PBP Alt Univ: Clone Wars: OOC

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

7 hours ago, Bellona said:

Mireska uses Heal power on Jorin ...

@RuusMarev /Jorin is healed 8 Wounds, 8 Strain, and his Critical Injury is removed (yes, the effect has run out, but until it's removed it will add to future C.I. rolls). That cost 1 LS pip and the Success on the Medicine portion of the roll. Jorin should be good to go on his turn.

I forgot to add that this use of Heal counts towards the daily stimpack limit (5/day).

(And, as our GM already added, that the snipers' Crippling Blow talent is still in effect.)

Sorry about delay, was sleeping 🙂 Did I kill the first one?

So shot number 2 at another sniper.

Taking a shot at the sniper, taking sniper shot maneuver to upgrade range by two bands increasing difficulty by two bands and true aim maneuver to upgrade check twice and aim. (Note there are two in orokos cause it did it twice so taking first roll)

Snipping : 5eP+1eA+3eB+3eC+1eD+1eS+3eF 2 successes, 2 advantage, 4 Light Side, 1 Dark Side
p--.png p-s.png p-s-a.png p-a-a.png p--.png a-s-s.png b--.png b-a-a.png b--.png c-th-th.png c-f.png c-f-th.png d--.png s--.png f-ls-ls.png f-ls-ls.png f-ds.png

Will convert all light side points into advantage for a total of 7.

So 14 damage with pierce 4, spending two advantages for a critical, two for strain recovery and the remaining three have The Duchess warn Ker'see about upcoming droids..

Critical Result 48 adding 40 = 88 Compromised

@EliasWindrider How are you handling communication between Ker'see and The Duchess? Incidental or Maneuver?

Incidental to drop bow and quick draw the lightsaber.

Edited by MrTInce
3 hours ago, MrTInce said:

Sorry about delay, was sleeping 🙂 Did I kill the first one?

So shot number 2 at another sniper.

Taking a shot at the sniper, taking sniper shot maneuver to upgrade range by two bands increasing difficulty by two bands and true aim maneuver to upgrade check twice and aim. (Note there are two in orokos cause it did it twice so taking first roll)

Snipping : 5eP+1eA+3eB+3eC+1eD+1eS+3eF 2 successes, 2 advantage, 4 Light Side, 1 Dark Side
p--.png p-s.png p-s-a.png p-a-a.png p--.png a-s-s.png b--.png b-a-a.png b--.png c-th-th.png c-f.png c-f-th.png d--.png s--.png f-ls-ls.png f-ls-ls.png f-ds.png

Will convert all light side points into advantage for a total of 7.

So 14 damage with pierce 4, spending two advantages for a critical, two for strain recovery and the remaining three have The Duchess warn Ker'see about upcoming droids..

Critical Result 48 adding 40 = 88 Compromised

@EliasWindrider How are you handling communication between Ker'see and The Duchess? Incidental or Maneuver?

Incidental to drop bow and quick draw the lightsaber.

Nice shot again!

You might want to include using a comlink to contact Mireska (who has an earbud comlink so an incoming message won't interrupt stealthy activities) and the others, otherwise they technically won't have any idea that you want some help.

52 minutes ago, Bellona said:

Nice shot again!

You might want to include using a comlink to contact Mireska (who has an earbud comlink so an incoming message won't interrupt stealthy activities) and the others, otherwise they technically won't have any idea that you want some help.

Not sure if could do that as an incidental.

7 hours ago, MrTInce said:

Sorry about delay, was sleeping 🙂 Did I kill the first one?

So shot number 2 at another sniper.

Taking a shot at the sniper, taking sniper shot maneuver to upgrade range by two bands increasing difficulty by two bands and true aim maneuver to upgrade check twice and aim. (Note there are two in orokos cause it did it twice so taking first roll)

Snipping : 5eP+1eA+3eB+3eC+1eD+1eS+3eF 2 successes, 2 advantage, 4 Light Side, 1 Dark Side
p--.png p-s.png p-s-a.png p-a-a.png p--.png a-s-s.png b--.png b-a-a.png b--.png c-th-th.png c-f.png c-f-th.png d--.png s--.png f-ls-ls.png f-ls-ls.png f-ds.png

Will convert all light side points into advantage for a total of 7.

So 14 damage with pierce 4, spending two advantages for a critical, two for strain recovery and the remaining three have The Duchess warn Ker'see about upcoming droids..

Critical Result 48 adding 40 = 88 Compromised

@EliasWindrider How are you handling communication between Ker'see and The Duchess? Incidental or Maneuver?

Incidental to drop bow and quick draw the lightsaber.

Snipers have I thinking said 17 wounds and 17 strain, so 1 point shy of taking him out of the fight, but since he's blinded he's out of the fight, you heard the clankers coming with out duchess having to warn you so you can use those three white pips for damage and take the second one out of the fight, too

3 hours ago, Bellona said:

Nice shot again!

