PBP Alt Univ: Clone Wars: OOC

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

1 minute ago, EliasWindrider said:

@ShockHelix @P-47 Thunderbolt would either of you care to narrate a mid air rendezvous?

I'll work on that.

On 4/29/2020 at 8:22 AM, EliasWindrider said:

Correct.

Also maneuvering the bike a little closer first.

Or if you want to include the three attacks (one against each character) I'll roll them now

Shooting at Ethan

Shooting at ethan : 5eP+3eB+4eD+3eS 2 failures, 3 advantage
p-s.png p-s-a.png p-s-a.png p-a-a.png p-s-s.png b-a.png b--.png b-a.png d-th-th.png d-f.png d-f-f.png d-f-f.png s-th.png s-f.png s-f.png

You can narrate this as being stopped by your plasma shield or deflecting it with your saber

Using the 3 advantage to add boosts

Shooting at Mireska

Shooting at Mireska : 5eP+6eB+4eD+1eS 6 successes, 9 advantage
p-s.png p-a.png p-s-a.png p-s-a.png p-s-a.png b-a-a.png b-s-a.png b-a-a.png b-a-a.png b-a-a.png b-s-a.png d--.png d-th-th.png d-th.png d-th.png s-th.png

Ouch sorry Belona, That's 19 incoming damage with pierce 2, Ethan can spend 3 strain to stop 5 of it, but he has at least 50 unspent xp by my reckoning and he can get 3 more ranks of reflect for 50 xp total (one from each tree) which would mean he could stop 8 points of damage, and I'll let him choose to spend that now (before resolving this). Anyway from now until the end of the encounter you take 1 strain whenever you move (crippling blow talent), and spending 3 advantage to roll a +20 crit

Crit on Mireska : 1d100+20 86

Compromised +1 purple to all checks until the end of the encounter.

Going to pass 2 boosts to sniper 3 and add 4 setback to Ker'see's next attack against.

Shooting at Jorin : 5eP+5eB+4eD+2eS 2 successes, 7 advantage, 1 Triumph
p-s-a.png p-a.png p-s.png p-tr.png p-s-a.png b-a-a.png b-s.png b--.png b-s-a.png b-a-a.png d-f-f.png d-f-f.png d--.png d-th.png s--.png s--.png

So Jorin is facing 15 incoming damage, pierce 2, and Ethan can spend 3 strain to stop 5 or 8 of it depending on xp expenditure, going to use the triumph to upgrade Ker'see' next attack, 3 advantage to crit Jorin and, pass 4 boosts to the stealth check of the droids trying to sneak up on Ker'see (Jango doesn't need help on his check to sneak up on Ker'see, but he doesn't know about duchess)

Crit on Jorin : 1d100+20 76

Overpowered, attacker may immediately attempt another free attack using the same pool... RAW is they can do this despite slow firing (I've personally asked the devs this question in the context of a repulsor fist), but I'm going to bend the rules as a one off and say this time that slow firing prevents the second shot.

Edit: Btw Jorin will also take 1 strain each time he moves for the rest of the encouter

@MrTInce roll a vigilance check, I'll say upgrade it 3 times and add 2 boosts thanks to Duchess' keen senses

You want to beat this

Stealth check : 2eA+4eB 1 success, 7 advantage
a-a.png a-a-a.png b-a-a.png b--.png b-a-a.png b-s.png

Which is so low I won't roll for Jango

I goofed... the sniper shooting at Ethan should be facing 2 red 2 purple instead of 4 purple because of Ethan's sense defense double upgrade... rolling 2 red now to see if either comes u pl with despair otherwise I won't modify the result

Should have rolled 2 red 2 purple instead of 4 purple because of Ethan sense defense : 2eC 2 failures, 1 threat
c-f.png c-f-th.png

So no modification needed

3 hours ago, EliasWindrider said:

@Bellona @MrTInce @RuusMarev

@jhh3 put up a one paragraph now so that the game could proceed with the internet to edit it later with more detail...

@MrTInce it's your turn... you hear the clank of many (order 5 to 20) metallic footprints approaching the building, you saw where the sniper fire came from across the river and have a clear line of fire at extreme range. You are facing and upgrade and 3 setback on your first shot, normally that would be one setback.

Did I not post what I needed to?

9 minutes ago, jhh3 said:

Did I not post what I needed to?

It's enough to move the game along and while it doesn't need to be a literary masterpiece it's light on detatils... the pm you sent me said you'd do something quick and edit it later.... I was just telling them what you told me.

Someone needs to narrate Mireska and Jorin getting shot, if you're not going to do then @Bellona or @RuusMarev needs to.

