PBP Alt Univ: Clone Wars: Misc

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

1 hour ago, EliasWindrider said:

Ok I've looked at the rules the good news is you can use 4 white pips for the "blueprint" crafting upgrade which reduces the difficulty by 1 to simple. The last white pip can be used for "hidden purpose" which adds a black di to any checks made to determine the talisman's true function. The bad news is the 2 black pips are being spent on "bad feeling" so the user suffers 1 conflict after using the talisman... which is after you benefit from any of its effects. The threat is being spent on cumbersome which increases enc by 1 to 1, so it's a big honking amulet that likely draws attention but leaves people confused about why you have it.

You've got 4 force dice so you're almost certain to get black pips on every roll until you gain a power or talent that let's you commit force dice. The armorer's reinforce item talent is not useful for this purpose because it takes 3 strain every round/minute and the amulet takes 3 hours to craft so you would pass out from strain and thereby autofail the crafting check if you tried to use reinforce item to reduce your fr to avoid black pips.

Ah i see. Well. That’s unfortunate XD. But if its fine and interesting, kain going to the DS is smth that cld be interesting. XD.

@EliasWindrider

I'm spending 5 XP on Parry (Padawan tree). That will bring Mireska's Parry to rank 2.

The MediaFire PDFs are not yet updated; when they are, then I'll update this post too.

ETA: A long-overdue confirmation that the MediaFire PDFs have been updated on this point, ditto the SWSheets.

Edited by Bellona
4 hours ago, Bellona said:

Is that every time that the talisman is activated (i.e., needed to survive an environment or Burn-based attack), or just the first time (or when it's first put on)?

The bolded is correct.

3 hours ago, Bellona said:

@EliasWindrider

I'm spending 5 XP on Parry (Padawan tree). That will bring Mireska's Parry to rank 2.

The MediaFire PDFs are not yet updated; when they are, then I'll update this post too.

Ok

@Von3679

I've added your character to the first page of the ooc thread in the same post @jhh3 .

You need to fill out force powers more, but if you have the ENTIRE left column of sense you have 2 upgrades that can each be used to commit a force die, which would reduce your number of available force dice to 2... which makes it substantially more likely to get a roll without darkside pips, so you may want to try again on crafting a an amulet of protection this time with no purple and only 2 white dice

Finished the doc, will maintain as more is added: Clone Wars Alternate Universe IC

Hi, not related to the game specifically,

Back in December 2018, I visited my dad in Cumming Georgia (state not nation for our European players) and 19 minutes from my dad's house is a company named Vader's vault which makes high quality (well regarded as "the best" that most people are willing to afford, so excluding the $15K sabers made by a saber smith who goes by Yoda and a lot of stuff in between). VV was doing a limited run of 89sabers (Chinese company that makes great hilts but has horrible business practices, if you don't buy in bulk) mace Windu's lightsaber (high end replica) installs. So I paid for one on the spot for my son's, Samuel Lucas or Samuel L, 5th birthday present (he will turn 3 this july), because I thought Samuel L. should have Samuel L's saber. And yeah I was planning his 5th birthday party since before he was born, basically since the time I knew his name would be Samuel L (I chose Samuel my wife chose Lucas for his middle name, she is not a star wars fan) because on the assumption that my son would be like me... he wouldn't appreciate a high end saber when he turned 4 but would appreciate one as of his 5th birthday. So a star wars themed 5th birthday party. Anyway, the same day I ordered the pictured saber below for myself so we could duel. It's a rev-n elite with the havoc pommel (room for my left hand pinky finger to grip on the pommel), and the raised bit below the copper accent near the emitter was milled down a bit so I could put my right hand over the copper near the emitter more comfortably), each saber was about $800 US. My saber is something my namesake character, Elias Windrider, who is a Ysanna (so primitive descendant of the survivor jedi on Ossus after the supernova in the neighboring cron cluster), in particular the oldest son of a the chief of a tribe of Ysanna, who became an apprentice to an actual jedi (Korath Lorren played by Mike Trampert/TrampGraphics, I have horror stories from that campaign, it left me emotionally scarred, no joke, and I had to quit the game to stay Mike's friend), the character practiced force enhanced martial arts, handed down/perfected over generations, which was viewed by his tribe as the intersection of the natural and supernatural). The natural conversion to ffg star wars had him start as a warrior steel hand adept, and his saber would naturally be a simple practical function over form thing rather than ostentatious. The saber also works as the saber of his kotor era ancestor Kelitah Windrider (because my real name is Keith, and Kelitah is a Hebrew name, so that nice star wars vibe, which is Keith with a few letters inserted) who was this zen character/shaolin monk type jedi who I literally got dialogue from fortune cookies and the kung fu (old version) tv show which I would quote, so a total hoot to play, has cunning 3 and int 2 so wise, where did that bizarre non obvious idea from, so creative/lateral thinker rather than an intellectual power house. Kelitah also started as a warrior steel hand adept, then went niman-disciple.

