PBP Alt Univ: Clone Wars: OOC

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

Remember that the Clone Wars only lasted for three years.

2 hours ago, P-47 Thunderbolt said:

Linked from the double-bladed saber. Doesn't it apply?

Didn't realise it was a double bladed.

7 minutes ago, MrTInce said:

Didn't realise it was a double bladed.

Jorin is trying out new things.. :D

@P-47 Thunderbolt , @RuusMarev :

I'd like Mireska to use Heal on the three wounded troopers while she has the chance (as they're probably not carrying endless numbers of stimpacks in their kit).

And how many of the drop team need to get rid of Critical Injuries? (Not the combat effects, but the underlying - and possibly more dangerous - "+10 to your next CI roll" Critical?)

First Heal power attempt, with the upgrade which allows CI-removal (including the +1 Setback from earlier) ...

Let's Heal it for the boys!: Heal power check w. upgrades : 4eF+4eP+3eD+1eS 4 successes, 1 threat, 4 Dark Side
f-ds.png f-ds.png f-ds.png f-ds.png p-s-s.png p-s-s.png p-s-s.png p-s-s.png d-f.png d-th.png d-f-f.png s-f.png

Yikes! :( (Good thing this didn't happen during combat.)

Mireska takes +1 Strain from the stress of trying unsuccessfully to reach the Force (1 Threat).

No activation, nothing happens (the Medicine check was dependant upon the Force dice being cooperative).

Heal, attempt 2, w. upgrades : 4eF+4eP+3eD 1 failure, 2 advantage, 4 Light Side, 2 Dark Side
f-ds.png f-ls-ls.png f-ds.png f-ls-ls.png p-a-a.png p-s.png p-a-a.png p-s-a.png d-th-th.png d-f-th.png d-f-f.png

Better, but not outstanding.

(1 LS to activate on one target, 2 LS pips to add +1 target, 1 LS pip to add Strength 2; 4 Intellect + 4 Medicine + 2 Strength = 10)

No CI removal, but two targets each have 10 Wounds and 10 Strain removed. (This counts towards their daily stimpack limit.)

Mireska's own recent Strain is removed.

And that failed Medicine check must have been the Will of the Force ! Mireska converts one DS destiny point into a LS destiny point, metaphorically patting it on the head and thanking it for its help with defending her via Peerless Interception. Destiny Pool is now: LS 6 vs. DS 3 .

If there's still some rounds to spare, Mireska will try again to deal with the CIs, this time using mundane Medicine and a physician's kit.

@P-47 Thunderbolt , @EliasWindrider

How big was the force (small "f") that entered the monastery in the actual episode?

(I have no idea as to how Mireska should respond to Camouflage's report.)

21 minutes ago, Bellona said:

@P-47 Thunderbolt , @EliasWindrider

How big was the force (small "f") that entered the monastery in the actual episode?

(I have no idea as to how Mireska should respond to Camouflage's report.)

Rex, the Jedi, and maybe two squads of troopers. No idea because you need the information I just provided, or no idea because you just don't know? If the latter, you could always have Mireska request advice of the other characters.

28 minutes ago, Bellona said:

And how many of the drop team need to get rid of Critical Injuries? (Not the combat effects, but the underlying - and possibly more dangerous - "+10 to your next CI roll" Critical?)

Camo has an Easy crit, Slowed Down, and Sergeant Poe also has an Easy crit, Sudden Jolt. The three wounded were one from Poe's squad, one from Raven's, and Poe himself.

24 minutes ago, P-47 Thunderbolt said:

Rex, the Jedi, and maybe two squads of troopers. No idea because you need the information I just provided, or no idea because you just don't know? If the latter, you could always have Mireska request advice of the other characters.

The latter "no idea", as in what would be appropriate for the situation?

I'll post something IC to cover the question(s) during the healing.

Edited by Bellona
4 minutes ago, P-47 Thunderbolt said:

...

Camo has an Easy crit, Slowed Down, and Sergeant Poe also has an Easy crit, Sudden Jolt. The three wounded were one from Poe's squad, one from Raven's, and Poe himself.

Let's say that the second Heal above (the first successful one) was used on the two ordinary troopers, and would have included Camo if the dice had been more cooperative.

I'll have Mireska use Heal on Poe (both Wounds and CI), and then give Camo mundane treatment for his CI instead.