Edited by EliasWindrider
1 hour ago, EliasWindrider said:

It's enough to move the game along and while it doesn't need to be a literary masterpiece it's light on detatils... the pm you sent me said you'd do something quick and edit it later.... I was just telling them what you told me.

Someone needs to narrate Mireska and Jorin getting shot, if you're not going to do then @Bellona or @RuusMarev needs to.

Sorry. I miss understood what you were saying. Prob should be @Bellona

Edited by jhh3
22 minutes ago, jhh3 said:

Ok. Prob should be @Bellona

Will do, so that @MrTInce /Ker'see can take their turn.

ETA: IC post is up. Ker'see and Duchess can now take their turn before Mireska and Jorin (who are at the bottom of the initiative order).

Edited by Bellona

Taking a shot at the sniper, taking sniper shot maneuver to upgrade range by two bands increasing difficulty by two bands and true aim maneuver to upgrade check twice and aim.

Shooting at the sniper : 5eP+1eA+3eC+1eB+1eD+3eS+3eF 4 successes, 3 Dark Side
p-a-a.png p-s-s.png p-s-a.png p-s-a.png p-s-a.png a-s-s.png c-th.png c-f-th.png c-f.png b--.png d-th.png s-th.png s-th.png s-f.png f-ds.png f-ds.png f-ds.png

Forgot the accurate 2 quality:

Accurate Quality : 2eB 0 successes, 2 advantage
b--.png b-a-a.png

So that is going to be 16 damage, with pierce 4 and spending the two advantages on a critical and one to recover a strain (from the weapons superior quality).

Critical adds +40 due to vicious 2 and 2 ranks of lethal blows.

Critical hit : 1d100 77

So 77 becomes 117 which is blinded...

Jango is really going to hate me, bagsy on his weapon!

Edited by MrTInce

@MrTInce

Nice shot!

Although the three snipers don't include Jango. He's the one sneaking up on Ker'see (and Duchess) along with the droids.

@EliasWindrider

Is there any cover near Mireska and Jorin , preferably completely out of line of fire ?

E.g., large debris piles? Side alleys? Shop interiors?

I'll post IC once I know what the possibilities are. Basically Mireska will move, activate the PPS and lightsabre, and tell Jorin to join her (if that's feasible) for healing.

Edited by Bellona
5 hours ago, Bellona said:

@EliasWindrider

Is there any cover near Mireska and Jorin , preferably completely out of line of fire ?

E.g., large debris piles? Side alleys? Shop interiors?

I'll post IC once I know what the possibilities are. Basically Mireska will move, activate the PPS and lightsabre, and tell Jorin to join her (if that's feasible) for healing.

I was going to say an alley at medium range (2 maneuvers) but would an abandoned but largely undamaged urgent care facility that happens to have whatever medical supplies you happen to need (within reason, but right tools for the job boost) at short range be worth a destiny point... you'll have to lightsaber the lock as an action (no roll needed, if you're worried about action economy Jorin can take the action, basically the point is to mark the building you're in to sentients on the ground, although the snipers would see you enter it) be worth a destiny point flip? I promise to keep at least 1 lightside dp in the pool (there are currently 2). The encounter won't end immediately but you'll have the opportunity to do field surgery to remove the crits, and be able to scrounge a couple of stimpacks among other stuff

Edited by EliasWindrider
11 minutes ago, EliasWindrider said:

I was going to say an alley at medium range (2 maneuvers) but would an abandoned but largely undamaged urgent care facility that happens to have whatever medical supplies you happen to need (within reason, but right tools for the job boost) at short range be worth a destiny point... you'll have to lightsaber the lock as an action (no roll needed, if you're worried about action economy Jorin can take the action, basically the point is to mark the building you're in to sentients on the ground, although the snipers would see you enter it) be worth a destiny point flip? I promise to keep at least 1 lightside dp in the pool (there are currently 2). The encounter won't end immediately but you'll have the opportunity to do field surgery to remove the crits, and be able to scrounge a couple of stimpacks among other stuff

At this point all that Mireska cares about is getting both herself and Jorin out of the line of fire so as to prevent more damage, so she'll take the alley. Since Force Leap basically moves a character, I'll assume that that makes Mireska suffer +1 Strain (Crippling Blow).

The next round (#2) she intends to Heal Jorin and let him loose on the snipers (assuming that Ethan's already there), and the following round (#3) she'll Heal herself and join them.

Also, how far are we from Ker'see's nest at this point in case we need to supply reinforcements?

Mireska ...

