it's Medium Personal-Scale...
High speed works against you, and your only concern is how fast you can decelerate. If the GM would allow Kain to board while you are moving, slowing to speed 1 and moving close enough might be sufficient.
Round 1: 1 Move Maneuver, Decelerate. Maybe Damage Control (2 Strain).
Round 1, Kain: Athletics check? To board while moving?
Round 2, if no: Decelerate, Action.
Round 2, Kain: Maneuver to board.