Jailbird and the Desperadoes OOC

By Richardbuxton, in Star Wars: Age of Rebellion Beginner Game

Wow that's three crazy *** different rolls

The results swing wildly when it's a big balanced pool of dice, it's one of the systems quirks.

I actually kind of like that

So we opened the gap further going into this thunderstorm, does that mean they loose us? We are beyond extreme. I assume the ISD will spot us the moment we break atmo still though?

Perhaps the Triumph on the Astrogation roll can make our destination very difficult to determine, we make a series of short zig zagging jumps before the final extended jump to our actual destination.

And also, we should continue this conversation on the In Character Thread.... (Now that we've broken off the engagement by out running our pursuers. )

I didn't want to interrupt the flow of this because there were some Big numbers flying back and forth... :-)

You will have to still roll the other piloting rules, with a despair or enough threat, they could resume the chase or your ship damaged.

Should we be doing things between rolls? Usually everyone has a chance to act if they think they can contribute. An example would be Co-Piloting or plotting a course.

Activate acting isn't important or required

5 minutes ago, Richardbuxton said:

Activate acting isn't important or required

I disagree! Acting is ALWAYS important AND required in a roleplaying game! *he says dramatically while standing on a precipice, wind blowing his hair as fireworks erupt behind him.*

11 minutes ago, KungFuFerret said:

I disagree! Acting is ALWAYS important AND required in a roleplaying game! *he says dramatically while standing on a precipice, wind blowing his hair as fireworks erupt behind him.*

Hahaha!!!!

Here's the first of Caess' contacts

Deno Gaavre, Sathari Male, Wood carver on Arbooine

The last being that Caess has contact with, on Arbooine, Deno carves some of the intricate designs of the Sathari city that he and Caess are from. He enjoys his job which is in part due to his jovial personality. When Caess’ family was lost to the Empire, Deno did what he could to help without leaving Arbooine and his own family.

Ok.. 9 Advantage to spend? How about:

  • 5 to lose the TIEs, perhaps leading them into a hazardous situation
  • 2 to boost next Piloting check
  • 2 to boost next Astrogation check (can I spend them in this manner)?
On 7/19/2017 at 9:24 AM, TheShard said:

second round +upgrade and a setback, due to clouds and rain and wind.

third round + upgrade and 2 setbacks

fourth round +2 upgrades and 2 setbacks

Just an additional Setback, for 3rd Round? So..

  • 3 Challenge
  • 2 Setback (3, but Skilled Jockey removes 1)
  • 2 Abilty/ 3 Proficiency
  • 4 Boost (2 Shortcut, 1 Astromech, 1 from Advantage)

Sounds right

CharacterDex StrykerCampaignJailbird and the DesperadoesDescriptionChase 3Results3eC+2eS+2eA+3eP+4eB: 3 successes, 2 advantage, 1 Despair [3eC=D, F/F, Th/Th] [2eS=F, -] [2eA=S, S] [3eP=S, A/A, S/S] [4eB=A, S, S/A, -]
c-d.pngc-f-f.pngc-th-th.pngs-f.pngs--.pnga-s.pnga-s.pngp-s.pngp-a-a.pngp-s-s.pngb-a.pngb-s.pngb-s-a.pngb--.png

Despair!! Don't get cocky, kid...

Edited by Edgehawk
I rolled them, but failed to paste them- fixed!

:blink:(Ummm, did you leave something out here for instance? like your side of the rolls?):wacko:

Ahhh, ok... :) Gotcha.

Edited by Cartergame

Can Jaycen make a computer check to try and fiddle with the TIEs navigations system or something, to try and help shake them off.

Well I know what I'm spending despair on!

Let me think how'd that work.

So for our astrogation check, I (ω1) did the harder one so it is going to take 5 rounds total and we've made 3 rounds worth of checks, correct? Also, did we decide on what the triumph did? We could reach our destination 25% faster according to Fly Casual or from the core rule book it could significantly shorten our time to make the calculations, or we could come up with some narrative use for the triumph .

Edited by Imperial Stormtrooper

I like the "we are difficult to follow" for a narrative idea. But shortening the trip time would be nice too, we still want to try and get some use out of this shuttle if we can.

On 7/19/2017 at 9:24 AM, TheShard said:

after the 4th round you'll get above the clouds and it'll be easy again, unless you've destroyed a tie or two then it'll be using the debris table and using the difficult terrain rules.

Hard-to-follow is good! One more round, I think, and we break through the atmosphere; then another to escape the gravity well?

None of you picked a force sensitive right? It's just the gank now?

The Corellians? There's no mystical energy field that controls our destiny.

Edit: how about the Jawa, or April?

Edited by Edgehawk

You lost the TIE's but I'm afraid with that despair you've shown to the imperial you were avoiding the TIE escort.

So now you've acquired a new friend.

Everyone roll a fear check against 2 red 1 purple please...

Those that fail post their discipline dice pool I'll be rolling against it to coerce you into helping hand over the forcey

Can I roll Cool for this?