You might want to include using a comlink to contact Mireska (who has an earbud comlink so an incoming message won't interrupt stealthy activities) and the others, otherwise they technically won't have any idea that you want some help.

2 hours ago, MrTInce said:

Not sure if could do that as an incidental.

Since someone narrated ear bud comlinks it's an incidental.... it also depends on circumstances... but in this case (even without earbuds) incidental.

As for communicating with duchess it depends upon the complexity of what you want her to do or what she's trying to tell you... if you're just reading her reactions to external stimulus then incidental.... if she's trying to lead you to something specific in the area maneuver.

Edited by EliasWindrider

@RuusMarev Jorin's up

@jhh3 you/Ethan can take 2 turns now as well, your actions can happen simultaneously with @RuusMarev /Jorin. Give me 3 rolls of 5eF call them force leap, also if you would like help writing your ic post.... this ooc thread is the perfect place to post what you're intending and get feedback I'm sure anyone in this game would be happy to make suggestions for a description.

Edited by EliasWindrider

Thanks @EliasWindrider Then yeah I will kill off that second sniper and use an incidental to contact the others as my armour has a built in commlink.

Regarding communicating with The Duchess it was more about giving her commands (Attack that droid, eat that bounty hunter, wee on Mireska's robes).

Edited by MrTInce
15 minutes ago, MrTInce said:

Thanks @EliasWindrider Then yeah I will kill off that second sniper and use an incidental to contact the others as my armour has a built in commlink.

Regarding communicating with The Duchess it was more about giving her commands (Attack that droid, eat that bounty hunter, wee on Mireska's robes).

Wee on Mireska's robes would be a maneuver unless you specifically trained her to pee on command the others would be incidentals

@EliasWindrider my speed here isn’t relevant at all is it?

1 minute ago, ShockHelix said:

@EliasWindrider my speed here isn’t relevant at all is it?

If you want it to be pitch me a scenario... but I was trying to keep things simple.

1 hour ago, EliasWindrider said:

If you want it to be pitch me a scenario... but I was trying to keep things simple.

Nah, that's fine. If I remember correctly the speed doesn't affect the combat checks anyway

@EliasWindrider How do we know if we succeed? If we have more light pips then dark?

Edited by jhh3
37 minutes ago, jhh3 said:

@EliasWindrider

Force Leap : 5eF 2 Light Side, 6 Dark Side
f-ds-ds.png f-ds.png f-ls-ls.png f-ds.png f-ds-ds.png

Force Leap : 5eF 3 Light Side, 3 Dark Side
f-ds.png f-ds.png f-ds.png f-ls.png f-ls-ls.png

Force Leap : 5eF 5 Dark Side
f-ds.png f-ds.png f-ds.png f-ds.png f-ds.png

16 minutes ago, jhh3 said:

How do we know if we succeed? If we have more light pips then dark?

Based on which upgrades of which powers you want to activate... other than committing force dice for an effect you generally need 1 fp for the base power, another fp will activate all range upgrades, another fp will activate all strength upgrades in the case of move, another fp will activate all magnitude upgrades etc. But you need 2 fp on each of the 3 checks. Lightside characters spend white pips, darkside character spends black pips, you can flip a destiny point and spend an equal amount of strain to use pips of the opposite color. You always garner conflict equal to black pips used. The game is built around the assumption that you will occasionally need to spend black pips, it's not necessarily darkside, it could be turmoil, desperation, excitement or another strong emotion whereas jedi are supposed to be calm and serene... but it's an ideal that no one can live up to all of the time... so I would strongly advice you flipping a destiny point taking another 2 strain and 2 conflict because you need to do that to get in the sniper nest.... actually you could use a maneuver on your next turn to force leap before attacking and potentially avoid conflict that way.... yeah that's the best course of action give me another 5eF roll.

after that I assume that you would want to make a lightsaber attack with the draw closer talent from the niman disciple tree which would be

3eP+3eA+1eB+1eC+1eD+5eF

Edited by EliasWindrider
1 minute ago, jhh3 said:

@EliasWindrider

Force Leap : 5eF 7 Light Side, 1 Dark Side
f-ds.png f-ls-ls.png f-ls.png f-ls-ls.png f-ls-ls.png

Ok that will get you into the snipers nest

Now give me a 3eP+3eA+1eB+1eC+1eD+5eF roll

4 minutes ago, EliasWindrider said:

Ok that will get you into the snipers nest

Now give me a 3eP+3eA+1eB+1eC+1eD+5eF roll

Attacking Snipers : 3eP+3eA+1eB+1eC+1eD+5eF 6 successes, 1 advantage, 2 Triumph, 6 Light Side, 2 Dark Side
p-s-s.png p-tr.png p-tr.png a-s-s.png a-a.png a-a.png b-s.png c-f.png d-th.png f-ds.png f-ls-ls.png f-ls-ls.png f-ds.png f-ls-ls.png