Heal w. upgrade on Poe : 4eF+4eP+3eD 3 successes, 3 Light Side, 2 Dark Side
f-ls-ls.png f-ls.png f-ds.png f-ds.png p-a-a.png p-s.png p-s-a.png p-s-s.png d-th.png d-f-th.png d-th.png

(1 LS to activate on one target, 2 LS pips to add Strength 2 x2; 4 Intellect + 4 Medicine + 4 Strength = 12)

Poe has 12 Wounds and 12 Strain removed, and his CI is also removed.

Easy CI-removal on Camo: Medicine w. kit : 4eP+1eB+1eD 4 successes, 4 advantage
p-a-a.png p-s.png p-s-a.png p-s-a.png b-s.png d--.png

Final Result (+1 Advantage from Physician's Kit) : 4 Successes, 5 Advantages.

Camouflage's CI is removed, as is 5 Strain.

20 minutes ago, Bellona said:

and then give Camo mundane treatment for his CI instead.

Easy CI-removal on Camo: Medicine w. kit : 4eP+1eB+1eD 4 successes, 4 advantage
p-a-a.png p-s.png p-s-a.png p-s-a.png b-s.png d--.png

Final Result (+1 Advantage from Physician's Kit) : 4 Successes, 5 Advantages.

Camouflage's CI is removed, as is 5 Strain.

He'd appreciate that. :)

(Also woo! Less Strain.)

7 minutes ago, P-47 Thunderbolt said:

He'd appreciate that. :)

(Also woo! Less Strain.)

If he hadn't already gotten rid of his Wounds (assuming that he did have some), then Mireska could have zapped him with the Heal power too. But I'm not sure that Heal can remove Strain when there are no Wounds to remove at the same time. (There might have been a GM ruling about that closer to the beginning, but if so then I didn't note it down and have since forgotten.)

IC post is up, and I'm willing to adjust it as needed - tomorrow! (Sleep calls me now.)

Just now, Bellona said:

If he hadn't already gotten rid of his Wounds (assuming that he did have some), then Mireska could have zapped him with the Heal power too. But I'm not sure that Heal can remove Strain when there are no Wounds to remove at the same time. (There might have been a GM ruling about that closer to the beginning, but if so then I didn't note it down and have since forgotten.)

IC post is up, and I'm willing to adjust it as needed - tomorrow! (Sleep calls me now.)

Yeah, he used a stim to remove 5 wounds. He prefers to use something he understands, and he doesn't exactly trust the Force, yet at least.

@EliasWindrider

I think that Mireska should make a Xenology check of some sort in order to identify Chee'Okee's species and remember any necessary medical details about treating them.

What difficulty should it be?

7 hours ago, RuusMarev said:

I've been thinking on that for a while.. I figured Camouflage would be promoted either sometime soon, or when Jorin 'graduated' to Knight (not sure when that would be.. is it based on age or skill?)

Once Jorin gets Knight, and is comfortable with his commander status (Or Camouflage could get promoted to help facilitate Jorin's mentor-ship) I was thinking of Poe and.. Raven? oh I see what you did.. <_< anyway, they could be assigned to Jorin under whatever Company Name, so-in-so Battalion.. (probably a Recon company given Camo and Jorin's skill set. Kind of thinking a Star Wars equivalent to Cav(alry) Scout; light mechanized, possible sniper teams)

@EliasWindrider If you approve of this, I figured this Recon unit would be assigned AT-RT's, Jetpacks, BARC-Speeders, (and possible access for Sniper rifles.. unless that overlaps too much with Ker'see.)

(And since we would very likely be with the rest of the group, a separate transport ship would be unnecessary.)

Recon unit is fine but jetpacks are special but at-rt's and barcs are fine.... you could already get them "whenever needed" sniper rifles are fine too.

@P-47 Thunderbolt what are your thoughts on the promotion and unit... details specifics please.

@RuusMarev it's based on maturity, part of which is skills. Anakin was very skilled early on but not mature during aotc.

Edited by EliasWindrider
6 minutes ago, EliasWindrider said:

Recon unit is fine but jetpacks are special but at-rt's and barcs are fine.... you could already get them "whenever needed" sniper rifles are fine too.

