Sorry About The Mess: Arena B

By Richardbuxton, in Star Wars: Edge of the Empire Beginner Game

@Richardbuxton ... Double Post?

22 hours ago, awayputurwpn said:

// 1 maneuver to engage, -1 dust setback from my enhanced optics suite, and a boost from last round. //

Running to Brawl with Arrther, Backhand shock glove : 4eP+1eB+2eD+2eS 1 success, 2 advantage
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// Okay. So that's 7 stun damage, which DOESN'T EVEN MAKE A DENT, but... //

Grrwalryyhl vaults over a smaller ronto and leaps towards Arrther, forcefully kicking his shield out of the way and following through with a spinning back hand that knocks the Jedi momentarily senseless. The Wookiee removes his backhand shock glove, putting it back into his pack, before slowly approaching the reeling Jedi as the stampeding rontos coming dangerously close to crushing both of them.

// 2 Advantage to activate Concussive 1, and taking two more strain for a maneuver to disarm the shock glove. Stupid slow-firing :) //

// You did post it! I replied, see the quoted above. //

//haha! I'll properly post in a couple of hours//

Stars... blink blink blink... argh where is he... don't... throw... up... the mental effort required to keep his balance was immense, that was one massive hit. Looking through blurry vision Arrther staggered sideways, desperately flicking the recall button on his wrist hoping his Saber would come. Where is it? come on... a breath... there he is... Breath... watch him... calm... there's my Saber! Arrther spots it past a couple of Ronto but they stop him getting any closer before his focus is returned to the relentless bounty hunter.

// Spending a Manoeuvre to disengage.//

//Edit: actually Im afb is the weapon tether an engaged range or Short range incidental?//

//Edit 2: its engaged range, so removed that part//

Edited by Richardbuxton
4 minutes ago, Richardbuxton said:

// Spending a Manoeuvre to disengage. Incidental to bring Saber to him using Weapon Tether. Second manoeuvre to Aim//

// Wouldn't the aim put you past your strain threshold? //

1 minute ago, awayputurwpn said:

// Wouldn't the aim put you past your strain threshold? //

//Oh, **** yep, you can't downgrade an action to a manoeuvre can you! What about the weapon tether? I'm really dropping the ball here. //

Just now, Richardbuxton said:

//Oh, **** yep, you can't downgrade an action to a manoeuvre can you! What about the weapon tether? I'm really dropping the ball here. //

// Erg. You have to be engaged, right? And you threw it from short range, and then I engaged you. I usually allow "directional disengaging" in a direction in my own games, but never come across this situation before. @Nightone what say you? //

//hmm, I would say the disengage is probably the manoeuvre, considering the situation Arrther would likely need to then look for and get closer to his Saber thus engaging it. I'll edit the post again so he just disengages, it's what I think he would do.

your turn @awayputurwpn I edited the post//

Edited by Richardbuxton
6 hours ago, awayputurwpn said:

// Erg. You have to be engaged, right? And you threw it from short range, and then I engaged you. I usually allow "directional disengaging" in a direction in my own games, but never come across this situation before. @Nightone what say you? //

6 hours ago, Richardbuxton said:

//hmm, I would say the disengage is probably the manoeuvre, considering the situation Arrther would likely need to then look for and get closer to his Saber thus engaging it. I'll edit the post again so he just disengages, it's what I think he would do.

your turn @awayputurwpn I edited the post//

correct it is a disengaging from the opponent, to go to the saber would be another maneuver, therefore I always allow the use of a DP to let the disengaging happen in the "correct" way to get close enought to something taht was dropped before (otherwise talents that allow the player the choise where a disarmed weapon lands within short range would be rendered much less powerfull)

And yes the M.teether needs engaged range. And since he is staggered there is no way to downgrade your action to a maneuver. --- But those you already figured ^^

Doesn't look too well for Mr. Arrther here.

Brawling with Arrther (just unarmed) : 4eP+2eD+2eS 3 successes, 1 threat
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The Wookiee again closed with Arrther. This time, he remembered his training. A one-two punch to disable even the most hardy of foes. The Jedi was holding up his shield. Perfect. Grrawlryyhl grabbed the shield and bashed Arrther in the face with it, then swept him off his feet. The Jedi landed with a *thud* on his back, and his eyes rolled back into his head.

// That's 8 stun damage, and for good measure I'll suffer 2 strain for Martial Grace, adding another 4 damage on top for a total of 12. lol I forgot I had that talent //

Oooffff. Arrther hit the ground exhaustion finally taking over, above him the world spun, the last of the Ronto disappeared into the distant grassland. All he could do was breath, deep gasping as his body tried desperately to put oxygen into his blood... then just before the black took over his vision a furry face cast an ominous shadow across him... nothing.

//good fight! Arrther really can take a pounding with the wounds but boy is his Strain a weakness, no real way to fix it though other than using Ebb/Flow but then you can't attack at range. That first round really set the stage, well done//

The Hunter gets its mark once again!

Another lightsaber in the collection of the grwolling Wookie that will hit every one hard that is in it's way.

The darkside fails on arrther as his consiness faides into nothing... capture again by a Bounty Hunter... this recreation vaccation had nothing to offer to him than even more despair.

Nice fight you two!
really glad you could use this very special enviroment to its full extend!

Very Nice rollplay!

Congratulation to the Winner Grrawlryyhl (earning 5 XP)

Good Luck next Time Arrther (earning 10 XP)

Edited by Nightone
8 hours ago, Nightone said:

really glad you could use this very special enviroment to its full extend!

