14 minutes ago, Darthain said:Gotcha, you are clearly right despite all suggestion and lack of support, and everyone else is wrong., it is so clear now that you properly supported and provided the requested information. The elves are the most mobile army, faulting them for being mobile is a bit silly. Again, plan accordingly. If you know they are shifting, you charge them and reestablish contact. If you can't do that, you probably engaged very poorly.
This is not about winning and losing. I'm not bringing this up for any other reason than I think it's an error and the 50/50 generated here is unlike all the other ones present in the game because those are universal and easy to read. If you think the Leonix is going to shift and instead they attack they get a free attack on you as you do nothing. With other examples of the guessing game you can either both whiff, one charge and one melee attacks, or both charge and the quicker unit wins. In this one you either whiff and they disengage, you charge and catch them or you charge and they swing at you for free or you melee them and they melee you. There are more variables here in the Leonix players favor and it's not readable its a complete guess unlike other situations where you can use experience and cunning to choose the right move based on information available.
22 minutes ago, Jukey said:I'm not convinced it's an oversight or a mistake. I think one of the designers might have a cat for a pet though.
when cats hunt, they pounce on their prey and then jump back and watch it for a moment.
gameplaywise, if a leonx stays engaged with most units they die a quick death. So it seems the game designers gave them a little feline flavor.
Game play wise if any cavalry unit stays engaged with a large melee unit they die a quick death. Cavalry are for punching attacks, flanking and morale shocks etc.. Again they don't have this as a regular action. It can only be attained in a roundabout way that probably wasn't forseen. Look at the dials and see how uniform the initiative speeds are. Very meticulously mapped out for each and every action. This initiative speed is half what the unit normally does. Even at a speed of 4 this would be much less problematic for the melee units that are supposed to beat this unit in engagements. Catching cavalry on your own terms is pretty hard to do. The fact that these guys can cheat a disengage faster than melee attacks is just wrong.