Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

29 minutes ago, Boom Owl said:

Cova Nell — Resistance Transport38R4 Astromech2Ship Total: 40Half Points: 20 Threshold: 4 Kazuda Xiono — Fireball40Coaxium Hyperfuel2Kaz's Fireball2Ship Total: 44Half Points: 22 Threshold: 3 Zizi Tlo — RZ-2 A-Wing40Advanced Optics4Ship Total: 44Half Points: 22 Threshold: 2 Poe Dameron — T-70 X-Wing68R4 Astromech2Integrated S-Foils0Black One2Ship Total: 72Half Points: 36 Threshold: 4

You really should take your time and digest a list. You take it in too fast and you end up vomiting it all over the place,

3 hours ago, Boom Owl said:

Cova Nell — Resistance Transport38R4 Astromech2Ship Total: 40Half Points: 20 Threshold: 4 Kazuda Xiono — Fireball40Coaxium Hyperfuel2Kaz's Fireball2Ship Total: 44Half Points: 22 Threshold: 3 Zizi Tlo — RZ-2 A-Wing40Advanced Optics4Ship Total: 44Half Points: 22 Threshold: 2 Poe Dameron — T-70 X-Wing68R4 Astromech2Integrated S-Foils0Black One2Ship Total: 72Half Points: 36 Threshold: 4

How unheroic of you.

10 hours ago, Hoarder of Garlic Bread said:

Also, an ace is a Pilot with 5+ confirmed aerial combat kills.

My Sunny Bounder is an ace now. This fits.

7 hours ago, Boom Owl said:

Cova Nell — Resistance Transport38R4 Astromech2Ship Total: 40Half Points: 20 Threshold: 4 Kazuda Xiono — Fireball40Coaxium Hyperfuel2Kaz's Fireball2Ship Total: 44Half Points: 22 Threshold: 3 Zizi Tlo — RZ-2 A-Wing40Advanced Optics4Ship Total: 44Half Points: 22 Threshold: 2 Poe Dameron — T-70 X-Wing68R4 Astromech2Integrated S-Foils0Black One2Ship Total: 72Half Points: 36 Threshold: 4

Anyone tried mag-pulse on Poe?

Edited by Tsavong
2 hours ago, Tsavong said:

Anyone tried mag-pulse on Poe?

It's on my list of things I want to try out at casual nights.

Mag puls3 on 5 sf though?

Most players have settled in to tracking Boba and CIS in hyperspace. For good reason, they are excellent options. Quick Ramble on other things that might work ok against both matchups if played well (likely super wrong about a few of these). Assumes typical win condition against Boba is to destroy his friends first and get half on Boba at time. Also assumes typical win condition against CIS is to be able to init kill stack and have a couple bodies to sacrifice in the process. Full Destruction is usually not my goal vs either list. Id typically defer to matchup data but that is somewhat thin still at this stage. Below are archetypes I think I am comfortable using against Boba or CIS. Alot of these are questionable, just curious on opinions. At this stage I have the most reps with various FO and Resistance archetypes where I have settled into several lists I trust against the field, mostly because you can get kinda high ship counts paired with high init. The other factions are a grey area for me.

  • Rebels
    • Luke Falcon +1
    • Luke Braylen Ten Jake
    • 5X
  • Empire
    • Vader RAC Duchess
    • Vader + 4-6
    • Duchess + 5-7
    • 5 Striker + 2 Tie
  • First Order
    • Kylo Holo + 2
    • Vonreg Holo + 3
    • Kylo + 4
    • Holo/Vonreg + 5
  • Resistance
    • Poe + 4
    • Poe Nien Zizi Yeager
    • Zizi + 4-7
    • 5-6 A
  • Republic
    • Obi Plo Ric Proton Torp Ani
    • Obi Plo Tano Lumi
  • Scum
    • Fenn + Fang Gang
    • 7-8 Ship Generic Tractor Gang

Intentionally not including many Trip Ace archetypes here since Boba and CIS prey on those somewhat specifically.

Edited by Boom Owl
1 hour ago, Boom Owl said:

Assumes typical win condition against Boba is to destroy his friends first and get half on Boba at time.

I'm in this picture and I don't like it.

Republic:
4 CLT jedi knights + ion broadside

Ric Ahsoka Obi Plo (CLT). Ric to taste.

1 hour ago, Boom Owl said:

  • First Order
    • Kylo Holo + 2
    • Vonreg Holo + 3
    • Kylo + 4
    • Holo/Vonreg + 5

In terms of raw fun, these are what id be playing if i weren't so afraid of the vs boba matchup on paper

19 minutes ago, catachanninja said:

In terms of raw fun, these are what id be playing if i weren't so afraid of the vs boba matchup on paper

Um... vonreg is demonstrably good versus boba...?

Kylo with better bid is too.

7 minutes ago, Tlfj200 said:

Um... vonreg is demonstrably good versus boba...?

