PbP: Jedi Quest OOC

By awayputurwpn, in Star Wars: Force and Destiny Beginner Game

9 hours ago, awayputurwpn said:

Sure thing. In the IC, roll an Average (1eC+1eD) Knowledge (Lore) check. Include a Boost die as well.

My Knowledge (lore) is GG. Can I use my Seek power?

I'm seeking experiment data that has been concealed and forgotten.

I'll do the set up narrative without the roll & resulting narrative. And I'll add the roll after you give me your ruling on this question.

Edited by Mychal'el

Seek is appropriate. Go ahead and roll the Force power check instead.

3 hours ago, awayputurwpn said:

Seek is appropriate. Go ahead and roll the Force power check instead.

With Knowledge (Lore) still or Vigilance? This is my first time using Seek

Edited by Mychal'el

Just the Force dice. No skill pool.

On 9/15/2017 at 5:02 PM, awayputurwpn said:

Just the Force dice. No skill pool.

So I originally rolled 2eF+1eB+1eC+1eD: 2 failures, 1 advantage, 2 Dark Side

But then I reread your post and realized what it meant. So I rerolled with the correct dice you ordered. If you want me to use the 2 DP from the first roll I can change it back. Sorry for my ignorance. I swear I'm not trying to cheat.

Edited by Mychal'el

Go ahead and use the first roll, but ignore the narrative (colored) dice.

I'll inform you via PM when I get a chance and will get the first NPC turn up ASAP, will be at least a few hours though.

Edited by awayputurwpn
1 hour ago, awayputurwpn said:

Go ahead and use the first roll, but ignore the narrative (colored) dice.

Done. Do I flip one destiny and take 2 strain? Do I get to buy Seek/Magnitude x2 or just Seek + Magnitude x1. I'm not sure I'm reading the rules correctly.

Edited by Mychal'el
16 hours ago, Mychal'el said:

Done. Do I flip one destiny and take 2 strain? Do I get to buy Seek/Magnitude x2 or just Seek + Magnitude x1. I'm not sure I'm reading the rules correctly.

The FP spent on magnitude upgrades activates all magnitude upgrades you have. If you spend a second point on Magnitude you double that. Thus if you purchased two magnitude upgrades and spend an FP to activate them, you activate both upgrades. If you spend another, you activate both upgrades again, spend still another, and they activate again, and so on.

5 hours ago, Tramp Graphics said:

The FP spent on magnitude upgrades activates all magnitude upgrades you have. If you spend a second point on Magnitude you double that.

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I have Magnitude upgraded x4!

Maybe I should dial it back and just use 1 DP then, unless @awayputurwpn already wrote out my clues. My character already uses too much strain!

Edited by Mychal'el
58 minutes ago, Mychal'el said:

Maybe I should dial it back and just use 1 DP then, unless @awayputurwpn already wrote out my clues. My character already uses too much strain!

Oh, lucky you, my message appears not to have sent! I'll see if I can recover it on my laptop and try again with less detail.

It's totally up to you, whether to dial it back or not. Sometimes I like to get the most bang for my buck (the "buck" in this case being the Destiny Point). But strain can be a pain.

For clarification, you've flipped a Destiny Point and are suffering 1 strain to activate the basic power?

45 minutes ago, awayputurwpn said:

I like to get the most bang for my buck (the "buck" in this case being the Destiny Point).

34 minutes ago, awayputurwpn said:

For clarification, you've flipped a Destiny Point and are suffering 1 strain to activate the basic power?

You sold me, I'll take on the 2 strain for 8 juicy details. I just can't let my character pass out yet

Edited by Mychal'el
11 hours ago, awayputurwpn said:

// The Threat took one trooper out and caused them to fall prone. They are spending one maneuver to stand and one maneuver to move off the icy patch, to the north, away from the PCs //

Is the encounter still on? When it's over I need to uncommit my Sense Defense and recover strain.

I'm also open to suggestions on how to be more effective at recovering strain during combat. Talent(s) for my wishlist perhaps

Edited by Mychal'el

so, @awayputurwpn , is the attack difficulty the same?

