3 hours ago, jhh3 said:https://swsheets.com/c/69jhnffea-shin-ethan-
Just making sure the total XP is correct.
It should now be 950 earned xp or 1070 total.
3 hours ago, jhh3 said:https://swsheets.com/c/69jhnffea-shin-ethan-
Just making sure the total XP is correct.
It should now be 950 earned xp or 1070 total.
1 hour ago, EliasWindrider said:It should now be 950 earned xp or 1070 total.
Thanks!! Is it okay if I Chang some of the stats? I will rearrange the XP.
11 hours ago, jhh3 said:Thanks!! Is it okay if I Chang some of the stats? I will rearrange the XP.
Yes... but 1) i think it would be disadvantageous to do so and I'm making that statement because I helped the player make the character because he asked me to help him make an optimized build because he was new to the system and 2) do you understand why the stats are the way they were? The character used the short path to power rule to spend 30 xp to boost starting force rating to 2 to qualify for knight as the starting spec, which let him get to fr 5 total... that left 90 xp for other attributes or 3 stats boosted by 1, the 3 boosted stats were brawn, intellect and willpower, starting with 3 brawn boosted wound threshold by 1, starting with 3 willpower boosted strain threshold by 1. The 3 intellect and 3 mechanics were used to craft the lightsaber and mod gear... if you decrease either intellect or mechanics you will have to reroll all the gear... I personally rolled for the lightsaber and got extremely lucky after the 2nd or 3rd attempt (normally you would need somewhere between 10 and 20 rolls with 3 yellow dice to get that result and somewhere above 70 or even somewhere above 144 to get that result with 2 yellow dice. the dedications were used to boost willpower for use with niman-disciple/lightsaber and force powers, as well as resisting force powers/fear-effects, and good initiative checks. If you're worried about the low agility (which I would guess is why you're asking) notice that he has the appropriate upgrade to the enhance force power which lets him commit a number of force die to increase agility by an equal amount so for the cost of an action he can have an agility of 6 and a force rating of 1 until he uncommits the force dice ... which makes him an extremely good pilot or good at shooting when he needs to be. And there is more to the build than that, in other words the character is good at a very broad array of tasks a "typical movie jedi" (an anakin or obiwan) would find useful. If you alter the build (rather spending the extra 50 xp to expand it) you will almost certainly have a less broadly capable character. The character is pareto optimal which means you can't get something else without giving up something, and he is very close to the knee of the pareto frontier (the sweet spot for broadly capable, so you'd probably have to give up a lot of what you have to gain a little of something that you wanted) on the pareto frontier (the pareto etc phrasing are optimization terms you can read about them on wikipedia if interested)
Edited by EliasWindrider3 hours ago, EliasWindrider said:Yes... but 1) i think it would be disadvantageous to do so and I'm making that statement because I helped the player make the character because he asked me to help him make an optimized build because he was new to the system and 2) do you understand why the stats are the way they were? The character used the short path to power rule to spend 30 xp to boost starting force rating to 2 to qualify for knight as the starting spec, which let him get to fr 5 total... that left 90 xp for other attributes or 3 stats boosted by 1, the 3 boosted stats were brawn, intellect and willpower, starting with 3 brawn boosted wound threshold by 1, starting with 3 willpower boosted strain threshold by 1. The 3 intellect and 3 mechanics were used to craft the lightsaber and mod gear... if you decrease either intellect or mechanics you will have to reroll all the gear... I personally rolled for the lightsaber and got extremely lucky after the 2nd or 3rd attempt (normally you would need somewhere between 10 and 20 rolls with 3 yellow dice to get that result and somewhere above 70 or even somewhere above 144 to get that result with 2 yellow dice. the dedications were used to boost willpower for use with niman-disciple/lightsaber and force powers, as well as resisting force powers/fear-effects, and good initiative checks. If you're worried about the low agility (which I would guess is why you're asking) notice that he has the appropriate upgrade to the enhance force power which lets him commit a number of force die to increase agility by an equal amount so for the cost of an action he can have an agility of 6 and a force rating of 1 until he uncommits the force dice ... which makes him an extremely good pilot or good at shooting when he needs to be. And there is more to the build than that, in other words the character is good at a very broad array of tasks a "typical movie jedi" (an anakin or obiwan) would find useful. If you alter the build (rather spending the extra 50 xp to expand it) you will almost certainly have a less broadly capable character. The character is pareto optimal which means you can't get something else without giving up something, and he is very close to the knee of the pareto frontier (the sweet spot for broadly capable, so you'd probably have to give up a lot of what you have to gain a little of something that you wanted) on the pareto frontier (the pareto etc phrasing are optimization terms you can read about them on wikipedia if interested)
That makes sense. And yes the agility is low. I think I will use the remaining XP on that.