Kylo with better bid is too.

cant out bid boba fen, unironic walk me through the vonreg part please. Side note, i still havent gotten my wave 6 order from miniature market that was placed a month ago as a pre order. No one buy from miniature market, they are awful and incompetent.

That kylo vonreg/Holo +2 has huge problems against high agility swarms and vultures. Vonreg does kind of keep boba in check, but Fenn becomes very scary very quickly.

Why is there no love for Ember? Vonreg Ember + 3, for example.

1 minute ago, GreenDragoon said:

Why is there no love for Ember? Vonreg Ember + 3, for example.

Not high enough init to dodge, not Holo to throw away bad tokens? Plus people read that wording for the pilot ability four times, have a stroke and collapse?

1 minute ago, gennataos said:

Not high enough init to dodge, not Holo to throw away bad tokens? Plus people read that wording for the pilot ability four times, have a stroke and collapse?

its carnor jaxs cousin that doesn't actually work. (the ability works, its just spectacularly underwhelming using jax as a starting point)

I don't believe that. i4 is high enough to arcdodge a lot of things right now. And his ability means he can keep the focus for defense. It's functionally really similar to Midnight for a ton of opponents - but action efficient. Most defend with focus/calc anyway. Force and evade are by far not as frequent, and the rest like concordia is even more niche

That one turn with an arc dodge will REALLY hurt

1 hour ago, Tlfj200 said:

Republic:
4 CLT jedi knights + ion broadside

interested in boba matchup. I know Marek got knocked out by Vowels in cut, and only played 1 boba in swiss.

1 hour ago, Tlfj200 said:

Ric Ahsoka Obi Plo (CLT). Ric to taste.

i mean, 4 ship proto-empire is very mix and match Jedi/broadside/ani/ric to taste

2 minutes ago, GreenDragoon said:

I don't believe that. i4 is high enough to arcdodge a lot of things right now. And his ability means he can keep the focus for defense. It's functionally really similar to Midnight for a ton of opponents - but action efficient. Most defend with focus/calc anyway. Force and evade are by far not as frequent, and the rest like concordia is even more niche

That one turn with an arc dodge will REALLY hurt

I don't know...from my experience the /ba has to opt in or opt out of engagements. Holo can kind of do both, but the others can't. That's assuming their opponent doesn't just let them.

7 minutes ago, GreenDragoon said:

I don't believe that. i4 is high enough to arcdodge a lot of things right now. And his ability means he can keep the focus for defense. It's functionally really similar to Midnight for a ton of opponents - but action efficient. Most defend with focus/calc anyway. Force and evade are by far not as frequent, and the rest like concordia is even more niche

That one turn with an arc dodge will REALLY hurt

The midnight comp is pretty bad, embers opponents can still spend locks, evades and passive mods against ember, if embers ability is even on. People take force, they take evade and target lock actions, especially if they're reading your cards. The one advantage holo has is its theoretically easier to set him up since you're just looking for a damaged ship but even then, during the combat your opponent can see you have ember, and make good choices with thier token spending. Nevermind that midnight is also ten points less.

14 minutes ago, GreenDragoon said:

I don't believe that. i4 is high enough to arcdodge a lot of things right now. And his ability means he can keep the focus for defense. It's functionally really similar to Midnight for a ton of opponents - but action efficient. Most defend with focus/calc anyway. Force and evade are by far not as frequent, and the rest like concordia is even more niche

That one turn with an arc dodge will REALLY hurt

What's the plan for boba when you're running ember?

18 minutes ago, GreenDragoon said:

I don't believe that. i4 is high enough to arcdodge a lot of things right now. And his ability means he can keep the focus for defense. It's functionally really similar to Midnight for a ton of opponents - but action efficient. Most defend with focus/calc anyway. Force and evade are by far not as frequent, and the rest like concordia is even more niche

That one turn with an arc dodge will REALLY hurt

For two points more you get I5 and an ability that's useful almost every single turn. Ember certainly seems worth something over a provocateur, but it's an extra 7 and the provocateur already seems on the costly side. Don't get me wrong; I'm a big believer in I4, but Holo's ability is extremely versatile whereas Ember's largely requires precise play and an obliging opponent. I do think Ember's good, but 2 points is just too similar.

Even flying 5X I'd be more scared of Holo. What will those 2 extra points get you in a list?

Edited by ClassicalMoser
Just now, Brunas said:

What's the plan for boba when you're running ember?

simple, get boba to forget slave 1 and his repo actions, and also maul and his pilot ability, and also reinforce. Once you've done that, you're free to put damage into him

Guys, Ember is not a hill for me. Do what you want man

1 minute ago, GreenDragoon said:

Guys, Ember is not a hill for me. Do what you want man

is ember not being a hill for you your hill? I didn't come here to not kill someone on a hill (in a video game)

edit: also im just really mad that we cant have jax

Edited by catachanninja