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By Duciris, in Arkham Horror: The Card Game

On 8/10/2020 at 12:33 PM, Duciris said:

Just like the other "Return tos", so far. Really looking forward to some of the player cards. The weaknesses are interesting, including the one from 2018 Arkham Nights. It should mean we see Ikiaq all the sooner.

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This weakness does not play well with sign magick, not well at all.

Edited by Villefere
4 hours ago, Villefere said:

This weakness does not play well with sign magick, not well at all.

Much better on a mystic that can use arcane slots than your average guardian though. Imagine dropping your 5 Xp lightning gun.

Edited by Soakman

Oh jeez, I just noticed it takes both hand slots..... WELP there goes me lol

1 hour ago, Soakman said:

Much better on a mystic that can use arcane slots than your average guardian though. Imagine dropping your 5 Xp lightning gun.

Imagine having 2 sign magicks in play and 4 spells. This weakness makes you discard 4 cards... Youre whole engine gone after all that setup

Edited by Villefere
3 hours ago, Villefere said:

Imagine having 2 sign magicks in play and 4 spells. This weakness makes you discard 4 cards... Youre whole engine gone after all that setup

If this is your weakness, I wouldn't be going for that set up. Sometimes you gotta play a strategy that leaves room for the weakness you drew.

Edited by Magnito
2 hours ago, Magnito said:

If this is your weakness, I wouldn't be going for that set up. Sometimes you gotta play a strategy that leaves room for the weakness you drew.

You draw a weakness after you build your deck, and forsaking spell assets as Dex is not ideal.

At least Molly can fetch this weakness before you get yourself set up, if you happen to draw her early.

Edited by Villefere
4 hours ago, Villefere said:

You draw a weakness after you build your deck, and forsaking spell assets as Dex is not ideal.

At least Molly can fetch this weakness before you get yourself set up, if you happen to draw her early.

Right, but honestly, I wouldn't be worried. It's easy to get rid of, and it's not horribly efficient to play 2 sign magicks anyway as you're just dropping 6 resources for nearly no effect. I've used the beta version of this card, and if you get it, you have to adapt. Dexter can also take adaptable, actually, so just drop the sign magicks for something else. It's much more of a pain when you have no access to weapons or tools to investigate except by hand items. Even then, it makes you dump a card or two in play. It hurts, but you should develop strategies and upgrade paths to deal with it.

It's easy to get rid of, and you can use it as an extra damage sponge, so it's not all bad. I'd rather have a damage sponge on a mystic who isn't using her hands anyway than nearly any other weakness. Depends on the deck and when you draw it.

Edited by Soakman
11 hours ago, Soakman said:

Much better on a mystic that can use arcane slots than your average guardian though. Imagine dropping your 5 Xp lightning gun.

My cousin (Leo Anderson) had a bandolier in his hand and couldn't figure out why he'd use it. Then the blob ate his hand, and the lightning gun he'd finally gotten into play fell to the discard pile. Our group limped on to the collective finish after that.

My Hulk pack still hasn't shipped! :angry:

1 hour ago, Duciris said:

My cousin (Leo Anderson) had a bandolier in his hand and couldn't figure out why he'd use it. Then the blob ate his hand, and the lightning gun he'd finally gotten into play fell to the discard pile. Our group limped on to the collective finish after that.

My Hulk pack still hasn't shipped! :angry:

Bandoliers are an excellent safeguard for one handed weapons. I don't guardian much, so that's a welcome solution as well. The blob didn't get my hand, just my (Agnes's) soul. 😁 Nobody could tell the difference.

3 minutes ago, Soakman said:

Bandoliers are an excellent safeguard for one handed weapons. I don't guardian much, so that's a welcome solution as well. The blob didn't get my hand, just my (Agnes's) soul. 😁 Nobody could tell the difference.

I'm a big fan of Bandolier (2) . Carry a Machete , a Survival Knife , and a Lightning Gun . Leo is a murder beast. The leveled bandolier gives him a +1 to will, which makes him formidable, so long as agility doesn't come up (which it always does :P ).

3 minutes ago, Duciris said:

I'm a big fan of Bandolier (2) . Carry a Machete , a Survival Knife , and a Lightning Gun . Leo is a murder beast. The leveled bandolier gives him a +1 to will, which makes him formidable, so long as agility doesn't come up (which it always does :P ).

Survival Knife (2) has really made me reconsider some things.

I can definitely agree. Survival knife and big gun (for our Leo it was a BAR) are fantastic.

1 hour ago, Duciris said:

My Hulk pack still hasn't shipped!

You should call or email them. That happened with our Weaver amd Dexter. It was the week after release and it still hadn’t shipped. It wasn’t until I contacted them that it did. They haven’t gotten back to pre Covid efficiency.

So here is a question. We are currently going through Return to Carcosa and were considering playing RttFA with one of the new investigators and their packs to see how they play or if they would survive.
There are only going to be 2 of us. Who would you take?

2 hours ago, Soakman said:

Right, but honestly, I wouldn't be worried. It's easy to get rid of, and it's not horribly efficient to play 2 sign magicks anyway as you're just dropping 6 resources for nearly no effect. I've used the beta version of this card, and if you get it, you have to adapt. Dexter can also take adaptable, actually, so just drop the sign magicks for something else. It's much more of a pain when you have no access to weapons or tools to investigate except by hand items. Even then, it makes you dump a card or two in play. It hurts, but you should develop strategies and upgrade paths to deal with it.