14 hours ago, EliasWindrider said:It should now be 950 earned xp or 1070 total.
How much available XP does he have??
1 hour ago, jhh3 said:And yes the agility is low. I think I will use the remaining XP on that.
How much available XP does he have??
Near the end of that little wall of text Elias wrote "50 XP".
Elias has now stated that it's 45 xp that are available.
By the way, the only time that you can use XP to increase characteristics (Brawn, Agility, etc.) directly is during character creation (when choosing species, first career, etc.), at which point you have a very limited budget. By this point in Shin Ethan's character build, he can only increase his Agility, etc. by buying another Dedication talent - and there are no more left unbought on his three specialization trees (Knight, Padawan, Niman).
You might consider spending XP to open up a new specialization tree (e.g., Shien or Master). Most trees have one Dedication talent.
Edited by Bellona1 hour ago, jhh3 said:That makes sense. And yes the agility is low. I think I will use the remaining XP on that.
How much available XP does he have??
You can't spend xp to increase agility, you can only use starting xp for that... since the ogg dude doesn't have the quick path to power rule, I did the force rating gm grant which means the ogg dude sheet has to have 30 earned xp less that truth, and you can't spend more than 90 of your starting xp on attributes. With that said the pdf should now have 90+950=140 total xp, meaning you have 45 earned (not starting) xp to spend.
Edit: fixed a eyeball math error by actually doing the math.
Edited by EliasWindrider4 hours ago, EliasWindrider said:If you're worried about the low agility (which I would guess is why you're asking) notice that he has the appropriate upgrade to the enhance force power which lets him commit a number of force die to increase agility by an equal amount so for the cost of an action he can have an agility of 6 and a force rating of 1 until he uncommits the force dice ... which makes him an extremely good pilot or good at shooting when he needs to be.
... Wait, does that mean that those two particular control upgrades in Enhance let you increase Brawn/Agility by more than +1?!?
(I had always interpreted it as just a single +1 increase.)
3 minutes ago, Bellona said:... Wait, does that mean that those two particular control upgrades in Enhance let you increase Brawn/Agility by more than +1?!?
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(I had always interpreted it as just a single +1 increase.)
I'm pretty sure it's just the one. It doesn't say "commit [FORCE] up to force rating" just "commit [FORCE] to increase [CHARACTERISTIC] by 1" so I believe it is limited to one.
Edited by P-47 Thunderbolt1 hour ago, EliasWindrider said:You can't spend xp to increase agility, you can only use starting xp for that... since the ogg dude doesn't have the quick path to power rule, I did the force rating gm grant which means the ogg dude sheet has to have 30 earned xp less that truth, and you can't spend more than 90 of your starting xp on attributes. With that said the pdf should now have 90+950=140 total xp, meaning you have 45 earned (not starting) xp to spend.
Edit: fixed a eyeball math error by actually doing the math.
Ok. That does make sense. I just needed to know how much available xp so I could put it on his sheet. Did you mean 90+950=1,040?
Edited by jhh32 hours ago, Bellona said:... Wait, does that mean that those two particular control upgrades in Enhance let you increase Brawn/Agility by more than +1?!?
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(I had always interpreted it as just a single +1 increase.)
There was dev clarification/errata (or so I've been told by someone I trust... I haven't read the FAQ thread from start to finish)... it's as many force dice as you want.
Edited by EliasWindrider1 hour ago, jhh3 said:Ok. That does make sense. I just needed to know how much available xp so I could put it on his sheet. Did you mean 90+950=1,040?
Yes... typo'd it.
