22 hours ago, Moxel said:Amazing, fantastic job you have done. Another feedback:
On Page 10, conditions can be inflicted:
if at least 1 damage is delt. Add: " after rolling defense dice."
I think it's important to note that you only can inflict a condition if your attack delt at least 1 damage before you spend surges. So even if your attack deal one damage after you spend surges then you wouldn't be able to inflict a condition because it has to be after step 2 of the attack even though you spend the required surge to inflict the condition during step 4.
2 hours ago, Zaltyre said:Respectfully, I disagree. There is no such distinction between damage results present before or after surges. During step 2 the roll is made and there are a number of range, surge, damage, and shield results, and the surges are spent to alter those results. Damage isn't dealt (the prerequisite for inflicting a condition) until step 5, and it is at this point the condition will be applied (or not).
The "after rolling defense dice" in this case is not a timing trigger (admittedly, that isn't obvious) but is merely a reminder of how dealing damage works (hearts minus shields, not just hearts). It's one of the numerous examples where additional text intended as a help ends up clouding the meaning.
Most issues on combat were solved when your playgroup accept the combat is divided phases and follow their related steps one by one. I had myself problems with surges and such, but when I realized surges do not happen at the same time, things became much more clear. It has been already FAQ'ed before.
Zaltyre perfectly stated how the combat is developed. In the example of condition dealing, if you have enough surges to add "+dmg" and to deal a specific condition, you can fulfill the 1 dmg requirement with one surge first, and then deal the desired condition with another surge.