1 hour ago, dadocollin said:Someone should take this forum, all 1500+ pages, and make it a print-on-demand book. It could then sit on your shelf like a sacred Jedi text.
Yeah, but they'd have to scroll up to copy all of it. And, uh . . .
1 hour ago, dadocollin said:Someone should take this forum, all 1500+ pages, and make it a print-on-demand book. It could then sit on your shelf like a sacred Jedi text.
Yeah, but they'd have to scroll up to copy all of it. And, uh . . .
8 hours ago, dadocollin said:Someone should take this forum, all 1500+ pages, and make it a print-on-demand book. It could then sit in your crypt like a forbidden Sith scroll.
Ftfy.
The sacred text of the Krayts. Read it have you? A page-turner it is not.
This thread contains nothing the posters do not already posses.
23 minutes ago, theBitterFig said:This thread contains nothing the posters do not already posses.
Noise makers and sprinkler systems.
Sprinkler systems to spice up grease fires
50 minutes ago, Hoarder of Garlic Bread said:Sprinkler systems to spice up grease fires
Former dev max has a website now! I am incredibly sad that he's not working on x wing. I adore max and the way he went about the game, the silver lining is that some of his insights are here for all of us now. https://www.maxbrooke.com/articles/swimming-with-sharks-reflections-on-competitive-players
I would love to know who devolped what for xwing. We know the base mechanics were simply stolen from wings of war but someone added "that something" which made it better than wings of war, I would like to know praise for that.
I would also like to know who the **** thought that palpatine and auzituck were good addition to the game (palpa in particular is ridiculous, on wookies i could potential give the benefit of doubt) and who else thought that nantex with ensnare and who the **** cares about bumping ability were good addition to the game.
I'm also curious on who chose to switch hx edition, with its high and low, and who also agreed on the whole "hey, we are publishing a new game in 12 months, let's design slicers because why cares"
Ffg guys managed to have a tons of great ideas for a great game, but they also destroyed it more than once, so I'm kinda conflicted...
can someone really claim that release jumpmasters weren't a blatant cash grab for example? At the same time they gave me plenty of fun time so who knows
EDIT and I almost forgot: ffg is the one to blame for keeping mother****ing worlds stuck on ******* Roseville Minnesota. That I won't ever forgive.
Edited by SunitsaFor all those complaining about conversion kits or the app or whatever. It could be worse. https://www.polygon.com/2020/12/14/22174404/warhammer-40000-rules-app-battle-forge
Somehow the number one miniatures game in the world is able to charge a $5/month fee for the mere privilege of using their app but then ALSO requiring you to buy a $50 physical book per faction if you want the current rules PDF unlocked in said app.
11 hours ago, gamblertuba said:For all those complaining about conversion kits or the app or whatever. It could be worse. https://www.polygon.com/2020/12/14/22174404/warhammer-40000-rules-app-battle-forge
Somehow the number one miniatures game in the world is able to charge a $5/month fee for the mere privilege of using their app but then ALSO requiring you to buy a $50 physical book per faction if you want the current rules PDF unlocked in said app.
Simply requoting for emphasis.
11 hours ago, gamblertuba said:For all those complaining about conversion kits or the app or whatever. It could be worse. https://www.polygon.com/2020/12/14/22174404/warhammer-40000-rules-app-battle-forge
Somehow the number one miniatures game in the world is able to charge a $5/month fee for the mere privilege of using their app but then ALSO requiring you to buy a $50 physical book per faction if you want the current rules PDF unlocked in said app.
But you don't need to replace any cardboard. : p *eyeroll*
Although... sometimes you need to rebase models, like when Space Marines got bigger...
12 hours ago, gamblertuba said:For all those complaining about conversion kits or the app or whatever. It could be worse. https://www.polygon.com/2020/12/14/22174404/warhammer-40000-rules-app-battle-forge
Somehow the number one miniatures game in the world is able to charge a $5/month fee for the mere privilege of using their app but then ALSO requiring you to buy a $50 physical book per faction if you want the current rules PDF unlocked in said app.
By the way, the app also doesn't work. And there's a free alternative called Battlescribe that they're fighting to get rid of at the moment, which works a thousand times better than any half-functional piece of crap they've made so far. At least it doesn't link to a Google Drive pdf of the Rules Reference anymore.
I still don't understand how they made it through 9 revisions of the rules and still have stuff like referencing strength vs. toughness tables or one player getting to move, shoot and attack with all of their guys before their opponent gets to do much of anything other than roll saves. I understand that people like 40k for the theme/models/fluff - I own a Space Marine army from back in high school, I get it - but it's nuts what they will put up with in the name of that. It's also weird to me how little love Legion gets for being an actual modern design that respects you as a player and a person. I follow a lot of games peripherally and I can't think of anything comparable in terms of the focus on good graphic design, intuitive keywords, avoiding useless complexity, etc.
18 hours ago, Sunitsa said:can someone really claim that release jumpmasters weren't a blatant cash grab for example? At the same time they gave me plenty of fun time so who knows
They weren't. We (the playtesters of the JM5K) blew it. It's that simple. I probably turned in 15 playtest reports on the JM5K, and our group just somehow managed to overlook the broken builds. (And although I'm not one, we had some pretty accomplished powergamers in my group.)
