Jailbird and the Desperadoes OOC

By Richardbuxton, in Star Wars: Age of Rebellion Beginner Game

On 9/30/2017 at 7:54 AM, Edgehawk said:

Dex will search for a personal log on the pilot's computer. His Int is only 2 Green (no proficiency in either computers or knowledge-warfare). The astromech has Computers 3. Could I point the droid in the right direction, boosting his check to perform the actual search? And what would the difficulty be?

Sure it'll be hard with a setback you can do skilled assist plenty of time.

Description Q7 (Int2/Comp3 )+ boost from Dex
Results 2eP+1eA+1eB+3eD+1eS: 1 success, 1 threat [2eP=S, S/S] [1eA=A] [1eB=S] [3eD=F/F, Th/Th, F] [1eS=-]
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I guess this doesn't necessarily mean there was something to find.. but if there was..?

His log has a small passage about how the whole task force has been on edge since she arrived. He'll be happy I've he goes back to his regular duty and everything gets delivered.

So should I post something IC, or are we still determining something OOC?

Do you want to skip to your morning meeting? After the meeting assuming you've kept your datapad plugged into the ship it'll que up done more results.

Otherwise narrate your evening.

I'm pretty much done with narrating Jacyen's evening. As he stated he's ready for a bed and a shower. He's just killing time until Shah can meet with them.

Ok I'll give it a day for anyone else to post then I'll set up your meet up.

Oh, I think I asked about it a while back, but it got lost in the shuffle. Would there be some kind of check for searching the cargo/trooper area, or is it just empty?

Oh hey! Yes the door is locked.

Hard skulduggery or average computer check

Stupid door...

Why is this door locked?: 3eA+2eD 1 failure, 1 advantage
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Can I call one of the astromechs over and have them try?

Sure

....

Unlocking the Cargo/Trooper Bay: 2eP+1eA+2eD 0 successes
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Well, now I would think that Caess would really want to get in there. But, it appears the door is still locked. Anyone have any ideas?

Next roll to unlock that door will have a boost and a setback added to it.

Edited by TheShard

Well, I was going to say it was impossible to do. But, then I saw the Boost & the Setback & attempted it anyway... & what do you know? :)

2eA+2eP+3eD+1eB+1eS: 4 successes, 1 advantage [2eA=S/S, A/A] [2eP=A/A, S/A] [3eD=Th, Th/Th, Th] [1eB=S] [1eS=-]
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what do you want to do with the advantage?

I'll use the advantage to help me open cargo latches like this in the future for other ships with type of cargo hold design... :) Reduce future difficulty IF that's possible. Otherwise, I'll use it to help me figure out a way open them faster...

Edited by Cartergame

I'll give you a boost to the next imperial ship you break into.

YES!!! :D That sounds promising! & a good premise for adventure!

I think that Caess would search the cabinets then go to the back and see what the transparasteel wall is for.

I'll put my IC post up later today.

Edited by Imperial Stormtrooper

Cabinet (Warfare): 2eA+1eP+1eD 0 successes
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Mabye not everything, but some things?

Wall/Binders (Mechanics): 2eP+1eA+2eD+1eS 0 successes, 2 advantage
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Sigh, this is just not my ship, or day.... I guess we'll find out as we move along... sigh... :unsure:

EDIT: Oh, and if I rolled too many times, or even if not, maybe someone else could try one of the other checks?

Edited by Imperial Stormtrooper
Description Cabinet Weapons ID (Warfare)
Results 2eA+1eD: 0 successes [2eA=S, -] [1eD=F]
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@Imperial Stormtrooper any plans for those advantages?

Uh, how about I notice something else in the "cell" and if that doesn't work, perhaps Caess notices how this cell is different from other imperial cells he's seen.

So first a troop transport is not normally used for prisoners, and secondly its certainly outfitted with a transperasteel divider in what would normally be a cargo hold. This is definitely retrofitted.

@Cartergame

You looking at anything in the cargo hold.