PBP Alt Univ: Clone Wars: Misc

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

42 minutes ago, EliasWindrider said:

I left you another option that played to Ker'see's strengths, after the explosion she fell to the floor and her handed landed on a blaster carbine. With agility 6, 3 ranks in ranged heavy, and intuitive shot which can be used to add success, I expect your odds of hitting jango would have improved.

Wasn't her gun... But it was a good option.

20 minutes ago, MrTInce said:

Wasn't her gun... But it was a good option.

That suggests that you own firearms in real life (maybe a cop or military), I wouldn't expect many non gun users to be familiar with "never go into battle with another man's gun" attitude. I have military friends, and have gone to shooting range with a friend, but have never personally owned a gun... I think the risk of my kids getting a hold of it outweighs the benefit.

Edited by EliasWindrider
41 minutes ago, EliasWindrider said:

That suggests that you own firearms in real life (maybe a cop or military), I wouldn't expect many non gun users to be familiar with "never go into battle with another man's gun" attitude. I have military friends, and have gone to shooting range with a friend, but have never personally owned a gun... I think the risk of my kids getting a hold of it outweighs the benefit.

No firearms. Most british people don't have access to guns. I'm a computer science teacher in real life. That was a character decision over player.

I thought of something, a jedi master with "there is no try" allows a padawan (or other team member) to auto succeed on any lightsaber crystal modification roll for a cost of 2 destiny points (1 by the padawan, which let's the attempt an impossible mod, 1 spent by the jedi master which let's them auto succeed on the mod check with 1 success and no other result). That's probably the mechanical reason the RAW jedi specs don't have secrets of the jedi.

Not sure how this should impact PCs in this campaign, @Bellona @jhh3 @MrTInce @RuusMarev @Von3679 what are your opinions on this... I don't want to simply give away free upgrades to the players without improved secrets of the jedi, maybe 1 destiny point flip at the beginning of a session following a cutscene where PCs got to go to the temple for exactly 1 "impossible" crystal mod?

Edited by EliasWindrider

Just for fun I decided to stat my younger self as a RAW clone wars jedi knight (this is intended to be a semi realistic approach, as realistic as Jedi are), and to keep it "balanced" I used the same XP as Ethan Shin (less than Mireska or MrTince). BTW, this build is not nearly as optimized for combat as ethan shin is, because I'm not super optimized for combat. I/my build needs a few more skills, computers to 3, knowledge education and knowledge lore to 4 ranks, maybe a few ranks in astrogation and brawl. I'd need to pick up the secrets of the jedi talents from padawan survivor, maybe the resilience and brawl upgrades to enhance, maybe the basic far sight power. Because this is intended to be "realistic" I did a 4 in intellect and a 5 rather than 6 in willpower, I'd definitely be a consular with a deep connection to the force and a green saber, so Niman disciple. I'd have a pretty good mechanics check and a tricked out saber, and be fiddling with tech, all the time.

http://www.mediafire.com/file/0nxbbfoqf7rod6b/KeithAsACloneWarsJediKnight.pdf/file

so what would you guys look like as clone wars jedi knights (using the parameters of this campaign) in this campaign?

Upon further reflection, my build should drop padawan survivor and add artisan, I'll get to that.

Edited by EliasWindrider

@EliasWindrider , here's your reminder on the droideka:

On 5/9/2020 at 10:16 AM, P-47 Thunderbolt said:

@EliasWindrider , may I suggest some houseruled stats for the Droideka? I feel that personal deflector shields are too weak, and the authors obviously thought this too because they made the droideka tougher than the small droid tanks, which I do not believe is accurate.

I believe that they should be quite durable with the shield, but not so much without it. Adding ablative protection from the shield will also make it harder to crit them.