1 minute ago, EliasWindrider said:There was dev clarification/errata (or so I've been told by someone I trust... I haven't read the FAQ thread from start to finish)... it's as many force dice as you want.
It seems that that is correct (just checked), but man that is OP as anything. I'd definitely houserule that out, otherwise Enhance becomes the be-all and end-all, pretty much removing the trade-off between Jedi and regular characters (especially as regards going for high Willpower instead of Brawn/Agility). In concert with Padawan, a Human character at Heroic-level can pretty easily end up with Agility 5 and three 3s.
9 minutes ago, P-47 Thunderbolt said:It seems that that is correct (just checked), but man that is OP as anything. I'd definitely houserule that out, otherwise Enhance becomes the be-all and end-all, pretty much removing the trade-off between Jedi and regular characters (especially as regards going for high Willpower instead of Brawn/Agility). In concert with Padawan, a Human character at Heroic-level can pretty easily end up with Agility 5 and three 3s.
As far as I understand the wording, it's based off your Force level.. if it's 2 dice, you can use 1 or both.. so unless you have several trees completed, it shouldn't be too OP... But if you have that many trees done, Enhance is the least of your worries..
besides, the GM could just send a platoon of Inquisitors and a Division of Troopers against you to balance it out 😄
2 hours ago, P-47 Thunderbolt said:It seems that that is correct (just checked), but man that is OP as anything. I'd definitely houserule that out, otherwise Enhance becomes the be-all and end-all, pretty much removing the trade-off between Jedi and regular characters (especially as regards going for high Willpower instead of Brawn/Agility). In concert with Padawan, a Human character at Heroic-level can pretty easily end up with Agility 5 and three 3's.
If my heroic level you mean +150 earned xp, you could start with 4 stats at 3, take a fr 2 spec or padawan as the starting spec get to the quick fr and buy down enhance... but unless you went padawan you wouldn't be combat capable by any stretch of the imagination... and even with padawan it's dubious you could be combat capable with that much xp spent on enhance.
2 hours ago, RuusMarev said:As far as I understand the wording, it's based off your Force level.. if it's 2 dice, you can use 1 or both.. so unless you have several trees completed, it shouldn't be too OP... But if you have that many trees done, Enhance is the least of your worries..
besides, the GM could just send a platoon of Inquisitors and a Division of Troopers against you to balance it out 😄
If you have several trees completed.. what are you going to do with agility? Let's say you are an ataru striker... if you're using the force diffe to boost agility you don't have them for Hawkbatswoop and saberswarm... so that's a built in power balance. If you have a different stat for lightsaber combat then you're probably boosting agility to fly and/or shoot... if piloting the party ship well that's not much better than adding force dice to piloting check and it's a cooperative combat encounter anyway (besides a dedicated pilot would still be better, high agility and force dice instead of one or the other), if you're talking a gunner in a starship encounter, well you became a useful supporting character for the pilot and it is a cooperative type encounter anyway, if you're talking about shooting on the ground... then you don't have the force dice for all the talents that relry on them and it takes an action to commit so you're not going to be bouncing back and forth to whichever is needed for your next action... the situation where it's most useful is when you are both flying and shooting in a single person starfighter but you're still going to play second fiddle to a dedicated starfighter ace who has high natural agility and is adding force dice to piloting checks and gunnery checks. The way I see enhance agility and brawn boosting is it's a utility power that increases flexibility and lets PCs be broadly capable the way protagonist movie jedi are... instead increasing dominance in something they're specifally good at so it's still a trade off. The RAW actually makes a lot of sense to me from the perspective of a PC trying to emulate prequel obiwan in RotS (ep 3).
How many credits do I get? 0?
44 minutes ago, jhh3 said:How many credits do I get? 0?
Just the gear and credits on the pdf.
But if you're willing to have your lightsaber destroyed/stolen during the battle of christophsis, you'll be able to find a christophsis crystal as a replacement for the lost ilum crystal, and be able to recreate the hilt exactly as a zero credit GM handwave after the battle is over. After losing your saber and finding the christophsis crystal you'll be able to create a temporary hilt (keep first successful attempt) ilum crystal and christophsis crystal are pretty similar christophsis looses something and gets a mod for breach 2... so better against vehicles maybe slightly better crystal.