New character I'm thinking of is Kelitah Laterius, a character set between the high republic and prequel era. This character would have a build similar to Ethan Shin (probably padawan survivor instead of padawan in a RAW campaign) and would be a straight up jedi consular, so a spiritual/powerful force user who had mastered niman, is a bit of a wunderkind) has a more elegant/refined/decorative saber (btw I've put $1K down to hold Nick Cohen/starfall sabers nov 2021 custom commission slot, another $1K due upon completion, for a saber similar to one of his "scrapflex variant" don't let the name fool you, it's high end not scrap, but you can probably google it and find similar photos, every saber he makes is 1 of 1, no 2 are identical, but going with copper not gold, crystal chamber, and the crystal code acid etched on the inside... Google drkflx and you should find a YouTube video where a similar saber with acid etching on the inside near the crystal chamber.... there are 2 sabers in that video both are darkside sabers, mine will have the graflex style bunny ears with some copper on the ears)

Anyway here's the point... I've not been having much luck when googling for character art but face is similar to nejaa halcyon (below) but in lighter predominantly white, tan maybe some brown jedi robes and maybe a little fancy/elegant a real consular's consular, green saber, a kind of high republic/arthurian knight/wizard vibe. Maybe a vambrace on the left arm for the portable plasma shield control. I know I'm not going to get all of that in a piece of art I find online but I'm having hard time even getting a dark brown not long hair with goatee human jedi other than nejaa halcyon, so maybe one of you whose Google fu is stronger could help me find something.

IMG950100.jpg

latest?cb=20121206235040

064d08cb7a32a2983fde367c3fe5dd7d.png

Actually I think that this works, particularly with a mustache drawn on and maybe some gold striping like in the high republic picture above added, and the glowing green handle of the "lightsaber" covered up with silver... I think it's supposed to be a dnd 5e soulknife monk... but apart from the glowing green "lightsaber' handle you can't tell it's not supposed to be a jedi. The glowing green spot on the left gauntlet could be the emitter for a portable plasma shield/ energy buckler.

67d5c0e64bf0e6a6e52441478982e3cb.jpg

Edited by EliasWindrider

Thanks! @EliasWindrider

So i rolled again, commiting 2 force die wif the sense power but um well. Guess the force isnt wif me.

Alchem roll amulet : 3eA+2eP+2eF 5 successes, 4 advantage, 2 Dark Side
a-s-a.png a-s.png a-s-s.png p-a-a.png p-s-a.png f-ds.png f-ds.png

Another 300 creds gone :(

1 minute ago, Von3679 said:

Another 300 creds gone :(

You can use advantage to recover strain alf the cost.

Ah i c. How many advantage fr each? I cant find the advantage threat table for the alchem crafting sorry 😕

So 2 dspips mean the conflict thing every use? Idk if rerolling yet again wld be worth so

1 hour ago, Von3679 said:

Ah i c. How many advantage fr each? I cant find the advantage threat table for the alchem crafting sorry 😕

3 or 4 I forget

1 hour ago, Von3679 said:

So 2 dspips mean the conflict thing every use? Idk if rerolling yet again wld be worth so

Yes 2 dsp = conflict every use.

Picked up Mechanics 4 for 20XP.

19 hours ago, EliasWindrider said:

@Bellona @jhh3 @MrTInce @RuusMarev

What did you think of the tango with jango encounter?

Nasty, but we survived!

(Jango is a Nemesis presumably.)

