Any chance of figuring out if we're caught in a cross-fire, or if the shots came from the same general direction?
PBP Alt Univ: Clone Wars: OOC
1 hour ago, EliasWindrider said:Crit on Jorin : 1d100+20 76
Overpowered, attacker may immediately attempt another free attack using the same pool... RAW is they can do this despite slow firing (I've personally asked the devs this question in the context of a repulsor fist), but I'm going to bend the rules as a one off and say this time that slow firing prevents the second shot.
Ethan's Guardian of the Republic talent might be the reason for the sniper not attacking Jorin again this round.
2 hours ago, MrTInce said:What's the difficulty?
No difficulty because I'm using a double use for 1 vigilance roll, 1 to set initiative (so no difficulty), one to detect them sneaking up on you before they get close enough to attack which is opposed vs the droids stealth check, given that they rolled only 1 success you want either 1 triumph or at least 2 success... given that you have 3 upgrades and 2 boosts from Duchess that's pretty much a foregone conclusion... so at this point you're pretty much just rolling for initiative unless you get no triumph, 1 or fewer successes and 6 or fewer advantage.
1 hour ago, Bellona said:
I'll wait with the damage calculation until I know if @jhh3 /Ethan is deflecting 5 or 8 of that damage.
FYI: Mireska's "half-modded" portable plasma shield attachment only accounts for +2/+2 of her Defence value when activated. Due to the mods to her armour insert attachment, her "resting" Defence (no PPS) is 2/2.
Custom grip removes a black... I also decided against them using brace which would have removed the remaining setback for the attack against you.
1 hour ago, Bellona said:Any chance of figuring out if we're caught in a cross-fire, or if the shots came from the same general direction?
Shots are coming from the same direction... it is unclear to Ethan Mireska and Jorin whether there is one or more shooters, Ker'see would know there are 3 shooters from the same floor of the same building across the river. She can see them. And in all likelihood know that she's got 1 round before the droids attack her, a triumph on the vigilance check would make it 2 rounds.
Edited by EliasWindrider1 hour ago, Bellona said:Ethan's Guardian of the Republic talent might be the reason for the sniper not attacking Jorin again this round.
Ah yes... that's a good RAW justification. Thanks. @jhh3 can narrate it as a second attack that is completely deflected.
Vigilance Check
:
1eA+3eP+3eB+3eF
4 successes, 6 advantage, 1 Triumph, 2 Light Side, 3 Dark Side
Convert two lightside points to advantages for a total of 8.
1 hour ago, MrTInce said:Vigilance Check : 1eA+3eP+3eB+3eF 4 successes, 6 advantage, 1 Triumph, 2 Light Side, 3 Dark Side
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Convert two lightside points to advantages for a total of 8.
If you convert them to success it adds another initiative slot before the snipers, and you'll get 3 shots before having to deal with the droids and jango, but I suppose you could achieve the same thing by taking Ethan's slot Either way you're up after @jhh3 posts.
Edited by EliasWindrider15 minutes ago, EliasWindrider said:If you convert them to success it adds another initiative slot before the snipers, and you'll get 3 shots before having to deal with the droids and jango, but I suppose you could achieve the same thing by taking Ethan's slot Either way you're up after @jhh3 posts.
Then we'll do successes.
Ok. I will spend the XP to get the extra talents. I put 6 strain on him, so you both get the 8 block. Working on post now.
4 hours ago, EliasWindrider said:Shooting at Jorin : 5eP+5eB+4eD+2eS 2 successes, 7 advantage, 1 Triumph
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So Jorin is facing 15 incoming damage, pierce 2, and Ethan can spend 3 strain to stop 5 or 8 of it depending on xp expenditure, going to use the triumph to upgrade Ker'see' next attack, 3 advantage to crit Jorin and, pass 4 boosts to the stealth check of the droids trying to sneak up on Ker'see (Jango doesn't need help on his check to sneak up on Ker'see, but he doesn't know about duchess)
Crit on Jorin : 1d100+20 76
Overpowered, attacker may immediately attempt another free attack using the same pool... RAW is they can do this despite slow firing (I've personally asked the devs this question in the context of a repulsor fist), but I'm going to bend the rules as a one off and say this time that slow firing prevents the second shot.
Edit: Btw Jorin will also take 1 strain each time he moves for the rest of the encouter
ouch. (oh, we're up against Jango?)
May we have an overview of the initiative order and how far along we've reached in it, please?
Edited by Bellona5 hours ago, EliasWindrider said:Shooting at Mireska
Shooting at Mireska : 5eP+6eB+4eD+1eS 6 successes, 9 advantage
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Ouch sorry Belona, That's 19 incoming damage with pierce 2, Ethan can spend 3 strain to stop 5 of it, but he has at least 50 unspent xp by my reckoning and he can get 3 more ranks of reflect for 50 xp total (one from each tree) which would mean he could stop 8 points of damage, and I'll let him choose to spend that now (before resolving this). Anyway from now until the end of the encounter you take 1 strain whenever you move (crippling blow talent), and spending 3 advantage to roll a +20 crit
Crit on Mireska : 1d100+20 86
Compromised +1 purple to all checks until the end of the encounter.
With the help of Ethan's newly souped up block/Reflect (Thank you
@jhh3
!!!!
) ...