Edited by EliasWindrider1 hour ago, EliasWindrider said:Just the gear and credits on the pdf.
But if you're willing to have your lightsaber destroyed/stolen during the battle of christophsis, you'll be able to find a christophsis crystal as a replacement for the lost ilum crystal, and be able to recreate the hilt exactly as a zero credit GM handwave after the battle is over. After losing your saber and finding the christophsis crystal you'll be able to create a temporary hilt (keep first successful attempt) ilum crystal and christophsis crystal are pretty similar christophsis looses something and gets a mod for breach 2... so better against vehicles maybe slightly better crystal.
I might just do that. I kinda want him to rely more on the force then his lightsaber. There is no gear or credits on his page. https://swsheets.com/c/69jhnffea-shin-ethan-
48 minutes ago, jhh3 said:I might just do that. I kinda want him to rely more on the force then his lightsaber. There is no gear or credits on his page. https://swsheets.com/c/69jhnffea-shin-ethan-
Go to the first page of the ooc thread, find the shin Ethan post fairly near the top. It has 2 links it, one is the swsheets page, the other is to a pdf hosted from my mediafire account. I told you it was on the pdf.
6 hours ago, EliasWindrider said:Go to the first page of the ooc thread, find the shin Ethan post fairly near the top. It has 2 links it, one is the swsheets page, the other is to a pdf hosted from my mediafire account. I told you it was on the pdf.
Sorry. I thought you might have just been calling it a pdf. I'm an idiot.
4 hours ago, jhh3 said:Sorry. I thought you might have just been calling it a pdf. I'm an idiot.
The previous player never got around to copying the info from the pdf he asked me to make to swsheets he said the game was too big a time commitment after the character appearing in exactly 1 scene and then he dropped out of the game. While on the surface it might ap pl ear like he was jerking the GM's (my) chain, I'm not going to make a judgment on that because I don't know what else was happening in his real life, it's possible perhaps even likely that he made the right call.
2 hours ago, EliasWindrider said:The previous player never got around to copying the info from the pdf he asked me to make to swsheets he said the game was too big a time commitment after the character appearing in exactly 1 scene and then he dropped out of the game. While on the surface it might ap pl ear like he was jerking the GM's (my) chain, I'm not going to make a judgment on that because I don't know what else was happening in his real life, it's possible perhaps even likely that he made the right call.
Yeah. A little new to pbp but I won't drop out unexpectedly unless it is really important.
@Bellona @jhh3 @MrTInce @P-47 Thunderbolt @RuusMarev @ShockHelix
since I asked people to wait for @jhh3 the week is close to over and Sunday is Easter... all of you will get 5 xp this coming Monday whether or not you post by Sunday.
Edited by EliasWindriderOn 4/10/2020 at 11:37 AM, EliasWindrider said:The previous player never got around to copying the info from the pdf he asked me to make to swsheets he said the game was too big a time commitment after the character appearing in exactly 1 scene and then he dropped out of the game. While on the surface it might ap pl ear like he was jerking the GM's (my) chain, I'm not going to make a judgment on that because I don't know what else was happening in his real life, it's possible perhaps even likely that he made the right call.
For what it's worth, that player was in another PbP around the same time. They stayed for about a month longer (posting only sporadically), but then had to drop out of that campaign as well, citing time constraints. Probably wanted to cut this game loose before the character got too involved in order to spare the GM an involved, yet non-responsive character.
@jhh3 we are waiting on you... can you hurry it up... the pdf of shin ethan doesn't have either talent that needed to be updated for the house ruled of padawan spev... i.e. sincerest flattery replaced with beginner's luck, vcx valuable facts replaced with sincerest flattery.
Also roll 1 force die on orokos.com (if you haven't already, you'll need to sign up for an orokos.com account)
1eF is 1 force die (white)
1eA is an ability die (green)
1eP is a proficiency die (yellow)
1eB is a boost die (blue)
1eD is a difficulty die (purple)
1eC is a challenge die (red)
1eS is a setback die (black)
So for a lightsaber attack you might roll something like
3eP+3eA+1eB+2eC+1eP+3eS
For a lightsaber attack against an opponent with 3 ranks of adversary and some decent armor
For the campaign put CW AltU or something to that effect.