PBP Alt Univ: Clone Wars: OOC

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

17 hours ago, P-47 Thunderbolt said:

@EliasWindrider , I was waiting on the droid phalanxes. Are they not going this round?

Just want to make sure you aren't waiting on me.

What round is this, 2 3 or 4? They don't get to go until round 3, letting PCs attack in round 2 with 2 black dice should not let npcs attack in round 2, also I thought pc's wiped out the front line of the b1s who would have attacked in round 3. Which means that they wouldn't get to go until after PC's in round 4.

We're at the end of round three now. 1 blitz big space, 2 blitz smaller space, 3 shoot phalanx and door hack attempt #1.

9 minutes ago, P-47 Thunderbolt said:

We're at the end of round three now. 1 blitz big space, 2 blitz smaller space, 3 shoot phalanx and door hack attempt #1.

Has @ShockHelix acted in round 3?, and are any of the front line of either phalanx left?

9 minutes ago, EliasWindrider said:

Has @ShockHelix acted in round 3?, and are any of the front line of either phalanx left?

Yes, and both front lines have been taken out.

@EliasWindrider , I think I found the confusion: The phalanx can attack even when its front row has been wiped out, it just can't take Move Maneuvers.

28 minutes ago, P-47 Thunderbolt said:

@EliasWindrider , I think I found the confusion: The phalanx can attack even when its front row has been wiped out, it just can't take Move Maneuvers.

Normally the skill ranks of a phalanx is number of minions in front line minus 1, there are zero minions in front line which would be -1 skill ranks, obvious impossible... so does the second line attacks with in this case 3 ranks?

Just now, EliasWindrider said:

Normally the skill ranks of a phalanx is number of minions in front line minus 1, there are zero minions in front line which would be -1 skill ranks, obvious impossible... so does the second line attacks with in this case 3 ranks?

Paraphrasing the rules from memory, but I just reread them yesterday: "When a droid in the front line is killed, it is instantly replaced by a droid from behind. Unlike normal minion groups, the phalanx's skill ranks do not decrease when minions are eliminated, as there is always another droid. If a number of droids equal to the phalanx's width is destroyed in a single round, it looses its only maneuver. If an amount equal to twice the phalanx's width is destroyed in a single round, it moves back one range band as if it had taken a Move Maneuver to move away."

This reminds me, ShockHelix fired on the same phalanx twice, taking out two rows of droids. So one droid phalanx is one move maneuver farther away.

Shooting at Condor squad : 2eP+1eA+2eD+2eS 2 successes, 4 threat, 1 Triumph
p-tr.png p-s.png a--.png d-th.png d-th.png s-th.png s-th.png

11 damage incoming, using the triumph to crit @ShockHelix do you want condor to take the crit or do you want to kill one of your minions? What do you want to do with threat?

Shooting at Varactyl squad : 2eP+1eA+2eD+1eD 1 failure, 2 advantage
p-a-a.png p-s-a.png a-s.png d-f-th.png d-f-f.png d--.png

Going to use advantage to add a setback to whoever attacks phalanx 2

7 minutes ago, P-47 Thunderbolt said:

Paraphrasing the rules from memory, but I just reread them yesterday: "When a droid in the front line is killed, it is instantly replaced by a droid from behind. Unlike normal minion groups, the phalanx's skill ranks do not decrease when minions are eliminated, as there is always another droid. If a number of droids equal to the phalanx's width is destroyed in a single round, it looses its only maneuver. If an amount equal to twice the phalanx's width is destroyed in a single round, it moves back one range band as if it had taken a Move Maneuver to move away."

This reminds me, ShockHelix fired on the same phalanx twice, taking out two rows of droids. So one droid phalanx is one move maneuver farther away.

Ok

On 5/27/2020 at 12:26 PM, EliasWindrider said:

Shooting at Condor squad : 2eP+1eA+2eD+2eS 2 successes, 4 threat, 1 Triumph
p-tr.png p-s.png a--.png d-th.png d-th.png s-th.png s-th.png

11 damage incoming, using the triumph to crit @ShockHelix do you want condor to take the crit or do you want to kill one of your minions? What do you want to do with threat?

Shooting at Varactyl squad : 2eP+1eA+2eD+1eD 1 failure, 2 advantage
p-a-a.png p-s-a.png a-s.png d-f-th.png d-f-f.png d--.png

Going to use advantage to add a setback to whoever attacks phalanx 2

I guess I'll have Condor take the crit, immediately perform a free maneuver, and add a boost to the targeted character's next check. What's the crit I'm looking at?

1 hour ago, ShockHelix said:

I guess I'll have Condor take the crit, immediately perform a free maneuver, and add a boost to the targeted character's next check. What's the crit I'm looking at?

Crit on condor : 1d100 13

Sudden jolt, you drop your weapon, you can spend the free maneuver to pick it up.

For future reference, is there a scar talent (last 2 pages of forged in battle) that you'd like to get, because I'm willing to pick a crit of the same difficulty I roll, to let you purchase a desired out of spec talent (any of the listed scar talents).

3 hours ago, EliasWindrider said:

Crit on condor : 1d100 13

Sudden jolt, you drop your weapon, you can spend the free maneuver to pick it up.

For future reference, is there a scar talent (last 2 pages of forged in battle) that you'd like to get, because I'm willing to pick a crit of the same difficulty I roll, to let you purchase a desired out of spec talent (any of the listed scar talents).

Nothing Immediately jumps out at me as something I really want, as the ones I'm most interested in I already have and they don't stack. Sixth Sense is the only one I see at the moment I might consider, but I think I'd definitely prefer to wait for a more severe critical injury.

