25 minutes ago, Brunas said:Yeah, I was going to say - 1. this was actually a straight unilateral decision from the system opens. 2. There's some wink wink nudge nudge that it came from discussion with FFG, but I don't have any information that that's actually the case.
1. So the TO/Marshal made the call? Wasn't the first Systems Open marshaled by Haim? I remember an interview with him on the old Mynock Podcast last Nov (iirc) where he put forward that he was going to rule the End Phase + Ability Queue that way because of Baffle Quick Draw.
2. That doesn't imply anything good about the integrity of X-Wing's tournament system. Allot of really easily abused trust implied there.
35 minutes ago, Brunas said:That's what I mean though, that ruling wasn't new then. It wasn't even "in" the unofficial rulings - it was just "also here's the stuff from the system open". Now that I think about it, I've never looked through the final/public "unofficial" rulings, so maybe it was just copy/pasted from the system open stuff?
It's been there since the first public release by the CRC and is there currently: https://docs.google.com/document/d/1cSNaoKAThwjDhjjixO7u-MZZ3l5xu-LgKnRohhTIkYk/mobilebasic
END PHASE TIMING SEQUENCE
- Abilities with the timing of “at the start of the end phase” (ability queue forms)
- Abilities with the timing of “during the end phase” (ability queue forms)
- Circular tokens are removed from all ships
- Each card with a recurring charge icon recovers one charge
Example 1: Player one is flying 4-LOM. Player two is flying Quickdraw equipped with Juke and Electronic Baffle. The two ships are within range 0-1 of each other.
At the start of the end phase, 4-LOM may choose to transfer one of his stress tokens to Quickdraw.
Then, during the end phase, Quickdraw may choose to use Electronic Baffle to suffer a damage to remove the red stress token which was just transferred to her. If doing so causes Quickdraw to lose a shield, she may then use her pilot ability to spend a charge to perform a bonus primary attack (if she has not already performed a bonus attack this round). If Quickdraw is evading, she may use Juke to change one of the defender’s [evade] results to a [focus] result.
After Quickdraw’s attack is complete, players remove all remaining circular tokens from their ships, then each card with a recurring charge icon recovers one charge.
Example 2: Player one and player two are both flying Lieutenant Tavson, and they are both equipped with Electronic Baffle.
There are no abilities which take place “at the start of the end phase”.
Since both players have abilities which trigger from the same event (“during the end phase”), an ability queue forms and abilities are added to the queue in player order. Player one was assigned a lock from another ship earlier in the round, and chooses to use Electronic Baffle to suffer a damage to remove the red lock token. Player one then uses Tavson’s pilot ability to spend a charge to perform an action. Once player one has completed all abilities added to the ability queue by that player, it is player two’s turn to add abilities to the queue. Player two has a stress token assigned from an earlier red maneuver, and chooses to use Electronic Baffle to suffer a damage to remove the red stress token. Player two then uses Tavson’s pilot ability to spend a charge to perform an action.
After both players have resolved all abilities which take place “during the end phase”, players remove all remaining circular tokens, then each card with a recurring charge icon recovers one charge