Mireska already used Force Leap from Jorin's position to reach the 6-member group back in round 7, and the lobby had previously been described as being a two-level affair in one of Jorin's IC posts. The stairs should be open enough for the Force Leap to reach them.
PBP Alt Univ: Clone Wars: OOC
1 minute ago, Bellona said:Mireska already used Force Leap from Jorin's position to reach the 6-member group back in round 7, and the lobby had previously been described as being a two-level affair in one of Jorin's IC posts. The stairs should be open enough for the Force Leap to reach them.
Where's the round 7 post, with the force leap?
Ok I found it. Missed that before, you kill 1 droid in the 6 group and put the second one at its wound threshold.
Edited by EliasWindriderJust now, EliasWindrider said:Where's the round 7 post, with the force leap?
OOC, middle of p. 69.
(The attack that failed.)
Jorin will attempt to take out some more droids...
Jorin v Droids, round 8
:
3eP+2eD
1 success, 3 advantage
9 minutes ago, RuusMarev said:Jorin will attempt to take out some more droids...
Jorin v Droids, round 8 : 3eP+2eD 1 success, 3 advantage
That's enough advantage to crit so... with the crit I believe it wipes out the rest of the droids in minion group 3, which leaves 1 advantage that you can use to to recover a strain.
3 minutes ago, EliasWindrider said:That's enough advantage to crit so... with the crit I believe it wipes out the rest of the droids in minion group 3, which leaves 1 advantage that you can use to to recover a strain.
Yes please! 😁 how many were left in that group?
Edited by RuusMarevAt this point a use of suitably upgraded move with 2 white pips would be enough to finish off the droids by throwing them into the ceiling and letting them fall back to the floor.
@jhh3 you get 2 turns now, you need to succeed on at least 2 out of 3 force leaps, if 2, then you'll roll 3eP+3eA+2eD+5eF and need 3 white pips
If you succeed on all 3 force leaps then you'll roll 3eP+3eA+1eD+5eF and need 2 white pips.
Edited by EliasWindrider1 minute ago, RuusMarev said:Yes please! 😁 how many were left in that group?
3
@EliasWindrider
Force Jump 1
:
5eF
2 Light Side, 6 Dark Side
Force Jump 2
:
5eF
2 Light Side, 4 Dark Side
Force Jump 3
:
5eF
5 Light Side, 1 Dark Side
29 minutes ago, jhh3 said:@EliasWindrider Force Jump 1 : 5eF 2 Light Side, 6 Dark Side
Force Jump 2 : 5eF 2 Light Side, 4 Dark Side
Force Jump 3 : 5eF 5 Light Side, 1 Dark Side
Now give me a 3eP+3eA+1eD+5eF
38 minutes ago, EliasWindrider said:Now give me a 3eP+3eA+1eD+5eF
Killing Droids
:
3eP+3eA+1eD+5eF
3 successes, 4 advantage, 7 Light Side, 1 Dark Side
10 minutes ago, jhh3 said:Killing Droids : 3eP+3eA+1eD+5eF 3 successes, 4 advantage, 7 Light Side, 1 Dark Side
The droids are dead and you recover 6 strain. Post it in the ic thread
You slammed them to the ceiling killing 4 and the severely busted fifth one died on the fall back to the floor
Edited by EliasWindriderSorry I’ve been busy. See you rolled initiative for the next anti air emplacement, do you need us to roll initiative as well to see if we get to shoot at it first again?
5 minutes ago, ShockHelix said:Sorry I’ve been busy. See you rolled initiative for the next anti air emplacement, do you need us to roll initiative as well to see if we get to shoot at it first again?
Yes
Initiative (Cool)
:
2eP+1eA
1 success, 5 advantage
8 minutes ago, P-47 Thunderbolt said:Initiative (Cool) : 2eP+1eA 1 success, 5 advantage
PC's get the first shot with missiles 2eD difficulty
Edited by EliasWindriderAre we firing at incoming missiles, or are you saying that it is 2eD to fire the LAAT's missiles at the AA?
All '65 can do is zap things with the beam turret.
Completely unrelated to the game, today is my five year wedding anniversary and my wife who is a night nurse is working tonight (due to shark week/it's not safe to go in the water) it wasn't a potential romantic evening even if she wasn't working tonight.
1 minute ago, EliasWindrider said:Completely unrelated to the game, today is my five year wedding anniversary
Congratulations!
22 minutes ago, P-47 Thunderbolt said:Congratulations!
Thanks
Roll 3eP+3eA and add 5 to the number of successes to determine how much strain you recover at the end of the encounter
@RuusMarev roll 2eP+2eA to recover strain equal to successs
@Bellona @jhh3 @MrTInce @RuusMarev
We are out of structured time, crippling blow is no longer in effect.
@Bellona please roll to have Mireska heal Ker'see/ @MrTInce who is at 24/17 wounds and has 2 crits, duchess also needs healing, maybe propose a narration in this OOC thread and wrap things up.
Along with the blinded sniper at 16/17 wounds, there are 2 more dead snipers (one was cut in half at the waist), 2 dead spotters, 3 sniper rifles, 3 dragoon cavalry blasters up for grabs (I suggest @Bellona /Mireska @jhh3 /Ethan @RuusMarev /Jorin each claim one, having a blaster to fight with is useful when you don't want to reveal that you are a jedi, and the dragoon is one of the better blasters in the game... it's not a nova viper but it's still good), 2 ordinary blaster pistols
Jorin Strain Recovery
:
2eP+2eA
2 successes, 3 advantage