Good Luck overshadowing Martha, Slugger and her do good work.
Star Wars Clone Wars: Cyclone Squad OOC
So...
DIfficulty for any Medicine checks on Akua?
And then the analysis of the green glowy... thing? What check at what difficulty?
Pit Combat:
- @Jedi Ronin 4s4a
- @rocketrobie2 3s3a
- Unknown Being soak-, -/- wounds, -/- strain adversary 3 1s3a1t
As this is a 'big boss', I am going to keep the wounds and strain etc for this character secret. @rocketrobie2 you currently have not see the figure in the dark, so at this point do not need to make a fear check. @Jedi Ronin , you are at short range of the figure, @rocketrobie2 , you are at medium range of @Jedi Ronin .
@P-47 Thunderbolt , the jedi did get bonus xp, yes. The idea was to give the jedi a higher xp level to try better capture the feel of the clone/jedi dynamic on the films and show. It is still 'in beta', so if players do find the disparity too much of an issue we can change it.
@Xcapobl , Akua's injuries are primarily narrative so the PC's can take the lead. Having said that, Vos is injured and if you wanted to heal them it would be an average medicine check.
@Rabobankrider Can I see @Jedi Ronin from where I am? If not can I make a perception check of the area on my turn?
@rocketrobie2 , you can just about make out his silhouette, the plinth behind him and a mound by his feet, ic your padawan didn't see the death of course. An average perception with 3 seback can be made on your turn to spot additional stuff, depending on if @Jedi Ronin ignites a lightsaber however may reduce the setback dice.
2 hours ago, Rabobankrider said:@P-47 Thunderbolt , the jedi did get bonus xp, yes. The idea was to give the jedi a higher xp level to try better capture the feel of the clone/jedi dynamic on the films and show. It is still 'in beta', so if players do find the disparity too much of an issue we can change it.
I think it'd be okay.
My main concern is that something intended to be balanced against the Jedi could be way too much for the clones to handle (either through damage output or durability). Then if the Jedi get taken out of the picture, then the clones can't handle it. But it isn't too much of a worry, I think it'll be fine.
How close am I to the lightsabers?
Also, how do sessions work for pacing when to use 1/session abilities and when they reset?
@Jedi Ronin , the lightsabers are at engaged range. In terms of sessions, I will let you guys know when they end and award xp etc. We are potentially entering into the end zone of this session depending on how you guys do.
@Edgehawk , @Shlambate , @Xcapobl , @pyciloo and @P-47 Thunderbolt , as the jedi here are npc's, I'm going to have them play as tired/injured so that you guys can take the lead here.
@Rabobankrider Are there clones that are in the vicinity of the big green thing
I’m staggered so I’m only going to grab and activate a lightsaber on my turn. So I’m probably not the one to go first. Once most are there I’ll start to boost...
@Shlambate , you guys met in the corridor just outside of the room with the large orb, so you have easy access to it and the rest of the room.
@Jedi Ronin , no problem, feel free to narrate that as you see fit, @rocketrobie2 , you're up!
7 minutes ago, Rabobankrider said:@Shlambate , you guys met in the corridor just outside of the room with the large orb, so you have easy access to it and the rest of the room.
No I mean injured or captured ones, not the group.
Ah right, @Shlambate you can see a number of clones still in the alcoves along the bottom level, there may be more on the upper levels but it's tricky to say without further investigation.
Well then I suggest we all investigate
@Shlambate , it'll be an easy perception to check all the alcoves, but with the dark and size of the room it has got 3 setback. If you want to move slower you can add a boost but that does mean they will remain in the alcoves longer.
Driz can assist. He has 3 Cunning.
4 minutes ago, P-47 Thunderbolt said:Driz can assist. He has 3 Cunning.
Slugger will assist he has 2 cunning
12 hours ago, Shlambate said:Slugger will assist he has 2 cunning
Okay, so Boost for Slugger's assistance:
Perception
:
3eA+1eB+1eD+3eS
3 successes, 1 advantage
Nice.
Here's my roll. I removed one setback dice from @Jedi Ronin 's lightsaber lighting things up and the other two use Chadra-Fan's Acute Senses. @Rabobankrider lemme know if that's good enough to see tall dark and scary and I'll do my fear check as well. Also I just want to make sure, the perception check counted as my action right? Assuming that's the case, Vinteer sees Bobby Boils and, he doesn't fail his fear check I'll have him move a range band closer to his lightsaber.
Trying to make out the figures in the dark
:
2eA+2eD
2 successes, 1 threat
An average Medicine check on Vos.
Medicine check on Vos
:
3eP+2eD
0 successes, 4 advantage
That turned out to be rather... uneventful!
😂
@rocketrobie2 , in this case the perception check would only be a manoeuvre.
@Rabobankrider Slick.
Just want to confirm, the Fear check would be 4 difficulty dice and 1 challenge dice right?
:
2eA+1eP+1eB
2 successes, 3 advantage
That's my belated combat recovery for 2 Strain.
@Xcapobl Brick could use a heal check
I am unfamiliar with Star Wars lore and clones. We're all brothers so we just get to team up with Cyclone Squad no questions, right? And I'm sure the brother who leads us would have marked armor so Brick can check in, give report, etc?
Edited by pyciloo1 hour ago, pyciloo said:I am unfamiliar with Star Wars lore and clones. We're all brothers so we just get to team up with Cyclone Squad no questions, right? And I'm sure the brother who leads us would have marked armor so Brick can check in, give report, etc?
Vode an.
Yes. Trooper ID and rank is displayed on your helmet's HUD when looking at a clone, but some officers are marked so that non-clones can easily identify them. Not all, though.