Snap and 4 blue RZ2s was such a fun and interesting list. Sadly they killed it in summer for no real reason.
Carolina Krayts is the best X-Wing podcast
1 hour ago, svelok said:every day I dread wave 7 more, thanks
I've been anticipating it simply for a native boost I6. I'm no Phil Horny, so playing Super Kylo's protector with all moves final with 2 agi single action can get more than just difficult. Sure, QD's ceiling is high if you see the Matrix, but if you can only call so many possibilities and only 2 turns ahead of time, the floor can easily bottom out. Not a problem against scrubs, but...
Every game at World's, I'd rather Composure Vonreg.
Also, Rivas and Vonreg make an even better team than QD and Rivas. Who else wants Rivas in an SF/Silencer? XD
Edited by Hoarder of Garlic Bread3 minutes ago, GreenDragoon said:Snap and 4 blue RZ2s was such a fun and interesting list. Sadly they killed it in summer for no real reason.
I have personally gotten to the point where if I see more than 3 inquisitors or A-Wings on the table, a small part of me dies on the inside without letting my opponent know. With a little luck, they can live for a long time, and they’re often not worth the points to chase down if you get 1 or 3 damage on them.
YMMV.
12 minutes ago, GreenDragoon said:Snap and 4 blue RZ2s was such a fun and interesting list. Sadly they killed it in summer for no real reason.
There's hope! I really should play this more than the handful of times I have. It can create some really cool boxes.
Temmin Wexley (54)
Composure (1)
BB Astromech (4)
Integrated S-Foils (0)
Black One (2)
Ship total: 61 Half Points: 31 Threshold: 4
Blue Squadron Rookie (45)
BB Astromech (1)
Integrated S-Foils (0)
Ship total: 46 Half Points: 23 Threshold: 4
Blue Squadron Rookie (45)
BB Astromech (1)
Integrated S-Foils (0)
Ship total: 46 Half Points: 23 Threshold: 4
Blue Squadron Rookie (45)
BB Astromech (1)
Integrated S-Foils (0)
Ship total: 46 Half Points: 23 Threshold: 4
Total: 199
1 minute ago, gennataos said:There's hope! I really should play this more than the handful of times I have. It can create so really cool boxes.
I would try a version with a pod for the 4th Awing. Or maybe even 2 pods like this
- Temmin Wexley (54)Composure (1)Integrated S-Foils (0)
- Rose Tico (26)Crack Shot (1)
- Finn (29)Heroic (1)Advanced Optics (4)Perceptive Copilot (8)
- Blue Squadron Recruit (33)Heroic (1)Advanced Optics (4)
- Blue Squadron Recruit (33)Heroic (1)Advanced Optics (4)
4 minutes ago, gennataos said:BB Astromech (1)
Cool list, but:
Null wants to know your location.notification.
11 minutes ago, GreenDragoon said:I would try a version with a pod for the 4th Awing. Or maybe even 2 pods like this
- Temmin Wexley (54)Composure (1)Integrated S-Foils (0)
- Rose Tico (26)Crack Shot (1)
- Finn (29)Heroic (1)Advanced Optics (4)Perceptive Copilot (8)
- Blue Squadron Recruit (33)Heroic (1)Advanced Optics (4)
- Blue Squadron Recruit (33)Heroic (1)Advanced Optics (4)
Probably drop both Heroics on the Blues and upgrade the Adv Optics on Finn to PA. Probably just leave the 1 pt bid. Can matter vs matchups against lists the build to 200 that can block Finn at i2 OR for Cherteks as part of swarms that also go to 200 for Snap.
Curiosity - nothing really driving this but a sudden urde to know...
What are the numbers of force sensitive pilots in each faction?
- Republic easily has the most.
- Scum has 1
- Rebels have... 3? (I'm aware that some have multiple ships)
- CIS have 2
- Imperials 4?
3 minutes ago, LagJanson said:Curiosity - nothing really driving this but a sudden urde to know...
What are the numbers of force sensitive pilots in each faction?
- Republic easily has the most.
