Open question to the hyperspace enthusiasts crowd: is your HS meta without boba? How do you deal with him if not?
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5 minutes ago, Sunitsa said:Open question to the hyperspace enthusiasts crowd: is your HS meta without boba? How do you deal with him if not?
If anyone answers no to this question, follow-up question - what are you doing, and why isn't it boba. Also, this might be my memory being bad but... don't you really like boba?
On my end for what I've seen work against boba - obviously being i5+ with good repo (leia/han/vader/duchess/fenn/also boba/poe(lol)/holo/vonreg/kylo/lots of republic stuff
Alternatively, massed 3 die shots work pretty well too, though it's more of a slug than "look how good I am moving last" - same for multiple tractor beams.
Edited by Brunas9 minutes ago, Sunitsa said:Open question to the hyperspace enthusiasts crowd: is your HS meta without boba? How do you deal with him if not?
Use B-Wings, create killbox, Bobs flees out of KB, chase him until he dies because his mods while being chased are garbage and he can't kill B-Wings fast enough.
Same thing I've done every time Boba has shown up in the meta, but this time with 100% more spinny bits. Admittedly, if your squad can't beat Boba into the floor on a joust, this strat doesn't work.
1 hour ago, Brunas said:
Yeah. And even weirder - there's some cases where you should always flip it - for example, why not take a crit on a destroyed ship to flip it? Are you a jerk for not reminding them of the obvious optimal "decision"? It's about as
Let me help: Yes - you are a jerk. Don't be that guy, people (ESPECIALLY if it's worlds, but really, no matter what environment it's in).
1 hour ago, Brunas said:That reminds me, two people in here had a bet for which would be a better meta, hyperspace vs extended. I don't remember who, but I don't think they ever defined what better means.
...You should probably figure out what better means, so you can actually have a bet!
But if the bet is clearly defined, then we can't move the goal posts?
14 minutes ago, Brunas said:If anyone answers no to this question, follow-up question - what are you doing, and why isn't it boba. Also, this might be my memory being bad but... don't you really like boba?
On my end for what I've seen work against boba - obviously being i5+ with good repo (leia/han/vader/duchess/fenn/also boba/poe(lol)/holo/vonreg/kylo/lots of republic stuff
Alternatively, massed 3 die shots work pretty well too, though it's more of a slug than "look how good I am moving last" - same for multiple tractor beams.
I've only picked up Boba when it was announced sos were going to be HS and I already had everything booked for uk, but yeah I'm enjoying Boba.
I find him to be totally out of place in current HS thought, since it's the format where you can't have the nice things.
Also boba fenn plays at 184 and can go even lower if it really needs it, it would be hard to move after them
Just now, Sunitsa said:I've only picked up Boba when it was announced sos were going to be HS and I already had everything booked for uk, but yeah I'm enjoying Boba.
I find him to be totally out of place in current HS thought, since it's the format where you can't have the nice things.
Also boba fenn plays at 184 and can go even lower if it really needs it, it would be hard to move after them
Glad you're enjoying it! I personally think he's the easiest thing to build in the format, and we'll find the other things that keep up soon™. Is that actually true? I can't know, of course.
It is really hard to move after boba fenn, but fenn can really struggle with high ship counts with 3 attack dice. The 180s Boba/Fenns do mega dumpster 8 FOs and such though - I don't think they do as well against stuff like Leia + 3X or even stuff like Fenn + 3 fangs?
8 minutes ago, Tlfj200 said:Let me help: Yes - you are a jerk. Don't be that guy, people (ESPECIALLY if it's worlds, but really, no matter what environment it's in).
TROO
8 minutes ago, Tlfj200 said:But if the bet is clearly defined, then we can't move the goal posts?
^ this
Use rocks to create distance, and limit his slave I options, just like decloaking phantoms. If you know where he is going since his other options are not available, it becomes a lot easier to setup key shots.
Keep your ships staggered, with cheapy out front so if boba boosts in, he only gets a single reroll.