It was really fun! Would've loved to get a Triumph myself, or even a Despair to see what happened :D

Heat 5B @awayputurwpn with Grrwalryyhl vs @Imperial Stormtrooper with Omega

Location: http://orokos.com/roll/561409

24 = Darkend Alley (lots of elevation with fire escapes, darkness)

Initative Skill: http://orokos.com/roll/561410

23 = Cool (you both are aware off each other.)

Starting Range: http://orokos.com/roll/561411

3= Short

Destiny Pool: @awayputurwpn choose high or low, then @Imperial Stormtrooper shall roll the d100 winner decides on color.

You also may roll initative any time.

Location:

It has been a long day here in Drev'starn, the Capital of Bothawui, while many Bothans lived theier lifes, two individuals had a chase throughout the different layers of the city... and now that the sun has set down, the hunter catches finally up to his prey. In a dark alley all comes down to a final clash between the Wookiee Bounty Hunter Grrwalryyhl and the Kyzuo Omega that for some reason seems to be still on the Zann Consortiums hit list!

The alley is full of techno-junk, trash containers overflowing with unspeakable organic wastes and slimy substances on the durabeton-ground. To the left and the right there are old, but quite stable stair cases of the emergency-exits higher above.

You two are starring at each other at 8 meters distance (short range)... well as much as starring is possible, since it is night only swallow moonlight is ligtin up the scene.

Conditions:

It is pitch dark in this alley so you both will gain 3 Enviormental Setbacks on everything that needs vision (Perception, vigilance, attack)

To climb up a lader of the emergency stairs will take 1 maneuver and will bring to as distance as if walked on the ground only vertikal.
the walls are at short range to both chars and at medium to each other!.

Rule of High Ground as long as one character is on a higher elevation than the enemie he gains an automatic Boost dice to ranged attacks, while the lower character gets one setback to all ranged attacks.

(Good Luck to you both!)

// As always, I'll pick HIGH!! And yuck, short range. //

Cool (Initiative) : 2eA 2 successes, 1 advantage
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: 1d100 10

I'll pick Dark this time (see if it helps...).

: 1eF 2 Light Side
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LOL! :lol:

I give, up I'm not going to bother waiting to see if I get a DS point to use on initiative

: 1eP 0 successes
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this is going well... :lol:

Oh, and I get 10xp for losing last time right? (and this time the way the dice are going so far)

:P I feel for you...

Here ya go though!

Destiny Point Generation : 1eF 2 Dark Side
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4 Force points, that's amazing.

Are we all set? Quick question, do you want to use Dodge on my first combat check?

16 hours ago, awayputurwpn said:

Quick question, do you want to use Dodge on my first combat check?

Yup, both ranks.

The only information he'd been given on his target was a code name: "Omega." Grrawlryyhl had done enough research to know that his Omega was a Kyuzo, and that he had a connection to the Rebel spies. There was no pleasure in taking down Rebels; it felt a bit like kicking a wounded dog. But still, credits were credits.

Grrawlryyhl has tracked his quarry down this darkened alley. The only reason he followed Omega down here was his lowlight equipment, and even his enhanced optics strained a bit under the pitch-blackness of this Bothan alley.

Suddenly, movement. Grrawlryyhl's rifle was there in a fraction of a second, loosing a volley of blasterfire towards the Kyuzo with tech-assisted aim.

Drawing and firing LBR against Omega (short range, free aim, -2 setbacks, Dodge 2) : 2eP+2eA+1eB+1eC+1eD+1eS 2 successes, 1 advantage
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// That's 13 damage, and +1 Advantage from the Bantha's Eye attachment (cancels the threat on the setback). I'll use two Advantage to engage with Omega. //

Grrawlryyhl's gun made up the difference for the low-light conditions, catching the Kyuzo with a blast and allowing Grrawlryyhl the chance to get up close and personal with this Rebel. <Let's see what you're made of,> he barked at his opponent.

// (btw if you attack with that shaped thermal detonator, I'll be using Coordination Dodge) //

Edited by awayputurwpn

Quick question, for either @Nightone or @awayputurwpn if Omega uses the Cunning Snare action would Grrawlryyhl have to check if he moved, or no? I ask since we are already engaged.

// The snare is for if you move into it, right? So if you disengaged and then made a check so that Grrawlryyhl didn't see the trap (like maybe Deception or Skulduggery vs Perception?) then the next time I engaged with you I'd have to check. I'm cool with whatever @Nightone thinks. //

Grrwahlryyh would see that Omega does something (what ever that is throwing something down to the ground, bowl over some crates ect. Since a "trap" can be a lot of thinks (starting with the good old bear trap, a claymore mine, or "just" some crates that hide a tripwire or some spikes) )

But he wouldn't know that it is a trap. Therefore next time he uses a moving maneuver he would have to make the check required by the Talent Vigilance vs Survival since it is the one to detect and avoid it . If he suceeds he would know that there is a trap and be able to avoid it (while the trap still be in the scene for triumphs or Despairs to use) , if not he will set it of the trap.

But since he is already engaged to Omega, I think it is approtiate that he gains 1 Boost dice to this check since it is more likly to detect it when it is created right in front of him ^^

No need for extra checks beside the standard ooti

Edited by Nightone

That works for me. I'll see if I can post my turn later tonight, if not I'll have to wait until tomorrow.

Edited by Imperial Stormtrooper