19 hours ago, Sunitsa said:can someone really claim that release jumpmasters weren't a blatant cash grab for example?
I don't see how creating a ship that eliminates and obsoletes the majority of your products in the competitive scene is a cash grab. Certainly, you are making plenty of money on Jumpmasters, but that is at the cost of losing sales on the 30 or more other expansions.
20 hours ago, Sunitsa said:Can someone really claim that release jumpmasters weren't a blatant cash grab for example?
More like trying to compensate for the weak Scum faction releases up to that point in time. As some of the Scum were only "fair" and most of them pretty bad compared to what the other factions had. Fixed points led to fixed power level, only Brobots were competitively viable.
And they clearly overdid it with the compensation.
5 hours ago, Transmogrifier said:I still don't understand how they made it through 9 revisions of the rules and still have stuff like referencing strength vs. toughness tables or one player getting to move, shoot and attack with all of their guys before their opponent gets to do much of anything other than roll saves. I understand that people like 40k for the theme/models/fluff - I own a Space Marine army from back in high school, I get it - but it's nuts what they will put up with in the name of that. It's also weird to me how little love Legion gets for being an actual modern design that respects you as a player and a person. I follow a lot of games peripherally and I can't think of anything comparable in terms of the focus on good graphic design, intuitive keywords, avoiding useless complexity, etc.
I mean, THAC0 was replaced 20 years ago. It's time for Strength/Toughness to go.
Edited by theBitterFig27 minutes ago, theBitterFig said:I mean, THAC0 was replaced 20 years ago. It's time for Strength/Toughness to go.
30... Roughly 30 years ago...
1 hour ago, Hiemfire said:30... Roughly 30 years ago...
DnD 3rd edition came out in 2000, and that's what did away with THAC0 from 2nd.
1 hour ago, theBitterFig said:I mean, THAC0 was replaced 20 years ago. It's time for Strength/Toughness to go.
You might like Age of Sigmar then, where weapons have set hit/wound values against all targets. It's a good bit simpler than 40k in general.
31 minutes ago, Npmartian said:You might like Age of Sigmar then, where weapons have set hit/wound values against all targets. It's a good bit simpler than 40k in general.
Sigmar also has Dinosaurs.
If the choice comes down to playing a faction without dinosaurs, or playing a faction with dinosaurs, c'mon. We all know what the right choice is.
Anyhow, I used to have Epic (not regular 40K) Tyranids and Squats back in highschool, but haven't managed to get into modern GW. Bought into some Tau once, then the phrase Crisis of Conscience Suits popped into my head and I knew I had to get back out. If I did ever get into GW stuff, it'd be Age of Sigmar Saurus. I don't think it's super likely, though, since my issue with other minis games is I'd rather be playing X-Wing.
//
I had Hordes Trollbloods, but sold those, since I just couldn't understand how to win at the game. I think I killed like 3 models in 3 games. With X-Wing, even if I'm losing, I understand something about how to win.
It's all essentially unpainted so far, and the game is now dead, but I've got Guildball. Engineers (without Miners), Cooks, and about half of Butchers. Probably my favorite non-X-Wing minis game.
From a few years ago, I've got a good deal of Imperial Assault (Core, Twin Suns, Hoth sets) and painted it all up, but haven't managed to ever get around to playing.
I started playing 40k in 2nd edition. It was unashamedly, gloriously, OP, all over the place. It was truly epic. I kinda miss it.
Balance was all over the place, and heroes were crazy powerful compared to the rank and file, but it was fun. Lots of vivid memories of out of control power/mechanics doing silly stuff. I once watched a game where a piece of Ork artillery had a shot bounce all over the map for about half an hour, as the player simply wouldn't roll misfire. It decimated both armies.
15 hours ago, Jeff Wilder said:They weren't. We (the playtesters of the JM5K) blew it. It's that simple. I probably turned in 15 playtest reports on the JM5K, and our group just somehow managed to overlook the broken builds. (And although I'm not one, we had some pretty accomplished powergamers in my group.)
THis might have been true for your group, but I know playtesters that abused the **** out of deadeye torps jumps as soon as they hit the shelves and they claimed to have warned ffg about it
It's more likely it was like @Managarmr said and they needed to make scum strong and sellable since they were "just" Brobots and 4 TLT and kinda overdid it
11 hours ago, theBitterFig said:Sigmar also has Dinosaurs.
If the choice comes down to playing a faction without dinosaurs, or playing a faction with dinosaurs, c'mon. We all know what the right choice is.
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Anyhow, I used to have Epic (not regular 40K) Tyranids and Squats back in highschool, but haven't managed to get into modern GW. Bought into some Tau once, then the phrase Crisis of Conscience Suits popped into my head and I knew I had to get back out. If I did ever get into GW stuff, it'd be Age of Sigmar Saurus. I don't think it's super likely, though, since my issue with other minis games is I'd rather be playing X-Wing.
Dinosaurs rock, but I'd be looking towards Sylvaneth myself if I ever got into it. I do play Necrons in 40k though - huzzah for space robots.