You need range 1 threats to his 2 dice. Cracklshot works. Also for huge threat, equip a ship with prockets or even APT. Yeah, 7pts, and but your ship just focuses anyways and now Boba is eating 5 dice if he boosts in. This creates a real threat.
Bombs and mines. After Boba moves in, he can fly over, or hard 1/2 away. Usually he likes to stay put for range 1 rear shots. Drop a bomb or two to eat some free damage on him. Any dmg taken on boba is worth it.
They got rid of all pre-move shenanigans like adv sensors, but left boba with Slave I. Better start planning against him cuz he should be ver very popular in HS. There were a lot at LVO
23 minutes ago, Brunas said:If anyone answers no to this question, follow-up question - what are you doing, and why isn't it boba. Also, this might be my memory being bad but... don't you really like boba?
I don't like 2-3 ship lists?
if you aren't running 8 i1 generics are you really playing xwing?
18 minutes ago, MasterShake2 said:
Use B-Wings, create killbox, Bobs flees out of KB, chase him until he dies because his mods while being chased are garbage and he can't kill B-Wings fast enough.
I've also found boba players are more than willing to make suboptimal choices to let me claw my way back into games.
I've also also found that my locals play emon instead of boba
26 minutes ago, Brunas said:what are you doing, and why isn't it boba
Because I am an idiot using Krassis with Boba crew instead
2 minutes ago, jagsba said:I've also found boba players are more than willing to make suboptimal choices to let me claw my way back into games.
I've also also found that my locals play emon instead of boba
Man, boba fleeing out of boxes is such a weird thing.
My boba hugs people. He hugs them really, REALLY hard.

3 minutes ago, Tsavong said:Because I am an idiot using Krassis ...
porque no los dos?
2 minutes ago, jagsba said:I don't like 2-3 ship lists?
if you aren't running 8 i1 generics are you really playing xwing?
I've also found boba players are more than willing to make suboptimal choices to let me claw my way back into games.
I've also also found that my locals play emon instead of boba
Eh, what choice does Boba have? Create killbox, options are enter and die or leave. Starts leaving, if he K-turns or T-Rolls, he takes damage and has the same choice.
Lots of Boba in the local meta. 5A the plan is to use the 5 D's of dodgeball: dodge, duck, dip, dive, and dodge. Stay away, take potshots. Boba lists don't have a lot of firepower.
2 minutes ago, Tlfj200 said:porque no los dos?
Porque I only own 1 firespray
Maybe it's time for a second
Edited by TsavongList of hyperspace things that deal with Boba Fine:
- Alot of things
- Some other things
1 pt Slave 1 is still extremely offensive though. Not sure why slave 1 is even hyper legal.
Supernatural and Precog were banned. It should have been to. Solvable problem though so Im not hux tier mad about it.
1 minute ago, MasterShake2 said:
Eh, what choice does Boba have? Create killbox, options are enter and die or leave. Starts leaving, if he K-turns or T-Rolls, he takes damage and has the same choice.
If that kill box is a bunch of 2-die ships, boba should just stay at range 1, and laugh.
This is based on pretty limited testing, but I've found Vonreg to be a useful tool against Boba. He's not going to solo Boba, but at 57 points, he doesn't really have to. He is good at getting some key damage in or finishing off a damaged Firespray if the rest of your squad can contribute some damage.
7 minutes ago, Biophysical said:This is based on pretty limited testing, but I've found Vonreg to be a useful tool against Boba. He's not going to solo Boba, but at 57 points, he doesn't really have to. He is good at getting some key damage in or finishing off a damaged Firespray if the rest of your squad can contribute some damage.
Kill his friends, block and pray for half pts, dont chase, dont eat bombs for fun, dont engage R1 initially if possible, bring things that throw 4 dice r1. Etc.
Blocking or space occupying or engaging around rocks is actually super key so Slave 1's 360 turret doesnt become fully operational against 90% of the field.
Its almost like Hyperspace puts on emphasis on non-list building answers to lists....
WEIRD!