- Scum has 1
- Rebels have... 3? (I'm aware that some have multiple ships)
- CIS have 2
- Imperials 4?
Imperials have the advantage of good force crew and gunner that make lots of ships Force Sensitive. Rebels do to a lesser degree.
Just now, Biophysical said:Imperials have the advantage of good force crew and gunner that make lots of ships Force Sensitive. Rebels do to a lesser degree.
Yes, but apparently force sensitive crew have been knocked Senseless and crammed into another seat. They don't get force upgrades back there.
13 minutes ago, LagJanson said:Curiosity - nothing really driving this but a sudden urde to know...
What are the numbers of force sensitive pilots in each faction?
- Republic easily has the most.
- Scum has 1
- Rebels have... 3? (I'm aware that some have multiple ships)
- CIS have 2
- Imperials 4?
GE: 1 generic, 8 names
Rebels: 3 names
Imperials: 1 generic, 3 names
CIS: 2 names
The other 3: 1 name
Come to think of it, super thematic. In terms of force users, Jedi Order > Rule of 2 + Gang of Lackeys > Jedi Survivors + New Hope > Rule of 2 > whatever is going on over there
9 minutes ago, Biophysical said:Imperials have the advantage of good force crew and gunner that make lots of ships Force Sensitive. Rebels do to a lesser degree.
Whisper, Countdown, Duchess, Omicron Group Pilot, Han Solo, Rear Admiral Chiraneua, Boba Fett, Ketsu, and Captain Oicunn are low-key some of the best force-sensitive pilots in the game right now. 5th Bro's V1 ability better be bomb or he'll end up like Rey Gunner v Rey Pilot.
Edited by Hoarder of Garlic Bread48 minutes ago, Hoarder of Garlic Bread said:playing Super Kylo's protector with all moves final with 2 agi single action can get more than just difficult. Sure, QD's ceiling is high if you see the Matrix, but if you can only call so many possibilities and only 2 turns ahead of time, the floor can easily bottom out.
"super Kylo needs a 3-agi token stacking double reposition moving last wingmate to be good" is exactly the reason why I'm
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33 minutes ago, RStan said:Probably drop both Heroics on the Blues and upgrade the Adv Optics on Finn to PA. Probably just leave the 1 pt bid. Can matter vs matchups against lists the build to 200 that can block Finn at i2 OR for Cherteks as part of swarms that also go to 200 for Snap.
IMO the nerf on Finn makes AO again the more interesting option because offensive addition of an eyeball has now much more of an opportunity cost

HYPERSPACE SYSTEM OPENS
THANK
GOD
Where are the veteran players who said they would quit. Come out and tell me why you've suddenly changed your mind.
3 minutes ago, Brunas said:HYPERSPACE SYSTEM OPENS
THANK
GOD
Where are the veteran players who said they would quit. Come out and tell me why you've suddenly changed your mind.
Where the info?
3 minutes ago, Biophysical said:Where the info?
https://www.fantasyflightgames.com/en/news/2019/11/22/burning-skies/
8 minutes ago, Brunas said:HYPERSPACE SYSTEM OPENS
So... by the time of the SOS, Hyperspace format will be totally open and matching the extended system?
So what important extended stuff isn't in Hyperspace?
Lambda
Phantoms
Scum stuff
?
1 minute ago, Biophysical said:So what important extended stuff isn't in Hyperspace?
Lambda
Phantoms
Scum stuff
?
Don't worry, I'm sure scum players won't gravitate to quad vipers since that placed high at worlds, is hyperspace legal and the rest of their "fun stuff" isn't available in hyperspace...
1 minute ago, Biophysical said:So what important extended stuff isn't in Hyperspace?
Scum - Y-Wing - Drea....
Sad Scyks
- Rebels I don't really miss anything.
- Scum... meh... There's some shuffling to do
19 minutes ago, Brunas said:HYPERSPACE SYSTEM OPENS
THANK
GOD
Where are the veteran players who said they would quit. Come out and tell me why you've suddenly changed your mind.
because they're the same format?