Incidental: activate portable plasma shield (Defence now = 4/4)

Incidental: draw lightsabre (Quick Draw talent)

Incidental: activate lightsabre

Manoeuvre: Force Leap to a nearby alley ...

Man.: Force Leap to nearby alley : 4eF 1 Light Side, 3 Dark Side
f-ds.png f-ls.png f-ds.png f-ds.png

... Looks like she only got partway there on the first try!

Manoeuvre: Force Leap to a nearby alley, part 2 (+2 Strain suffered voluntarily) ...

Man.: Force Leap to nearby alley, part 2 : 4eF 1 Light Side, 3 Dark Side
f-ds.png f-ds.png f-ds.png f-ls.png

... And she finally reached the safety of the alley.

+2 Strain suffered involuntarily (2x Crippling Blow)

Current total Wounds taken = 9/17

Current total Strain suffered = 4/17

* I added up 2x +1 Strain (Crippling Blow talent) before applying the Resolve talent, since the two Force Leaps were part of the same overall movement (and would actually have been just one Force Leap if the Force dice had been more cooperative). Is this correct?

ETA: Post in IC completed.

@RuusMarev : It's Jorin's turn now, so it's up to you if he follows Mireska into the alley for some healing, or does something else instead. :)

Edited by Bellona
Corrected Strain suffered. IC post update.
33 minutes ago, Bellona said:

At this point all that Mireska cares about is getting both herself and Jorin out of the line of fire so as to prevent more damage, so she'll take the alley. Since Force Leap basically moves a character, I'll assume that that makes Mireska suffer +1 Strain (Crippling Blow).

The next round (#2) she intends to Heal Jorin and let him loose on the snipers (assuming that Ethan's already there), and the following round (#3) she'll Heal herself and join them.

Also, how far are we from Ker'see's nest at this point in case we need to supply reinforcements?

Extreme range, just outside of long range.

Edit: btw unless you remove the crit you and Jorin will be taking 1 strain per encounter until the end of the encounter.

Edited by EliasWindrider
5 minutes ago, Bellona said:

Mireska ...

Incidental: activate portable plasma shield (Defence now = 4/4)

Incidental: draw lightsabre (Quick Draw talent)

Incidental: activate lightsabre

Manoeuvre: Force Leap to a nearby alley ...

Man.: Force Leap to nearby alley : 4eF 1 Light Side, 3 Dark Side
f-ds.png f-ls.png f-ds.png f-ds.png

... Looks like she only got partway there on the first try!

Manoeuvre: Force Leap to a nearby alley, part 2 (+2 Strain suffered voluntarily) ...

Man.: Force Leap to nearby alley, part 2 : 4eF 1 Light Side, 3 Dark Side
f-ds.png f-ds.png f-ds.png f-ls.png

... And she finally reached the safety of the alley.

+2 Strain suffered involuntarily (2x Crippling Blow)* - 1 (Resolve talent) = +1 Strain suffered

Current total Wounds taken = 9/17

Current total Strain suffered = 3/17

* I added up 2x +1 Strain (Crippling Blow talent) before applying the Resolve talent, since the two Force Leaps were part of the same overall movement (and would actually have been just one Force Leap if the Force dice had been more cooperative). Is this correct?

The involuntary strain is per maneuver, and per maneuver not per round it can't be reduced below 1, so 4 strain.

51 minutes ago, EliasWindrider said:

Edit: btw unless you remove the crit you and Jorin will be taking 1 strain per encounter until the end of the encounter.

You mean +1 Strain per move manoeuvre (or Force Leap equivalent)?

@RuusMarev it's your/Jorin's turn get to cover with Mireska (will need to take at least 2 strain, spend action to gain a maneuver, spending that maneuver at 1 strain, then take another strain for your regular maneuver, recall crippling blow)

After that my recommendation from a tactical perspective is

Round 2

@MrTInce /Ker'see shoot and comm to other jedi (can hear droids coming up the stairs so won't be able to deal with 3rd (and possibly 2nd) sniper)

@Bellona /Mireska heals jorin

Snipers (droids get to 3rd floor of Ker'see's sniper nest)

@RuusMarev /Jorin (suggestion get to the working speeder and go to Ker'see's building, will cost you 2 strain for 2 maneuvers because of crippling blow, you traded your action for a maneuver)

@jhh3 /Ethan force leap 3 times (once as action twice as maneuver so 2 strain) might want to drop sense defense so have 5 force dice for the 3 force checks to help ensure you pull them all off, if successful that can put you in the snipers nest... could narrate that you use your portable plasma shield to protect yourself as you crash through the glass window

Round 3

@jhh3 /Ethan lightsaber or move force power against the sniper(s) if you get 3 white pips (or are willing to take conflict) you can throw two of them out the window.

