1 hour ago, Bellona said:Mireska's equipment, etc. is detailed in the following wall of text ... I hope that it's the sort of answer for which you were looking! Or were you looking for something IC?
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How's Jorin's encumbrance capacity?
Does he have the Mk III Modular Backpack (Savage Species p. 46)? One can purchase six accessory pouches for it (Oggdude treats them as attachments, but that's just to make the mechanics of it work in the character creation/sheet program) which then allow the extended backpack to add +8 to one's encumbrance capacity. Not exaction the height of fashion or desireable for a senator's ball, but very useful.
The reason why I'm yakking on about encumbrance is that so long as the Jedi have the capacity to carry some charges (shaped, etc.), then our GM will be treating the actual sabotage action narratively. Obviously the BARCS/sidecars can carry some charges, but the Jedi might need to hoof it from the BARCs to the actual position where the charges are to be laid. Particularly if they go after the big guns after they take down bridges.
Other gear that Mireska always has along: earbud comlink (Cyphers and Masks p. 45), protective amulet (natch!), holomessenger, and a fully-stocked Jedi utility belt (Keeping the Peace p. 52). She usually also has some binders and restraining bolts along (although I could easily foresee an embarrassing incident if she gets knocked unconscious and then restrained with her own binders!
).
For this mission, Mireska has added an X5R Heavy Demolitions Kit (Rise of the Seperatists p. 59). It gives +2 Boosts when dealing with explosives (useful even if it's treated narratively), and gives a once per session excuse to avoid a Despair - or three Threats - with explosives (something which otherwise can make them go boom in one's face).
If Jorin has not learned the basic Heal power, then some stimpacks would be a good idea.
Armour, etc.: Mireska is using a modded Armour Insert (Cypher and Masks p. 57), with a modded Portable Plasma Shield attachment (Collapse of the Republic p. 63) on one hand. Together they give her the maximum possible Defence value (4).
This is the game mechanical reason for why Mireska's not constantly diving for cover, as cover just gives a flat Defence value (and therefore doesn't stack with her pre-existing Defence). The only thing which could help her defences now is anything that gives added Setback dice to her foe's attack (as opposed to adding to her Defence value or just giving a flat Defence value). In-character, she's more concerned with protecting others and drawing fire from them.
I should note that Mireska currently has the Knight's Circle of Shelter (Force and Destiny p. 140, Rise of the Separatists p. 38) and Guardian of the Republic (Rise of the Separatists p. 39) talents. Also, now that there's another constant 'sabre user in the group (as opposed to Ker'see who uses the energy bow by preference), I intend to buy the Knight's Side By Side talent (Rise of the Separatists p. 42) for her as soon as I've saved up 20 XP. Have I mentioned how much I love the Knight tree? So many interesting and useful talents! Including the one which allows me to convert a Destiny Pool token from DS to LS whenever Mireska fails a skill check.
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Weapons, etc.: Mireska has a combat knife (for silent cutting, as opposed to a humming lightsabre) and her lightsabre. The lightsabre has a Damping Emitter (Endless Vigil p. 51) so that she switch to Stun damage, and a Magnetic Weapon Tether (Keeping the Peace p. 53) so that she can recover her weapon as a freee Incidental instead of a more costly Manoeuvre.
Ohhhh... I gotta look into those! I'll have to invest in a backpack then.. and probably some armor.. I'll have to crack open my books!
(mostly, I wasn't sure if we were using our credits for the explosives, or were they provided by the GAR? )