Thoughts/suggestions ...

A bit more clarity was needed with regard to the various locations (this applies to both sides of the virtual GM screen). For example, on which side of the river the various locations were, and how wide the river was. (I started the encounter thinking that both sniper's nests and the crash site were on the Republic side of the river.)

Also it would be nice if we paid a bit more attention when one person describes something and ran with that description, instead of suddenly changing things around. E.g., how open was the Jedi sniper's nest floor, how open was the lobby below. If one person describes a broad staircase up to an open mezzanine with two-story windows, then it gets confusing when someone else describes it later as a narrow, cramped closed stairwell in the same location. (If the precise layout of a location is plot-/combat-critical, then the GM should describe it clearly from the start.)

Request: more clarity with regard to which round/slot is being rolled for in the OOC thread. Maybe an updated Initiative slot/damage taken list on each new page of the OOC thread would help? (I've seen something like that in other OOC threads.)

ETA

If making an updated Initiative slot/damage taken list on each new page of the OOC thread, then I suggest including the current DP pool too.

Edited by Bellona
ETA
38 minutes ago, Bellona said:

Nasty, but we survived!

(Jango is a Nemesis presumably.)

Thoughts/suggestions ...

A bit more clarity was needed with regard to the various locations (this applies to both sides of the virtual GM screen). For example, on which side of the river the various locations were, and how wide the river was. (I started the encounter thinking that both sniper's nests and the crash site were on the Republic side of the river.)

Also it would be nice if we paid a bit more attention when one person describes something and ran with that description, instead of suddenly changing things around. E.g., how open was the Jedi sniper's nest floor, how open was the lobby below. If one person describes a broad staircase up to an open mezzanine with two-story windows, then it gets confusing when someone else describes it later as a narrow, cramped closed stairwell in the same location. (If the precise layout of a location is plot-/combat-critical, then the GM should describe it clearly from the start.)

Request: more clarity with regard to which round/slot is being rolled for in the OOC thread. Maybe an updated Initiative slot/damage taken list on each new page of the OOC would help? (I've seen something like that in other OOC threads.)

Thank you for the feedback, I will endeavor to improve in the listed ways

10 hours ago, EliasWindrider said:

@Bellona @jhh3 @MrTInce @RuusMarev

What did you think of the tango with jango encounter?

While I appreciate Jango was meant to be tough, With 4 setback and all the adversary boosts and the coordinated dodge I honestly don't think Ker'see could have hit him, despite have 6 agility, as the dice were too stacked against her. I ran tests to see how often I could generate enough successes and it was nearly impossible.

8 hours ago, MrTInce said:

While I appreciate Jango was meant to be tough, With 4 setback and all the adversary boosts and the coordinated dodge I honestly don't think Ker'see could have hit him, despite have 6 agility, as the dice were too stacked against her. I ran tests to see how often I could generate enough successes and it was nearly impossible.

What follows is intended to be an explanation not a debate, based on your feedback I think you deserve/need an explanation.

Coordination dodge does tip the balance severely, but coordination dodge does require the expenditure of a destiny point, exhaust those and the story changes significantly. Admittedly the destiny pool came up mostly black and had been made more black by PC use.

That said, this wasn't entirely random. .. it turned out about the way I intended, although it didn't take the route I expected

For story purposes, I didn't intend for you to beat jango this go round I intended you to survive him and drive him off with the help of the other PCs. The point was, this time Jango was prepared to deal with you, he came at you like a bounty hunter going after a bounty. He isolated you from the others, and used droids as a diversion so he got the first attack.

I was expecting you to get behind cover so he couldn't see you, cut a hole in the floor, to get to the second floor, and then play a bit of cat and mouse with him. If he had to come in to get you, and duchess did a sneak attack, Jango would have needed the pile of destiny points to survive the encounter, supposing you took out his jetpack, he'd need to escape on your speeder.

Also jango was a "last minute addition" to the story in response to @Bellona 's guess at who was going after you (so the above is my last minute planning). I had been saving the pile of darkside destiny points for when the party danced with ventress, @Bellona /Mireska has a distressing tendency to convert darkside to lightside through her "the will of the force" talent.

Nemeses are supposed to be challenging, you shouldn't expect to steamroll them.