This is just a first draft, but here's what I've come up with so far:

Soak 5, WT 12, M/R Defense 0/0
Abilities: Shield Projector (Maneuver to activate/deactivate; while active: Gains Defense 2, Armor 1, and upgrades the difficulty of all combat checks targeting the droid once, but the droid cannot use the Move Maneuver)

With Soak 5 and WT 12 (18 to one-shot), it is very unlikely be taken out by a single shot with a DC-15, but it can be taken out by a single (2 success) shot from Ker'see's energy bow. Once its shield goes up (Breach and Pierce apply to the shield), you need to do 16 damage (or the equivalent with Pierce/Breach) to crit the droid or deal damage to it. This actually nerfs lightsaber attacks against it.
I would suggest adding a clause that Called Shot Aim with grenades can bypass the shield (but not the Defense/upgrade), as can normal attacks with vibro-weapons.

Then, on a successful combat check that deals damage, the attacking character can spend 2 Triumph to destroy the shield generator. Alternatively or additionally, if the droideka rolls Despair, its shield goes down.

1 hour ago, P-47 Thunderbolt said:

@EliasWindrider , here's your reminder on the droideka:

Soak 10 instead of armor 1 otherwise pierce less than 10 is ignored.

8 minutes ago, EliasWindrider said:

Soak 10 instead of armor 1 otherwise pierce less than 10 is ignored.

Yeah, that's fine. I have a minor houserule that Pierce ignores .1 point of armor per rank, so to me, 10 Soak and 1 Armor are synonymous.

On 5/27/2020 at 9:32 PM, EliasWindrider said:

I thought of something, a jedi master with "there is no try" allows a padawan (or other team member) to auto succeed on any lightsaber crystal modification roll for a cost of 2 destiny points (1 by the padawan, which let's the attempt an impossible mod, 1 spent by the jedi master which let's them auto succeed on the mod check with 1 success and no other result). That's probably the mechanical reason the RAW jedi specs don't have secrets of the jedi.

Not sure how this should impact PCs in this campaign, @Bellona @jhh3 @MrTInce @RuusMarev @Von3679 what are your opinions on this... I don't want to simply give away free upgrades to the players without improved secrets of the jedi, maybe 1 destiny point flip at the beginning of a session following a cutscene where PCs got to go to the temple for exactly 1 "impossible" crystal mod?

To be honest, I hadn't noticed that particular combo. The RAW combo requires 2 Destiny points. Are you suggesting a house rule that a third Destiny point must be spent when using that combo?

My own build plans for Mireska will have her picking up "Improved Secrets of the Jedi" a while before she goes deep diving into the "southwestern" section of the Master tree. (I often open a tree, but don't advance far in it until much later.) If one adds Force powers and skill ranks to future talent/tree XP expenditures, then - from her point of view - that particular "insta-mod" combo lies far in the future.

15 hours ago, Bellona said:

To be honest, I hadn't noticed that particular combo. The RAW combo requires 2 Destiny points. Are you suggesting a house rule that a third Destiny point must be spent when using that combo?

My own build plans for Mireska will have her picking up "Improved Secrets of the Jedi" a while before she goes deep diving into the "southwestern" section of the Master tree. (I often open a tree, but don't advance far in it until much later.) If one adds Force powers and skill ranks to future talent/tree XP expenditures, then - from her point of view - that particular "insta-mod" combo lies far in the future.

I was allowing any possible (difficulty 5 or less) modification check to auto succeed if it was made at the temple... which equates to a jedi master with there is no try being present and a free dp to activate the master's there is no try. The suggestion was even people without secrets of the jedi improved get that 1 free dp to activate the master's there is no try at the temple but they have to spend the 1 real dp to attempt the impossible check.

@EliasWindrider , who got XP on Monday?

I've given you guys wrong info about lightsaber modding. FaD page 196 top of left corner says the difficulty of modding attachments on your own lightsaber is reduced by 2 to a minimum of simple.

Sidebar on the bottom left of 196 says you get to add your force dice to checks to mod lightsaber crystal.

57 minutes ago, EliasWindrider said:

I've given you guys wrong info about lightsaber modding. FaD page 196 top of left corner says the difficulty of modding attachments on your own lightsaber is reduced by 2 to a minimum of simple.

Sidebar on the bottom left of 196 says you get to add your force dice to checks to mod lightsaber crystal.

So is that applying mods to the attachments or the crystals?

9 hours ago, MrTInce said:

So is that applying mods to the attachments or the crystals?