@P-47 Thunderbolt what are your thoughts on the promotion and unit... details specifics please.

Oh yes, details. :D

So Ruus and I were hashing out the idea of an ARF company under "Captain" Camouflage's command, with Jorin as the Jedi officer. Currently thinking that it'd be attached to Mireska's battalion. Since the ARFs are separate, she'd have her standard four companies and then this unit would be assigned alongside her command.
I can give you more story details and details regarding deployment and use when I have time, which will probably be tomorrow, but here's what I came up with for unit structure:

  • ARF Company
    • Company Headquarters:
      • CO: Captain
      • XO: Lieutenant from a platoon
      • First Sergeant: Most senior Sergeant
      • Property NCO: Sergeant
      • Messenger: Trooper
    • Rifle Platoon (2)
      • Rifle Squad (4)
        • Fire Team (2)
    • Sniper Platoon (1)
      • Scout Sniper Squad (4)
        • Sniper Team (4)
    • Light Vehicle Platoon (1)
      • AT-RT Section (1)
        • AT-RT Lance (3)
      • BARC Section (1)
        • BARC Lance (3)

Personnel details:

  • ARF Company (2 Rifle Platoons, 1 Sniper Platoon, 1 Light Vehicle Platoon, Company Headquarters: 141 men, 10 AT-RTs, 10 BARCs)
    • Company Headquarters: (3 men)
      • CO: Captain
      • XO: Lieutenant from a platoon
      • First Sergeant: Most senior Sergeant
      • Property NCO: Sergeant
      • Messenger: Trooper
    • Rifle Platoon (4 Rifle Squads + Lt [37 men each])
      • Rifle Squad (2 Fire Teams + Sgt)
        • Fire Team (3 men + Cpl)
    • Sniper Platoon (4 Sniper Squads + Lt [33 men])
      • Scout Sniper Squad (4 Sniper Teams)
        • Sniper Team (Sniper [Cpl-Sgt] + spotter)
    • Light Vehicle Platoon (1 AT-RT Section, 1 BARC Section + Lt [31 men])
      • AT-RT Section (3 AT-RT Lances)
        • AT-RT Lance (4 troopers + Sgt)
      • BARC Section (3 BARC Lances)
        • BARC Lance (4 troopers + Sgt)
Edited by P-47 Thunderbolt
1 hour ago, Bellona said:

@EliasWindrider

I think that Mireska should make a Xenology check of some sort in order to identify Chee'Okee's species and remember any necessary medical details about treating them.

What difficulty should it be?

3 purple.

6 minutes ago, P-47 Thunderbolt said:

Oh yes, details. :D

So Ruus and I were hashing out the idea of an ARF company under "Captain" Camouflage's command, with Jorin as the Jedi officer. Currently thinking that it'd be attached to Mireska's battalion. Since the ARFs are separate, she'd have her standard four companies and then this unit would be assigned alongside her command.
I can give you more story details and details regarding deployment and use when I have time, which will probably be tomorrow, but here's what I came up with for unit structure:

  • ARF Company
    • Company Headquarters:
      • CO: Captain
      • XO: Lieutenant from a platoon
      • First Sergeant: Most senior Sergeant
      • Property NCO: Sergeant
      • Messenger: Trooper
    • Rifle Platoon (2)
      • Rifle Squad (4)
        • Fire Team (2)
    • Sniper Platoon (1)
      • Scout Sniper Squad (4)
        • Sniper Team (4)
    • Light Vehicle Platoon (1)
      • AT-RT Section (1)
        • AT-RT Lance (3)
      • BARC Section (1)
        • BARC Lance (3)

Personnel details:

  • ARF Company (2 Rifle Platoons, 1 Sniper Platoon, 1 Light Vehicle Platoon, Company Headquarters: 141 men, 10 AT-RTs, 10 BARCs)
    • Company Headquarters: (3 men)
      • CO: Captain
      • XO: Lieutenant from a platoon
      • First Sergeant: Most senior Sergeant
      • Property NCO: Sergeant
      • Messenger: Trooper
    • Rifle Platoon (4 Rifle Squads + Lt [37 men each])
      • Rifle Squad (2 Fire Teams + Sgt)
        • Fire Team (3 men + Cpl)
    • Sniper Platoon (4 Sniper Squads + Lt [33 men])
      • Scout Sniper Squad (4 Sniper Teams)
        • Sniper Team (Sniper [Cpl-Sgt] + spotter)
    • Light Vehicle Platoon (1 AT-RT Section, 1 BARC Section + Lt [31 men])
      • AT-RT Section (3 AT-RT Lances)
        • AT-RT Lance (4 troopers + Sgt)
      • BARC Section (3 BARC Lances)
        • BARC Lance (4 troopers + Sgt)

Where do the Varactyl's fit into this?