It's easy to get rid of, and you can use it as an extra damage sponge, so it's not all bad. I'd rather have a damage sponge on a mystic who isn't using her hands anyway than nearly any other weakness. Depends on the deck and when you draw it.

Double Sign Magic is absolutely essential if you want to run 6th Sense, Shriveling, Mists of Rlyeh, and an auxiliary spell such as Wither or Scrying, not to mention Minds Eye. I don't know if you've played Dexter but putting assets into play for a free action at a discount incentivizes this type of build. Even with a single Sign Magic in play Denromorphosis can be devastating. Sorry, not going to convince me this is a minor weakness in Dexter.

3 hours ago, Soakman said:

you can use it as an extra damage sponge

Can you? Can you assign damage to a card in your threat area? I don't think you actually control this when it's in play because it's a weakness, and you definitely can't assign damage to cards you don't control. Am I wrong?

4 minutes ago, SGPrometheus said:

Can you? Can you assign damage to a card in your threat area? I don't think you actually control this when it's in play because it's a weakness, and you definitely can't assign damage to cards you don't control. Am I wrong?

It's an asset, so despite being a weakness, I'm fairly certain it does not get placed into your threat area. I believe it goes into your play area. Otherwise, people could trigger weakness abilities such as the one on Daisy's Necronomicon despite it being an asset.

Edited by Soakman
1 hour ago, Villefere said:

Double Sign Magic is absolutely essential if you want to run 6th Sense, Shriveling, Mists of Rlyeh, and an auxiliary spell such as Wither or Scrying, not to mention Minds Eye. I don't know if you've played Dexter but putting assets into play for a free action at a discount incentivizes this type of build. Even with a single Sign Magic in play Denromorphosis can be devastating. Sorry, not going to convince me this is a minor weakness in Dexter.

I'm definitely not trying to convince you, just sharing my opinion. But also, there is a leaked card that will help with this as well. I believe it is coming with Jacqueline.

3 hours ago, Duciris said:

My Hulk pack still hasn't shipped! :angry:

I'm relieved I'm not the only one here, hahah. Got my RttFA on Friday, but still haven't seen any sign of Hulk. Which is extra weird, because I got the shipping email for the Hulk pack weeks ago, but never received any such email for RttFA. I thought it was going to be the opposite scenario where I'd get Hulk on time and be stuck waiting weeks for RttFA.

Now we just sit and wait for those investigator decks. I don't usually play Mystics much (not by choice, because almost everyone I play with likes playing mage characters), but I really want to try out Jacqueline.

23 minutes ago, Soakman said:

It's an asset, so despite being a weakness, I'm fairly certain it does not get placed into your threat area. I believe it goes into your play area. Otherwise, people could trigger weakness abilities such as the one on Daisy's Necronomicon despite it being an asset.

I don't think there is any problem with the card going into your threat area: because it is a player card type (an asset) it remains a player card under the bearer's control when it enters play. This prevents other investigators at the same location from triggering the ability - it is neither an encounter card nor a card under their control. Daisy's Necronomicon weakness also specifies that it goes into your threat area rather than your play area.

I also think there is no problem with it acting as a soak because you may assign damage to eligible assets that you control, and the only requirement I can see to be eligible is to be in play (not specifically in your play area) and have a health value.

Edited by Assussanni

Those are good points. It could be mildly important in some contexts, but I always thought asset weaknesses went into your play area. But you're right; the Necronomicon does, in fact, state that it goes in your threat area. Now I'm curious if that is an exception because it says it on the card (and on the King in Yellow), but Baron Semedi does not make this distinction. It just says to put him into play as part of the revelation. But yes, I am still pretty sure you can assign Dendromorphosis damage.

Edited by Soakman

I guess you do control Dendromorphosis, even though it's in your threat area, because it's an asset. Weird.

4 hours ago, Mimi61 said:

So here is a question. We are currently going through Return to Carcosa and were considering playing RttFA with one of the new investigators and their packs to see how they play or if they would survive.
There are only going to be 2 of us. Who would you take?

I would probably take Jacqueline if you are aiming for the secret scenario at the end. There are some tokens (I think tablets or elder things) that were very bad in the original. If that hasn't changed, she will masterfully circumvent those I imagine. They are something like -3 if you fail, place a doom or something, and there are at least 3 of them maybe 4 by then.

And she'll obviously need backup. So either Winnie, Stella, or Cho. With the emphasis on evasion, I'd go with Winnie as rogues have some pretty great weapons available now if you need to put some enemies down.

3 hours ago, Annette Soleil said:

I'm relieved I'm not the only one here, hahah. Got my RttFA on Friday, but still haven't seen any sign of Hulk. Which is extra weird, because I got the shipping email for the Hulk pack weeks ago, but never received any such email for RttFA. I thought it was going to be the opposite scenario where I'd get Hulk on time and be stuck waiting weeks for RttFA.

Now we just sit and wait for those investigator decks. I don't usually play Mystics much (not by choice, because almost everyone I play with likes playing mage characters), but I really want to try out Jacqueline.

It would appear my copy has materialized at my abode, having never shipped.

Edited by Duciris

Just got my shipping soon notice for the starter decks.