25 minutes ago, Tramp Graphics said:Remember, there is just as much of a chance of getting Threat and Despair as there is getting Advantages and Triumphs. Also, in regards to your continued assertion that the Chase rules are “optional”, the very fact that there are talents specifically designed for use with the chase rules , and only with the chase rules , is proof enough that the chase rules are not “optional”. The game designer would not put talents in a spec tree that a character has to spend valuable XPs on that only work with an “optional” rule. in fact, the only truly optional rules I know of in the entire system are the ones revolving around triggering Duty, Morality, and Obligation. The only other thing that is “optional” is when mixing the three systems together and choosing how to implement the DMO mechanics for the group, given that there are several options to choose from, whether choosing only one, or combining them in various ways.
If I recall correctly there are talents or signature abilities (I forget which) that specifically interact with duty, although I do not remember which talents they are. So presuming my memory is correct... so much for that theory of yours.
Edit: I'm away from that book right now (taking care of my son outside our home so my wife who is a night nurse can sleep) but I'm guessing that positive spin or the improved version might be the talent I'm half remembering
Edited by EliasWindrider