Just now, Tramp Graphics said:

so, @awayputurwpn , is the attack difficulty the same?

Yes. Same difficulty. I'm still spending a dark side Destiny point for all player checks until further notice, and also on NPC checks now. You guys are burning through the Destiny Points! Not that I'm complaining; I prefer it that way. Ratchet it up.

6 hours ago, awayputurwpn said:

Also, as more scene setting info, in case it becomes important, the hexagonal rings that support the walkway aren't present at this location, and the walk is instead supported here by its proximity to the wall of this massive room. The support rings begin at medium range from the crossways. This means that the only cover from ranged attacks in this area would be the ramp apparatus itself. //

I'm having trouble visualizing the room as I had something completely different in mind when I wrote the entrance scene. Any precedents in Star Wars or any pictures to illustrate?

Edited by Mychal'el

@Rakaydos if Tovera wants to dash all the way under the walkway, she has the opportunity now. The walker is still powering up, and two maneuvers to move could put her directly underneath the stormtroopers, out of their line of sight.

If you wish, it's dark enough that she can make a Stealth check as well to remain unseen.

The ramp is too narrow for the walker to descend.

4 minutes ago, Mychal'el said:

I'm having trouble visualizing the room as I had something completely different in mind when I wrote the entrance scene. Any precedents in Star Wars or any pictures to illustrate?

Just descriptions :) this is theater of the mind.

The sources of light in the room are the hexagonal rings that support the walkway where you are, and are also glowpanels lighting up the area where the walker is. Between the walker and the hexagonal rings is dim light and small pools of darkness.

There are different pillars of light in the room, at long and extreme range, but they don't provide much in the way of ambient light.

If you want to do something specific or add some specific feature to the scene, let me know!

37 minutes ago, awayputurwpn said:

If you want to do something specific or add some specific feature to the scene, let me know!

I just want to edit my posts so they match up with continuity. Like retcon my character running across the hex structure instead of the "wall" of column tanks that are now off in the distance.

There are still columns of tanks that form the occasional "wall" against the walkway (there is still plenty of space to fall, however). Like the one you ran down to rescue Tovera. It's a cavernous room with lots of features. There are also some out in the distance, but they aren't a source of light. I was specifically referring to the columns of light that you described in one of your earlier posts. There was no reason to try and retcon this, so I left them in as a feature. Gives the room more flavor.

Edited by awayputurwpn
8 minutes ago, awayputurwpn said:

There was no reason to try and retcon this, so I left them in as a feature. Gives the room more flavor.

Ok, I just want my narrative to be accurate to your vision of the map

Accuracy is all well and good. But I don't think any of us want halts in action because of narration-paralysis! So if there's a question of continuity in something like the fine details of a room, don't worry about it so much. Everyone should make their rolls and posts in a timely fashion, and if there's anything glaring that we need to address, we will.

And if you're still worried about getting specific details right, maybe limit yourself to smaller degree of text. Focus on the important aspects of the action: narrate your character more, and the environment around your character less.

Remember, your primary goal in writing should be giving the other players things they can work off of. So the more you narrate your constantly fluid physical actions, rather than adding detail to the much more static physical setting, the more that everyone else will be able to take and run with.

EDIT: These are suggestions, meant to help foster a more interactive environment. Let me know what you guys think.

Edited by awayputurwpn
4 hours ago, awayputurwpn said:

the more you narrate your constantly fluid physical actions, rather than adding detail to the much more static physical setting, the more that everyone else will be able to take and run with.

I need to work on this. Good lesson. Thank you!

Note: Although it's kinda pointless to write about a Tracer (Freerunner/Parkourist) without describing all the static objects that he is interacting with.

Edited by Mychal'el

Speaking of narration paralisis, I keep losing track of Jarash's targets. Quick rundown, enemy and ally groupings and range, please.

The walker + stormtroopers are at long range from you to the south. The retreating stormtroopers are at medium range to the north. And the engagement with 2 troopers is at short range, at the crossway.

Edited by awayputurwpn