1 hour ago, EliasWindrider said:
Ok I've looked at the rules the good news is you can use 4 white pips for the "blueprint" crafting upgrade which reduces the difficulty by 1 to simple. The last white pip can be used for "hidden purpose" which adds a black di to any checks made to determine the talisman's true function. The bad news is the 2 black pips are being spent on "bad feeling" so the user suffers 1 conflict after using the talisman... which is after you benefit from any of its effects. The threat is being spent on cumbersome which increases enc by 1 to 1, so it's a big honking amulet that likely draws attention but leaves people confused about why you have it.
You've got 4 force dice so you're almost certain to get black pips on every roll until you gain a power or talent that let's you commit force dice. The armorer's reinforce item talent is not useful for this purpose because it takes 3 strain every round/minute and the amulet takes 3 hours to craft so you would pass out from strain and thereby autofail the crafting check if you tried to use reinforce item to reduce your fr to avoid black pips.
Ah i see. Well. That’s unfortunate XD. But if its fine and interesting, kain going to the DS is smth that cld be interesting. XD.