@MrTInce Ker'see & Duchess attack droids

Enemy NPCs (don't know who's left at this point but at least droids, standard b1's I'm currently thinking 3 minion groups of 6, and jango)

@RuusMarev / runs up the stairs (2 maneuvers at 2 strain for crippling blow and another 2 strain for a second maneuver) and attack the droids

@Bellona /Mireska heals herself.

Round 4

????

Btw jango is currently statted as a bounty hunter:gadgeteer/martial artist/deathwatch warrior/gunslinger with adversary 3 (to give you an idea of the talents you're up against) he has 6 soak, you'll be facing defense 4 from him as well.

1 hour ago, Bellona said:

You mean +1 Strain per move manoeuvre (or Force Leap equivalent)?

Since you can't take an action, they're both maneuvers so yes, 1 strain each and 2 strain for the second maneuver. If you used an action on the force leap I wouldn't count the strain for it.

Edit: The way I'm interpreting RAI (rules as intended) any maneuver spent to move counts as a move maneuver for all purposes. So if you had the time to go (e.g. as a scar talent) you could use force leap as a maneuver in conjunction with it. Scar talents are on the last 2 pages of forged in battle. Critical injuries quality you to get a scar talent.

@Bellona

@jhh3 @MrTInce @P-47 Thunderbolt @RuusMarev @ShockHelix

If you want a particular scar talent let me know which one in advance, and we can swap crits for one the same difficulty of what gets rolled (my choice if there's more than one that matches for a particular difficulty)

Edited by EliasWindrider

@ShockHelix can you give me a 1 red 2 purple 2 black pilot check, flipping a dp for the red

Jorin will do his best to follow Mireska into the alley, and following her lead and drawing his lightsaber.

(do I just roll my two Force dice? -Still new to the force user side of the game-)

9 minutes ago, RuusMarev said:

Jorin will do his best to follow Mireska into the alley, and following her lead and drawing his lightsaber.

(do I just roll my two Force dice? -Still new to the force user side of the game-)

Same :)

29 minutes ago, RuusMarev said:

Jorin will do his best to follow Mireska into the alley, and following her lead and drawing his lightsaber.

(do I just roll my two Force dice? -Still new to the force user side of the game-)

Jorin has his action, and can use that to force leap, with 2 force pips you'll get there and not take any strain because you didn't use a maneuver to do it. If you get 1 pip, you'll need to spend 1 maneuver and you might as well walk the rest of the way since it has no chance of falling and you'd be taking 1 strain anyway. If you get no pips you can try again for 1 strain, with 2 pips you'll get there with 1 you'll need to spend 2 strain for a second maneuver and another 1 strain for crippling blow so 4 total strain, alternatively you can trade you action for a maneuver and just walk ther for 2 strain (because of crippling blow) and no chance of failure.

And, luckily, Setbacks (like from Jorin's single round of being Disoriented) don't affect pure Force checks. (Unlike combined Force checks.)

50 minutes ago, RuusMarev said:

Jorin will do his best to follow Mireska into the alley, and following her lead and drawing his lightsaber.

(do I just roll my two Force dice? -Still new to the force user side of the game-)

Yes to rolling the two Force dice, then follow our GM's directions in the post above my previous one.

50 minutes ago, jhh3 said:

Same :)

You took you're turn for the first round, that could be your turn for the second round but it would be tactically unwise because you could be using your second round turn (a turn in which the snipers can't shoot you because of slow firing 1) to get to the enemy snipers nest by spending an action and 2 maneuvers force leaping. For best tactical advantage you want to do this after the snipers take their turn this round so they can't shoot you with pistols when you get there, then take the first PC turn on the third round (i.e. before the snipers) so you get to attack them before they get to attack you.

@RuusMarev Jorin you have the force power upgrades to get there in one round but because of crippling blow, you'd be spending 4 strain to do it, and you have I think only 2 force dice so your chances of pulling it off aren't that good unless you flip multiple destiny points and spend strain and take conflict so you can spend darkside pips... so it's not worth attempting force leap for you.

Edited by EliasWindrider
1 minute ago, Bellona said:

Yes to rolling the two Force dice, then follow our GM's directions in the post above my previous one.

@RuusMarev given that you only have 2 force dice, odds are your best outcome comes from walking/running there with an action turned maneuver and regular maneuver for guaranteed success at a guaranteed cost of 2 strain.