So far it looks reasonable... but I don't want that many clones in every combat encounter... so most of them would be assigned to other tasks when you're accompanying the jedi generals.

What ship would be appropriate to transport just this company and the jedi.... maybe an arquitens

https://starwars.fandom.com/wiki/Arquitens-class_light_cruiser

?

Now I need more info about the narrative side of things.

7 minutes ago, EliasWindrider said:

Where do the Varactyl's fit into this?

So far it looks reasonable... but I don't want that many clones in every combat encounter... so most of them would be assigned to other tasks when you're accompanying the jedi generals.

Of course, of course. They'd be dispersed on their recon missions, typically a rifle squad sometimes accompanied by scout snipers or sometimes light vehicles. They aren't a frontline unit, and so in only a few situations would they come out in force.

Varactyl Squad would either just be one of the many squads or would be Camo's "personal" squad. Given the size of squads, I think keeping it separate from the overall structure would make a degree of sense. What do you think?

7 minutes ago, EliasWindrider said:

What ship would be appropriate to transport just this company and the jedi.... maybe an arquitens

https://starwars.fandom.com/wiki/Arquitens-class_light_cruiser

I think an Acclamator makes more sense, as the Arquitens wasn't a transport and can't actually hold the company.

The reason for the Acclamator (name suggestion: Immutable) is that it's plenty big enough to hold the entirety of Mireska's unit, plus Camo's company as an attached specialist company. It's also what we used to get to Teth.

Probably boost the number of shuttles it carries since ARF scouts need the long-range capability. With a smaller complement of vehicles, some of that space could be given over to shuttles to then be brought up and deployed as needed.
A Venator would always work too. :D

I'll get to the narrative side of things when I can. I'll have to put my thoughts in order and get a write-up for it.

Edited by P-47 Thunderbolt
44 minutes ago, P-47 Thunderbolt said:

Of course, of course. They'd be dispersed on their recon missions, typically a rifle squad sometimes accompanied by scout snipers or sometimes light vehicles. They aren't a frontline unit, and so in only a few situations would they come out in force.

Varactyl Squad would either just be one of the many squads or would be Camo's "personal" squad. Given the size of squads, I think keeping it separate from the overall structure would make a degree of sense. What do you think?

I think an Acclamator makes more sense, as the Arquitens wasn't a transport and can't actually hold the company.

The reason for the Acclamator (name suggestion: Immutable) is that it's plenty big enough to hold the entirety of Mireska's unit, plus Camo's company as an attached specialist company. It's also what we used to get to Teth.

Probably boost the number of shuttles it carries since ARF scouts need the long-range capability. With a smaller complement of vehicles, some of that space could be given over to shuttles to then be brought up and deployed as needed.
A Venator would always work too. :D

I'll get to the narrative side of things when I can. I'll have to put my thoughts in order and get a write-up for it.

I generally want to limit what the PCs can call down at a moment's notice. Did the republic use frigates other than the pelta and charger(consular)?

Mireska tries to identify Chee'Okee's species ...

What is this 'rara avis' (rare bird)?: Xenology : 1eP+3eA+3eD 3 failures, 1 advantage
p--.png a-a.png a-a.png a--.png d-th.png d-f-f.png d-f.png

She's drawing a blank, but at least doesn't "remember" any false facts (no Despair) and can probably look up the information in the medical database (Advantage) which she keeps on a dedicated datapad.

3 failures, nice. Now you will never know that I am Darth Surprisious.

7 hours ago, EliasWindrider said:

I generally want to limit what the PCs can call down at a moment's notice. Did the republic use frigates other than the pelta and charger(consular)?

Not really. I see the Acclamator as really the smallest viable ship, as we need room for five companies plus vehicles, equipment, and shuttles. A Pelta could fit a company, but it isn't really a troop transport and doesn't carry the shuttles necessary for ferrying the ARF troopers.

