Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

25 minutes ago, Brunas said:

Darth Maul (65)
Hate (3)
Proton Torpedoes (12)
Chancellor Palpatine (14)
Total: 94

Wait Maul has a Torp slot?

I feel like I should have noticed that. 😶

10 minutes ago, Biophysical said:

Hey! Someone else is on my "Force = better Expertise" train!

Haha, I'm not sure if I'm that far there, but with hate it's clearly exactly that. Except it works while stressed too, so neato.

16 minutes ago, prauxim said:

Jedi got a straight nerf. The only build seeing any regular success was 7B+R2, CLT has problems discounts won't fix

Most I4 7B Jedi went up 1, the I5s went down a lot. Anakin went up, but only 4 points. Bariss is terrible, but at 1 point more than Jedi Knight is now a legitimate choice instead of a dead card. Overall 7b Jedi are pretty close to the same place they were. Still very good.

Its regent that got whacked, and I am 100% ok with that.

And CLT becomes an interesting and viable alternative now. I ran it before and had good effect. Just yesterday I was able to pull off the dream CLT shot to kill Rexler, range 1 bullseye 4 hits. And in a list with two arcs and two missile Torrents? Getting that once or twice a game will lay down the hurt.

Jedi didn’t get nerfed. Just the two regen 7b Jedi list did.

Autoblaster is just too good for 2 pt., so it's actually nice to see cannons useable and affordable. Marksmanship Vynder worked nicely in a few rounds and Marksmanship Poe is disgusting with it. Glad that Whisper Rex still work out with a strong wingman, as SupPoert ships need to be juked to death ASAP.

49 minutes ago, Brunas said:

Haha, I'm not sure if I'm that far there, but with hate it's clearly exactly that. Except it works while stressed too, so neato.

And on defense.

Almost as good on attack + no stress restriction + works on defense = better Expertise.

Search your feelings...

Edited by Biophysical
1 hour ago, Biophysical said:

Hey! Someone else is on my "Force = better Expertise" train!

giphy.gif

1 minute ago, millertime059 said:

Most I4 7B Jedi went up 1, the I5s went down a lot. Anakin went up, but only 4 points. Bariss is terrible, but at 1 point more than Jedi Knight is now a legitimate choice instead of a dead card. Overall 7b Jedi are pretty close to the same place they were. Still very good.

Its regent that got whacked, and I am 100% ok with that.

And CLT becomes an interesting and viable alternative now. I ran it before and had good effect. Just yesterday I was able to pull off the dream CLT shot to kill Rexler, range 1 bullseye 4 hits. And in a list with two arcs and two missile Torrents? Getting that once or twice a game will lay down the hurt.

Jedi didn’t get nerfed. Just the two regen 7b Jedi list did.

Something like 85% of deltas that made cuts ran R2+7B, and they were dependent on R2 for MoV recovery. By "straight nerf" I mean "the ceiling got lowered" not that every possible list got nerfed.

I'm also happy that they moved away from regen, but I don't see anything coming back to make them as strong. I'm gonna try Obi/Mace/Sae/Lum with R2/CLT, and some variants with Padme/Lum, but my prediction is upper B tier

4 minutes ago, Boom Owl said:

giphy.gif

That's a bus and you know it

4 minutes ago, jagsba said:

That's a bus and you know it

No.

Just now, Boom Owl said:

No.

angry react

Wait, wasn't everyone supposed to get mad if heroic didn't go up in points?

5 minutes ago, Tlfj200 said:

Wait, wasn't everyone supposed to get mad if heroic didn't go up in points?

No, your thinking of Fanatical.

1 hour ago, Brunas said:

It's now 103:

Darth Maul (67)
Hate (9)
Proton Torpedoes (13)
Chancellor Palpatine (14)
Total: 103

So you're probably losing the proton torps in the process.

I'm seriously thinking of trading out torpedoes for Dooku and then pairing that sweet 100-point murder machine with 4 parking energy-shell vultures.

3 minutes ago, Boom Owl said:

No, your thinking of Fanatical.

So this is what we're going to do? We're going to fight?

4 minutes ago, Tlfj200 said:

Wait, wasn't everyone supposed to get mad if heroic didn't go up in points?

It really should.

However it offset for me by Devoted being 1 now. But ruthless is still 1 and completely trash.

4 minutes ago, Ablazoned said:

So this is what we're going to do? We're going to fight?

Maybe.

11 minutes ago, Tlfj200 said:

Wait, wasn't everyone supposed to get mad if heroic didn't go up in points?

I'm glad they adjusted heroic to accurately represent its power level.

Edited by jagsba
23 minutes ago, Biophysical said:

And on defense.

Almost as good on attack + no stress restriction + works on defense = better Expertise.

Search your feelings...

Oh I totally agree that it's better, I thought you were arguing that it's the same!

It's also (roughly) the same price as expertise, which probably means it's too good in general?

3 minutes ago, Brunas said:

Oh I totally agree that it's better, I thought you were arguing that it's the same!

It's also (roughly) the same price as expertise, which probably means it's too good in general?

Absolutely. Expertise was 1.0 good. Force is better.

29 minutes ago, Biophysical said:

Absolutely. Expertise was 1.0 good. Force is better.

Spending a force charge should function like an action but not use an action.

1 minute ago, Boom Owl said:

Spending a force charge should function like an action but not use an action.

:mellow:

10 minutes ago, Boom Owl said:

Spending a force charge should function like an action but not use an action.

How about you regen a force charge after fulling executing a maneuver.

****, all recurring charges are recovered after fully executing a maneuver.

4 minutes ago, Brunas said:

How about you regen a force charge after fulling executing a maneuver.

****, all recurring charges are recovered after fully executing a maneuver.

Can moving over an obstacle not count for "fully executing a maneuver" if either of those are true (especially the later)?

6 minutes ago, Brunas said:

How about you regen a force charge after fulling executing a maneuver.

****, all recurring charges are recovered after fully executing a maneuver.

Force and completing manouvers (with target locks somewhere a bit behind it) are the worst rules 2.0 gave us

9 minutes ago, Brunas said:

How about you regen a force charge after fulling executing a maneuver.

****, all recurring charges are recovered after fully executing a maneuver.

Acceptable.

I just want Aces players to live in fear of blocks.

I want non-intel/sense blocking to be so fundamental to gameplay that people call it an NPE.

Edited by Boom Owl