Edited by EliasWindrider
16 minutes ago, EliasWindrider said:

Also jango was a "last minute addition" to the story in response to @Bellona 's guess at who was going after you (so the above is my last minute planning).

Moral of the story (for me at least): no more out-of-game guesses in the OOC thread!

And apologies to @MrTInce for my part in Ker'see's unpleasant experience.

46 minutes ago, EliasWindrider said:

What follows is intended to be an explanation not a debate, based on your feedback I think you deserve/need an explanation.

Coordination dodge does tip the balance severely, but coordination dodge does require the expenditure of a destiny point, exhaust those and the story changes significantly. Admittedly the destiny pool came up mostly black and had been made more black by PC use.

That said, this wasn't entirely random. .. it turned out about the way I intended, although it didn't take the route I expected

For story purposes, I didn't intend for you to beat jango this go round I intended you to survive him and drive him off with the help of the other PCs. The point was, this time Jango was prepared to deal with you, he came at you like a bounty hunter going after a bounty. He isolated you from the others, and used droids as a diversion so he got the first attack.

I was expecting you to get behind cover so he couldn't see you, cut a hole in the floor, to get to the second floor, and then play a bit of cat and mouse with him. If he had to come in to get you, and duchess did a sneak attack, Jango would have needed the pile of destiny points to survive the encounter, supposing you took out his jetpack, he'd need to escape on your speeder.

Also jango was a "last minute addition" to the story in response to @Bellona 's guess at who was going after you (so the above is my last minute planning). I had been saving the pile of darkside destiny points for when the party danced with ventress, @Bellona /Mireska has a distressing tendency to convert darkside to lightside through her "the will of the force" talent.

Nemeses are supposed to be challenging, you shouldn't expect to steamroll them.

Thank you at the level feedback, I know a lot of GMs/DMs that wouldn't have been so gracious. I didn't expect to beat Jango but it felt that as a player my character had little to do (if I had been thinking more I could have come up with more ideas but Ker'see is a very much "sees target, attacks target", which so far has worked). As an experienced GM in this system I know a nemesis will always be at odds because they will often be out numbered by the PCs so building them tough is hard, especially with breach, true aim and other talents causing such problems. (In one game I had a sniper player regularly doing 17 damage per shot, after this I ensured he never got to fight from extreme often)

I also think I wasn't too sure what was in that room with Ker'see that she used as a sniper's nest.

19 hours ago, EliasWindrider said:

@Bellona @jhh3 @MrTInce @RuusMarev

What did you think of the tango with jango encounter?

Not bad :) It left Jorin with a lot to consider about what path / powers to look into .

1 hour ago, Bellona said:

Moral of the story (for me at least): no more out-of-game guesses in the OOC thread!

And apologies to @MrTInce for my part in Ker'see's unpleasant experience.

Actually I think it made for a narratively richer story line, we are now set up for a future lightsaber duel between Jango and Ker'see, there's this grudge match... Ker'see won round 1 and took jango's blaster, Jango won round 2 and took back the amulet Ker'see made out of the blaster and took Ker'see's lightsaber (with the intent of getting her a better crystal),

Round 3 should be epic.

That wouldn't have happened without your guess/suggestion.

So good on you and keep them coming. 2 heads think better than one.

1 hour ago, MrTInce said:

Thank you at the level feedback, I know a lot of GMs/DMs that wouldn't have been so gracious. I didn't expect to beat Jango but it felt that as a player my character had little to do (if I had been thinking more I could have come up with more ideas but Ker'see is a very much "sees target, attacks target", which so far has worked). As an experienced GM in this system I know a nemesis will always be at odds because they will often be out numbered by the PCs so building them tough is hard, especially with breach, true aim and other talents causing such problems. (In one game I had a sniper player regularly doing 17 damage per shot, after this I ensured he never got to fight from extreme often)

I also think I wasn't too sure what was in that room with Ker'see that she used as a sniper's nest.

I left you another option that played to Ker'see's strengths, after the explosion she fell to the floor and her handed landed on a blaster carbine. With agility 6, 3 ranks in ranged heavy, and intuitive shot which can be used to add success, I expect your odds of hitting jango would have improved.