As for use and "call down on a moment's notice": in the show, they typically only had a handful of clones with them at any given time unless they were in a pitched battle, in which case their forces were engaged over a large area and they only had a small contingent under their direct command. That would basically be the difference between using our assigned troopers (Varactyl Squad, Mireska/Ker'see's troopers) or using a set of forces like we did for Teth.

The other option is to have a base somewhere, but then it isn't mobile and becomes significantly less practical in multiple ways.

The Acclamator is really the smallest large transport the Republic has. That's what it was built for.

3 hours ago, P-47 Thunderbolt said:

Not really. I see the Acclamator as really the smallest viable ship, as we need room for five companies plus vehicles, equipment, and shuttles. A Pelta could fit a company, but it isn't really a troop transport and doesn't carry the shuttles necessary for ferrying the ARF troopers.

As for use and "call down on a moment's notice": in the show, they typically only had a handful of clones with them at any given time unless they were in a pitched battle, in which case their forces were engaged over a large area and they only had a small contingent under their direct command. That would basically be the difference between using our assigned troopers (Varactyl Squad, Mireska/Ker'see's troopers) or using a set of forces like we did for Teth.

The other option is to have a base somewhere, but then it isn't mobile and becomes significantly less practical in multiple ways.

The Acclamator is really the smallest large transport the Republic has. That's what it was built for.

And early on, it was the only ship the army had.. (at least on screen)

@EliasWindrider @P-47 Thunderbolt

I believe we have Varactyl squad and Camo being what was left from Jorin's first Master.. (Jorin, and these clones being the sole survivors) I propose the build up of this Recon Company is a re-activation of that original unit.

According to this; https://starwars.fandom.com/wiki/Pelta-class_frigate A Pelta might work.. I'm just not sure if they have ever shown a Pelta as a troop carrier/assault ship. (Closest was Phoenix Home in Rebels)

From what has been shown about https://starwars.fandom.com/wiki/Arquitens-class_light_cruiser the only Shuttle capacity was docked between the front forks, not a proper hanger.

Unless we say the assigned ship is about the size of an Arquitens or a very modified one with an expanded hanger/troop capacity (like the underside is filled in more like a Stardestroyer with a hangerbay and loading ramps like the Acclamator

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The only problem is the 325 meter / 1,000 feet length.... (So tiny!)

2 minutes ago, RuusMarev said:

I believe we have Varactyl squad and Camo being what was left from Jorin's first Master.. (Jorin, and these clones being the sole survivors) I propose the build up of this Recon Company is a re-activation of that original unit.

According to this; https://starwars.fandom.com/wiki/Pelta-class_frigate A Pelta might work.. I'm just not sure if they have ever shown a Pelta as a troop carrier/assault ship. (Closest was Phoenix Home in Rebels)

Yep, that's the story part I'm working on. I'm currently thinking that it was just Camo's platoon wiped out there, but the rest of the company was mostly intact. Due to misuse by the Jedi and attrition, the rest of the company was worn down. It's now being restructured, pulling in troops from other units and then promoting Camo to command it. I haven't had the time to really fill that out yet.

A Pelta would work if you really stretched it since the vehicles are only light vehicles, but the recon group needs long-range shuttles and/or gunships. They can't rely on the Pelta to deliver them to every target location. It would also only fit one company, whereas we've discussed having the recon unit attached to the battalion.

I'm thinking that the battalion is considered a fast attack battalion, quick response to hit targets, not intended for long, drawn-out battles. A vanguard, if you will. Blazing a path for the more substantial forces that then come in and fight the slog or else charging for specific valuable targets. I think this makes the most sense for replicating the Clone Wars series.

Then the ARF company is the vanguard for the vanguard, scouting out locations, carrying out target-softening raids, etc. just before the initial assault or to clear the path for the continued advance.

Like poking a hole with a needle, then widening the hole with a screwdriver.

Aside from that, the ARF company is deployed in small units to perform various recon missions as-needed both for the battalion and for other units.

Any check or anything to open the door, anything at all significant that I should know about?

29 minutes ago, P-47 Thunderbolt said:

Any check or anything to open the door, anything at all significant that I should know about?

Ker'see can see through objects and the like, shall I make a roll to see what she can see first?