19 damage (w. Pierce 2) - 8 Reflect = 11 damage (w. Pierce 2).
Soak 4 - Pierce 2 = Soak 2.
11 damage - Soak 2 = 9 Wounds taken by Mireska
Compromised critical injury (+1 Difficulty on all skill checks until end of encounter) is noted, as is the Crippling Blow talent (+1 involuntary Strain whenever Mireska moves until the end of the encounter), both due to the sniper.
On her next (first?) turn, Mireska will also be Disoriented (+1 Setback to all checks) and Staggered (no actions but manoeuvres and incidentals are okay), due to the crash.
Edited by Bellona2 hours ago, RuusMarev said:ouch. (oh, we're up against Jango?)
Ker'see is going up against jango (who has a grudge against her from the arena battle on genosis, she took one of his pistols in addition to handing his butt to him on a silver platter) you're going up against mercs he hired to level the playing field/stack the deck in his favor
Just now, EliasWindrider said:Ker'see is going up against jango (who has a grudge against her from the arena battle on genosis, she took one of his pistols in addition to handing his butt to him on a silver platter) you're going up against mercs he hired to level the playing field/stack the deck in his favor
O_O i see...
alrighty then
3 hours ago, Bellona said:With the help of Ethan's newly souped up block/Reflect (Thank you @jhh3 !!!!
) ...
19 damage (w. Pierce 2) - 8 Reflect = 11 damage (w. Pierce 2).
Soak 4 - Pierce 2 = Soak 2.
11 damage - Soak 2 = 9 Wounds taken by Mireska
Compromised critical injury (+1 Difficulty on all skill checks until end of encounter) is noted, as is the Crippling Blow talent (+1 involuntary Strain whenever Mireska moves until the end of the encounter), both due to the sniper.
On her next (first?) turn, Mireska will also be Disoriented (+1 Setback to all checks) and Staggered (no actions but manoeuvres and incidentals are okay), due to the crash.
Does resolve work against that 1 strain and do you have one or more ranks of resolve
3 minutes ago, EliasWindrider said:Does resolve work against that 1 strain and do you have one or more ranks of resolve
Mireska does have 2 ranks of Resolve, but the talent can't reduce involuntary Strain to less than 1 Strain.
Do the results of several Crippling Blow hits stack? If yes, then the Resolve talent would probably reduce the total to a minimum of 1 Strain.
2 hours ago, Bellona said:Mireska does have 2 ranks of Resolve, but the talent can't reduce involuntary Strain to less than 1 Strain.
Do the results of several Crippling Blow hits stack? If yes, then the Resolve talent would probably reduce the total to a minimum of 1 Strain.
Let's go with that.
6 hours ago, Bellona said:May we have an overview of the initiative order and how far along we've reached in it, please?
1st Round
Ethan & Snipers * (waiting for @jhh3 to narrate combination)
Ker'see & Duchess
Mireska & Jorin
2nd round
Ethan & Ker'see & Duchess
Snipers
Mireska & Jorin
3rd Round & later
Ethan & Ker'see & Duchess
Snipers & Jango & droids
Mireska & Jorin
PCs can of course switch slots
12 hours ago, P-47 Thunderbolt said:Unless I'm missing something (houserule?), it costs 2 Advantage to add a Setback. If we're going with 1 Advantage=1 Setback, that'll be good to know for Advantage expenditures in the future.
@EliasWindrider , in fact, you can technically only select the Boost and Setback options once. I figured I should let you know in case you weren't aware, but I've got no objection to allowing them to be picked more than once (though does Auto-Fire become a heckuva lot better when you can smother the character in Boosts).
1 hour ago, P-47 Thunderbolt said:@EliasWindrider , in fact, you can technically only select the Boost and Setback options once. I figured I should let you know in case you weren't aware, but I've got no objection to allowing them to be picked more than once (though does Auto-Fire become a heckuva lot better when you can smother the character in Boosts).
If we keep dice pools to 7 or fewer boosts/setbacks we should be ok.
@EliasWindrider @Bellona Posted. I apologize for the wait. The last few days have been busy. Thing are more chill now and I will try and post day of. Sorry everyone.
2 hours ago, jhh3 said:@EliasWindrider @Bellona Posted. I apologize for the wait. The last few days have been busy. Thing are more chill now and I will try and post day of. Sorry everyone.
@jhh3 put up a one paragraph now so that the game could proceed with the internet to edit it later with more detail...
@MrTInce it's your turn... you hear the clank of many (order 5 to 20) metallic footprints approaching the building, you saw where the sniper fire came from across the river and have a clear line of fire at extreme range. You are facing and upgrade and 3 setback on your first shot, normally that would be one setback.
@Bellona @RuusMarev please collaborate on what your doing this round, you each get 2 turns before the snipers get another shot.
@jhh3 note that you have a the fully upgraded force leap application of enhance, with an action and 2 maneuvers (so another 2 strain) you can make 3 medium range jumps and get to any point with short range in 1 round (if you get a force pip for each of 3 rolls) so you could be in the snipers nest before they get to fire their rifles again... if you go after the snipers in round 2 and before them in round 3, they won't have an opportunity to attack you with pistols/rifles.
Edited by EliasWindrider@ShockHelix @P-47 Thunderbolt would either of you care to narrate a mid air rendezvous?