Reduce difficulty by 2: any lightsabre attachment for your own lightsabre (including the crystal).

Add current FR to dice pool: any lightsabre crystal attachment (even someone else's crystal, apparently).

Edited by Bellona
Added first bracketed bit.
7 hours ago, Bellona said:

Reduce difficulty by 2: any lightsabre attachment for your own lightsabre.

Add current FR to dice pool: any lightsabre crystal attachment (even someone else's crystal, apparently).

Bellona is correct.

Saber Throw bought, 25 XP

@EliasWindrider , I'm looking towards the future and thinking about what I want Camo to progress into, so I'm looking for clarification on XP awards. Aside from the weekly 5XP, do we get bonuses for finishing sessions etc?

3 hours ago, P-47 Thunderbolt said:

@EliasWindrider , I'm looking towards the future and thinking about what I want Camo to progress into, so I'm looking for clarification on XP awards. Aside from the weekly 5XP, do we get bonuses for finishing sessions etc?

I tend to give bonus xp during a time skip between missions (usually hen moving on to the next planet) so after the battle of genosis, after the battle of christophsis+rescuing jabba's son (because there is zero time skip in between them)

6 hours ago, P-47 Thunderbolt said:

@EliasWindrider , I'm looking towards the future and thinking about what I want Camo to progress into, so I'm looking for clarification on XP awards. Aside from the weekly 5XP, do we get bonuses for finishing sessions etc?

2 hours ago, EliasWindrider said:

I tend to give bonus xp during a time skip between missions (usually hen moving on to the next planet) so after the battle of genosis, after the battle of christophsis+rescuing jabba's son (because there is zero time skip in between them)

We're talking 25 xp or less for a time skip

A couple of technical questions here ...

Situation A: when wielding a lightsabre in each hand and attacking a target, the two-weapon combat rules apply (FaD p. 217, etc.). But those rules speak of only one target. What if the lightsabre wielder is trying to hit two different targets, using a separate 'sabre for each one? Would it be like Autofire, using the more difficult target's Defence value for the attack dice pool, and hoping for enough Advantages to activated a second hit (for the second opponent)?

Situation B: if fighting one opponent with a standard 'sabre in the main hand and only using a guard shoto (or other one-handed lightsabre) for its defensive bonuses (from the hilt type, crystal, etc.) in the off hand, would that then count as two-weapon combat? It sounds to me like the defensive 'sabre is an active part of the combat (i.e., the wielder has to pay attention to its placement vs. the opponent's 'sabre, etc.), which might justify a higher difficulty for the main hand 'sabre attack's dice pool.

Edited by Bellona
Spelling.
1 hour ago, Bellona said:

Situation A: when wielding a lightsabre in each hand and attacking a target, the two-weapon combat rules apply (FaD p. 217, etc.). But those rules speak of only one target. What if the lightsabre wielder is trying to hit two different targets, using a separate 'sabre for each one? Whould it be like Autofire, using the more difficult target's Defence value for the attack dice pool, and hoping for enough Advantages to activated a second hit (for the second opponent)?

No, not as per RAW. The Spitfire talent allows you to gain a similar effect to what you are describing when using Ranged (Light) weapons.
As a houserule, I guess that would make sense, but it's a houserule and up to the GM.

1 hour ago, Bellona said:

Situation B: if fighting one opponent with a standard 'sabre in the main hand and only using a guard shoto (or other one-handed lightsabre) for its defensive bonuses (from the hilt type, crystal, etc.) in the off hand, would that then count as two-weapon combat? It sounds to me like the defensive 'sabre is an active part of the combat (i.e., the wielder has to pay attention to its placement vs. the opponent's 'sabre, etc.), which might justify a higher difficulty for the main hand 'sabre attack's dice pool.

No, as you are not trying to hit with the second.

10 hours ago, P-47 Thunderbolt said:

No, not as per RAW. The Spitfire talent allows you to gain a similar effect to what you are describing when using Ranged (Light) weapons.
As a houserule, I guess that would make sense, but it's a houserule and up to the GM.

No, as you are not trying to hit with the second.

@Bellona this.