13 minutes ago, jhh3 said:

Attacking Snipers : 3eP+3eA+1eB+1eC+1eD+5eF 6 successes, 1 advantage, 2 Triumph, 6 Light Side, 2 Dark Side
p-s-s.png p-tr.png p-tr.png a-s-s.png a-a.png a-a.png b-s.png c-f.png d-th.png f-ds.png f-ls-ls.png f-ls-ls.png f-ds.png f-ls-ls.png

Wow... 1 white pip is going to be used to pull the sniper to you through the force, the other 5 pips add successes so you have a total of 11 successes, because of the personalized design upgrade you add another success on a successful roll for a total of 12 successes, added to 10 base damage is 22 damage so you slice clean through him, you're lightsaber also adds 2 advantages so you have 3 advantages and 2 triumph... so we need to decide how to spend them. There are 2 spotters in the room (helping the snipers) so you need to fight them (they're going to attack you on the npc turn), I suggest using both triumph to upgrade the attack of the first spotter against you and use the 3 advantage to recover 3 strain. Also flip the dp I just flipped from black to white.

The justification is when the first spotter shoots you, he'll be facing 2 red 4 black, you're hoping for a despair or 3 threat so you can activate improved reflect to bounce the blaster bolt into the second spotter, you want to hit the second spotter to try to take him down so he can't attack you.

Edited by EliasWindrider
5 minutes ago, EliasWindrider said:

Wow... 1 white pip is going to be used to pull the sniper to you through the force, the other 5 pips add successes so you have a total of 11 successes, because of the personalized design upgrade you add another success on a successful roll for a total of 12 successes, added to 10 base damage is 22 damage so you slice clean through him, you're lightsaber also adds 2 advantages so you have 3 advantages and 2 triumph... so we need to decide how to spend them. There are 2 spotters in the room (helping the snipers) so you need to fight them (they're going to attack you on the npc turn), I suggest using both triumph to upgrade the attack of the first spotter against you and use the 3 advantage to recover 3 strain.

Ok. So that means it is now @MrTInce turn, right?

1 hour ago, jhh3 said:

Ok. So that means it is now @MrTInce turn, right?

Yes but we can proceed with what's happening here because were at different locations and they don't interact.... also you're going to need to make an ic post. The ic post will mention that that you gather the force to propel you through the air towards the enemy sniper tower, you bound once twice, and you can feel your adrenaline kicking in, and you falter on the third leap that would propel you in to the snipers nest, a jedi should be serene at all times and not act out of aggression or passion. You center yourself and make the leap. You tuck your legs so that you are completely behind your plasma shield as you crash through the glass, the sniper was preparing to shoot at Ker'see in the building across the river and seems startled by your sudden appearance, he fumbles for his pistol and you use the force to yank him toward you from across the room, he is bisected at the waist by the swing of your saber as he passes by you. There are 2 spotters in the room who were assisting the snipers, their suprises is even greater, the first one draws hist pistol at you and fires

Shooting at ethan : 2eP+2eA+1eB+2eC+4eS 1 success, 1 advantage
p-s-s.png p-s.png a-a-a.png a-a-a.png b-a.png c-f-th.png c-th-th.png s-f.png s--.png s-th.png s--.png

You deflect it effortlessly (with 8 damage stopped by reflect the remaining 1 point wouldn't get through your soak) but the second is emboldened by his colleagues attack, and you barely get your saber into position to deflect the blast slightly away from your body, it instead passes through your fluttering robe.

Shooting at ethan : 2eP+2eA+1eB+2eD+4eS 3 successes, 2 threat
p-s.png p-s-a.png a--.png a-s-a.png b-s-a.png d-th.png d-f-th.png s-th.png s-th.png s-th.png s--.png

Edit: I made a mistake on the dice pool, it should be 1 purple 4 black for difficulty, but it doesn't change the outcome

Edited by EliasWindrider

@RuusMarev you need to narrate the speeder bike ride to Ker'see's sniper nest... you get in view of the of the building in time to see droids enter the door, you pull into the parking area and "leap off your bike." Can be before it completely stops moving, you can embellish with a flip roll and comes up out of the roll sprinting for the door (if you want to) maybe that wasn't such a great idea after all since despite the healing you received your leg starts to throb and pain you where you were shot.

@jhh3 you need your ic post (see my previous post for suggested narration, the point was to take into the account the dice rolls, anything else you might come up with that does the same is acceptable.

@MrTInce you're up (you might want to narrate feeling a crosshair on the back of your head momentarily but then it's gone, someone must have dealt with the third sniper and not a moment too soon.) You've got battle droids emerging from the stairwell as available targets

Edited by EliasWindrider

@EliasWindrider How far away am I from the front lines of the CIS Forces, are there any further checks I need to make to get in position, and is there anything I can make an attack on before the turn that we actually reach the transport in question I’ll be unloading @P-47 Thunderbolt on?