PBP Alt Univ: Clone Wars: Misc

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

1 hour ago, P-47 Thunderbolt said:

Hopefully this isn't a sign that they are ceasing support for the forum.

We ought to have a plan to relocate the campaign in case 2 day 5h he forum is suddenly gone

We could do Discord maybe?

Perhaps I should start compiling the IC of this campaign in a Google Doc like I have for my campaigns.

3 hours ago, P-47 Thunderbolt said:

Hopefully this isn't a sign that they are ceasing support for the forum.

Honestly I had that worry. Wonder we can play our games going forward...

2 hours ago, P-47 Thunderbolt said:

We could do Discord maybe?

Perhaps I should start compiling the IC of this campaign in a Google Doc like I have for my campaigns.

Yes please compile it into a Google doc.

11 minutes ago, EliasWindrider said:

Yes please compile it into a Google doc.

I'll work on that.

19 hours ago, EliasWindrider said:

Depending on the upgrades, yes.

Hmm. So shd i reroll? Given that i rolled 4dspips XD. Maybe this time i can commit like 2 die to resilience or snth, i hv the uograde.

18 minutes ago, Von3679 said:

Hmm. So shd i reroll? Given that i rolled 4dspips XD. Maybe this time i can commit like 2 die to resilience or snth, i hv the uograde.

You can spend more credits and try again. Enhance at the bottom of the left column and bottom of the middle column allow you to commit dice to enhance agility and brawn respectively. The resilience upgrade does NOT let you commit force dice, it let's you add force dice to resilience checks. Sense defense allows you to commit 1 force die

Ohh my bad. Idt i hv those 😕 well i’ll just reroll i guess.

Can i make some of the lspips into advantage to cancel that threat?

11 hours ago, EliasWindrider said:

We ought to have a plan to relocate the campaign in case 2 day 5h he forum is suddenly gone

:0 whats happening wif the forum...? Idk if i can use discord to play...

1 minute ago, Von3679 said:

:0 whats happening wif the forum...? Idk if i can use discord to play...

We stopped getting email notifications for topics we follow. Not even getting email notifications for PMs.

It's just a question of wondering if they are going to cease support for the forum since the game is moving over to Edge Studios.

Oh! I actually didn’t know that... so the game is shifting to a new producer...? Will they remake the game?

36 minutes ago, Von3679 said:

Oh! I actually didn’t know that... so the game is shifting to a new producer...? Will they remake the game?

We think they're just doing reprints and maybe some new material. No official word yet because Asmodee seems to have forgotten that it has a PR department.

Here's a relevant thread:

Ah ok thanks!

On 5/18/2020 at 9:42 AM, Von3679 said:

Alchem craft reroll1 : 3eA+2eP+1eD+4eF 6 successes, 1 threat, 5 Light Side, 2 Dark Side
a-s.png a-s.png a--.png p-s-s.png p-s-s.png d-th.png f-ls-ls.png f-ls.png f-ls-ls.png f-ds-ds.png

@EliasWindrider can j convert the lspips into advantage to cancel the threat? Not sure what else i can do with them though.

3 hours ago, Von3679 said:

@EliasWindrider can j convert the lspips into advantage to cancel the threat? Not sure what else i can do with them though.

The Force dice in alchemy crafting work differently than using Force dice for other things. There is a special table for spending the dice results when alchemy crafting. Was it included in that link for alchemy crafting that our GM gave you?

10 hours ago, Von3679 said:

@EliasWindrider can j convert the lspips into advantage to cancel the threat? Not sure what else i can do with them though.

There is the problem of dark side pips which don't cancel with light side pips and I need to look up the details of the alchemical crafting rules to see what nasty effects will come with them.

6 hours ago, Bellona said:

The Force dice in alchemy crafting work differently than using Force dice for other things. There is a special table for spending the dice results when alchemy crafting. Was it included in that link for alchemy crafting that our GM gave you?

No

On 9/29/2019 at 5:36 PM, Bellona said:

"A wise leader once said to his troops: 'Your mission is not to die for your cause, but to make your foes die for theirs.' Words to live by, men!"

(With apologies to whichever famous Earth historical figure who said that first.)

I don't know who said it first, but that's a tactful re-phrasing of Patton's speech to the Third Army. :D

12 hours ago, EliasWindrider said:

There is the problem of dark side pips which don't cancel with light side pips and I need to look up the details of the alchemical crafting rules to see what nasty effects will come with them.

Ok! :)

On 5/17/2020 at 7:42 PM, Von3679 said:

Alchem craft reroll1 : 3eA+2eP+1eD+4eF 6 successes, 1 threat, 5 Light Side, 2 Dark Side
a-s.png a-s.png a--.png p-s-s.png p-s-s.png d-th.png f-ls-ls.png f-ls.png f-ls-ls.png f-ds-ds.png

On 5/19/2020 at 8:20 AM, Von3679 said:

@EliasWindrider can j convert the lspips into advantage to cancel the threat? Not sure what else i can do with them though.

On 5/19/2020 at 7:19 PM, EliasWindrider said:

There is the problem of dark side pips which don't cancel with light side pips and I need to look up the details of the alchemical crafting rules to see what nasty effects will come with them.

Ok I've looked at the rules the good news is you can use 4 white pips for the "blueprint" crafting upgrade which reduces the difficulty by 1 to simple. The last white pip can be used for "hidden purpose" which adds a black di to any checks made to determine the talisman's true function. The bad news is the 2 black pips are being spent on "bad feeling" so the user suffers 1 conflict after using the talisman... which is after you benefit from any of its effects. The threat is being spent on cumbersome which increases enc by 1 to 1, so it's a big honking amulet that likely draws attention but leaves people confused about why you have it.

You've got 4 force dice so you're almost certain to get black pips on every roll until you gain a power or talent that let's you commit force dice. The armorer's reinforce item talent is not useful for this purpose because it takes 3 strain every round/minute and the amulet takes 3 hours to craft so you would pass out from strain and thereby autofail the crafting check if you tried to use reinforce item to reduce your fr to avoid black pips.

Edited by EliasWindrider
1 hour ago, EliasWindrider said:

so the user suffers 1 conflict after using the talisman... which is after you benefit from any of its effects.

Is that every time that the talisman is activated (i.e., needed to survive an environment or Burn-based attack), or just the first time (or when it's first put on)?

Edited by Bellona