Edited by Boom Owl9 minutes ago, Tlfj200 said:
Man, boba fleeing out of boxes is such a weird thing.
My boba hugs people. He hugs them really, REALLY hard.
me at worlds: man i've lost this game
opponents boba: R2 seems like a good place to be
I mean, I still lost, but if you're going to give me a chance to come back I ain't complaining
19 minutes ago, jagsba said:me at worlds: man i've lost this game
opponents boba: R2 seems like a good place to be
I mean, I still lost, but if you're going to give me a chance to come back I ain't complaining
but the kill box! What if you shot boba at range 1 in that box?! Better boost away and rear shoot with no mods instead.
23 minutes ago, Boom Owl said:Kill his friends, block and pray for half pts, dont chase, dont eat bombs for fun, dont engage R1 initially if possible, bring things that throw 4 dice r1. Etc.
Blocking or space occupying or engaging around rocks is actually super key so Slave 1's 360 turret doesnt become fully operational against 90% of the field.Its almost like Hyperspace puts on emphasis on non-list building answers to lists....
WEIRD!
Yeah, it's a lot of:
Harass Fenn, avoid Range 1, get a couple okay shots on the place he's likely to be, don't get your power piece hammered, take a couple okay shots, run away with fragile guy, get locks when you can, finish off Fenn, sacrifice some pawns, soak a range 1 shot and clench, drop 4 double modded dice to finish him off.
Edited by Biophysical
37 minutes ago, Boom Owl said:List of hyperspace things that deal with Boba Fine:
- Alot of things
- Some other things
Wisdom
34 minutes ago, Biophysical said:This is based on pretty limited testing, but I've found Vonreg to be a useful tool against Boba. He's not going to solo Boba, but at 57 points, he doesn't really have to. He is good at getting some key damage in or finishing off a damaged Firespray if the rest of your squad can contribute some damage.
Bio again being wholesome and promoting new FFG product! Props!
32 minutes ago, Boom Owl said:Kill his friends, block and pray... dont chase, dont eat bombs for fun.
Again, wisdom from the gods.
9 minutes ago, Biophysical said:...sacrifice some pawns, soak a range 1 shot and clench, drop 4 double modded dice to finish him off.
Love it, I'm in.
...more tea needed.
56 minutes ago, Brunas said:Glad you're enjoying it! I personally think he's the easiest thing to build in the format, and we'll find the other things that keep up soon™. Is that actually true? I can't know, of course.
It is really hard to move after boba fenn, but fenn can really struggle with high ship counts with 3 attack dice. The 180s Boba/Fenns do mega dumpster 8 FOs and such though - I don't think they do as well against stuff like Leia + 3X or even stuff like Fenn + 3 fangs?
Yeah it's definitely the easiest thing to pick, especially if you are a large ship aficionado like me.
Sadly it's also the reason why I think HS is currently a hot mess people are overlooking.
Bio summarized it well enough, basically you have no room for errors against him and needs some degrees of mistakes from his player all while hoping to be getting above average shots, which at best are just single nodded, while he needs to get below average rolls while having as many passive and active mods as many 1.0 monstruosity.
On defense boba Maul is almost like old dengar,sometimes it's even better!
Slave 1 with cybernetics is probably even more degenerate than 1.0...
39 minutes ago, Boom Owl said:Kill his friends, block and pray for half pts, dont chase, dont eat bombs for fun, dont engage R1 initially if possible, bring things that throw 4 dice r1. Etc.
Blocking or space occupying or engaging around rocks is actually super key so Slave 1's 360 turret doesnt become fully operational against 90% of the field.Its almost like Hyperspace puts on emphasis on non-list building answers to lists....
WEIRD!
You have no idea what are you talking about, have you? Have you even played against a proper boba fenn?
It's almost like hyperspace put once again dice variance on top of the game while forgetting to kick out of the format the most reliable dice thrower out there...
1 hour ago, jagsba said:if you aren't running 8 i1 generics are you really playing xwing?
Same team