14 hours ago, ShockHelix said:

Nothing Immediately jumps out at me as something I really want, as the ones I'm most interested in I already have and they don't stack. Sixth Sense is the only one I see at the moment I might consider, but I think I'd definitely prefer to wait for a more severe critical injury.

Do you want to narrate condor getting shot? And to confirm you want to use the free maneuver to pick up your dropped weapon?

On 5/29/2020 at 8:19 AM, EliasWindrider said:

Do you want to narrate condor getting shot? And to confirm you want to use the free maneuver to pick up your dropped weapon?

Go for it

4 hours ago, ShockHelix said:

Go for it

@ShockHelix @P-47 Thunderbolt you're up.

Camouflage:
Action: Try to open door (decreasing difficulty with Master Artisan): Opening a door... : 2eP+2eA+1eB+2eC+1eD 0 successes, 2 advantage, 1 Triumph
p-tr.png p-s.png a-a.png a-a.png b-a.png c--.png c-f-f.png d-th.png

Grr...
Boost to Varactyl Squad with the Advantage from First Among Brothers, Boost to Camo with the Advantage, and Upgrade Camo's next check with the Triumph.

Varactyl Squad:
Maneuver: Cover
Action: Fire at the droids in Medium range: They just keep coming... : 4eP+1eA+1eB+3eD 4 successes, 2 advantage
p-s-a.png p-a-a.png p-a-a.png p-a.png a-s-s.png b-s.png d-th-th.png d-th.png d-th.png
Two hits of 13 damage with Pierce 1, taking out 5 droids (bit of carry over from previous wounds). That takes out the front row of the group, preventing them from taking any maneuvers. If Condor were to fire on it, he'd only need to take out 3 droids to push them back. The other would get it's maneuver, but either way (presuming he takes out enough droids to stop either) we end up with only one phalanx in Medium range. If he targets this one, it's an easier roll and he has to take out fewer droids to get the desired effect.

Waiting for GM approval to post IC.

Additional Question: Since I try to make sure I use my resources well, if I remember correctly you stated that this encounter would NOT be considered the end of the session, but rather the end of the session is going to be when we finish the string of encounters on Christophsis, correct @EliasWindrider ?

Edited by ShockHelix
3 hours ago, ShockHelix said:

Additional Question: Since I try to make sure I use my resources well, if I remember correctly you stated that this encounter would NOT be considered the end of the session, but rather the end of the session is going to be when we finish the string of encounters on Christophsis, correct @EliasWindrider ?

Correct.

@EliasWindrider , am I good to post? I was waiting on approval in case there was anything you wanted to add.

1 hour ago, P-47 Thunderbolt said:

@EliasWindrider , am I good to post? I was waiting on approval in case there was anything you wanted to add.

Go ahead and post, sorry I missed that.

If I understand the situation correctly, we have one Phalanx that is now technically at Long Range due to the overkill, and one Phalanx that is at Medium Range and unable to use a maneuver to get in short, which requires 3 more B1 kills to be pushed to long range.

Because Auto-Fire requires the roll include the difficulty of the highest target, and it’s somewhat likely a single hit will will kill the required 3 B1’s, I’m willing to risk going with the higher difficulty anyway since we technically don’t suffer any negative consequences this round if I happen to miss.

Maneuver: Aim

Action: Auto-Fire Attack

Auto-Fire : 5eP+1eA+1eB+4eD 5 successes, 1 advantage
p-s-a.png p--.png p-s-a.png p-s-a.png p-s-a.png a-s-s.png b-s-a.png d-th.png d-f-th.png d-f-th.png d-th.png

No extra hit, but I believe that takes out the 3 droids necessary to “push back” the closer Phalanx.
I’ll use the advantage to toss a boost to the next active ally which I believe will be Camo.

42 minutes ago, ShockHelix said:

Because Auto-Fire requires the roll include the difficulty of the highest target, and it’s somewhat likely a single hit will will kill the required 3 B1’s, I’m willing to risk going with the higher difficulty anyway since we technically don’t suffer any negative consequences this round if I happen to miss.

Not if you don't wish to hit multiple targets. If you were only aiming to use Auto-Fire on a single target, you'd only include the difficulty for that target, but you wouldn't be able to hit the other target.

It states that if you wish to hit multiple targets, the initial target must be the one with the highest difficulty and that the initial hit must be against the initial target.

So, to target the one at Medium range, you'd state that you do not wish to hit multiple target, and the difficulty would be Hard. So, dropping off the last die would put your result at 5s2a. 18 damage with Pierce 1 is plenty to take out the 3 droids, and then that leaves you with 2 Advantage.

4 hours ago, P-47 Thunderbolt said:

Not if you don't wish to hit multiple targets. If you were only aiming to use Auto-Fire on a single target, you'd only include the difficulty for that target, but you wouldn't be able to hit the other target.

It states that if you wish to hit multiple targets, the initial target must be the one with the highest difficulty and that the initial hit must be against the initial target.

So, to target the one at Medium range, you'd state that you do not wish to hit multiple target, and the difficulty would be Hard. So, dropping off the last die would put your result at 5s2a. 18 damage with Pierce 1 is plenty to take out the 3 droids, and then that leaves you with 2 Advantage.

@ShockHelix The hit will be directed at the group at long range because you rolled 4 purple and the first hit goes to the group you target. That will mean both groups will be in medium range this turn... actually... one time only I will let you direct your hit to the one at medium even though you targeted the one at long. Going forward the difficulty selects the target.

Boost to next ally, if I can.