City Riots
Weyalnd
Operation-Black Ops
Play: 5
Influence: 5
Do 4 Meat damage.
The runner can prevent this by trashing all resources. The corp takes one bad publicity.
"Some people just like to watch the world burn. Sound familiar?"
Edited by HK47City Riots
Weyalnd
Operation-Black Ops
Play: 5
Influence: 5
Do 4 Meat damage.
The runner can prevent this by trashing all resources. The corp takes one bad publicity.
"Some people just like to watch the world burn. Sound familiar?"
Edited by HK47Overseer
ICE-Sentry
Weyland
Rez: 6
Strength: 4
Each time a run is made on this server, this card gains one advancement token, even while unrezzed. This Ice gains " End The run" for each advancement token on it.
"It watches, and it learns."
Influence: 2
Edited by HK47Jinteki: Human's Last
Identity
50:5
You may include up to 3 points worth of HB agendas in this deck.
The first copy of each HB card in this deck does not count against your influence limit.
Edited by uhhsamJinteki: Human's Last
Identity
50:5
You may include up to 3 points worth of HB agendas in this deck.
The first copy of each HB card in this deck does not count against your influence limit.
Jinteki: Human's Last
Identity
50:5
You may include up to 3 points worth of HB agendas in this deck.
The first copy of each HB card in this deck does not count against your influence limit.
No, no, extra no with a side of no, with sprinkles on top. Both from a game balance and setting position.
Monte Carlo Grid
NBN
Rez: 5
Trash: 6
Whenever a card is accessed in this server, the runner takes one tag. This effect occurs even on the run in which the runner trashes Monte Carlo grid.
"Of course, we could always hit the casino."
Influence: 4
Edited by HK47Malfunctioning Sattelite
Upgrade:
Ambush
Weyland
Rez: 0
Trash: 6
If the runner is tagged when he/she accesses Malfunctioning Satellite, trash it and do 3 Meat damage. Use this ability only during a run.
"Sir, one of our Helios probes has fallen out of orbit!" "Don't worry about it." 'Why not, sir?" "Just watch the news tomorrow, Jefferson."
Influence: 5
Edited by HK47Whitewash
Operation
Neutral
Cost: 6
Choose a server the runner ran on last turn. Trash all cards installed in and protecting that server, then Trace 6. trash programs with an install cost less than or equal to the amount in which your trace strength exceeded the runners link strength.
Wipe the slate clean.
Bargaining Chip
Operation: Black Ops
Weyland
Cost: 4
When you play bargaining Chip, The runner must pay 3. If he or she is unable to do so, trash all Connections.
You really think we're bluffing?
Influence: 3
Edited by HK47Malfunctioning Sattelite
Upgrade:
Ambush
Weyland
Rez: 0
Trash: 6
If the runner is tagged when he/she accesses Malfunctioning Satellite, trash it and do 5 Meat damage. Use this ability only during a run.
"Sir, one of our Helios probes has fallen out of orbit!" "Don't worry about it." 'Why not, sir?" "Just watch the news tomorrow, Jefferson."
Utterly ludicrous. Are you bored yet with floating horribly broken card ideas?
Bargaining Chip
Operation: Black Ops
Weyland
Cost: 4
When you play bargaining Chip, The runner must pay 5. If he or she is unable to do so, trash all resources.
You really think we're bluffing?
This is basically Trace^4: trash all resources, except you don't even give the runner the benefit of Link. In what possible universe is this balanced?
Edited by GrimwalkerData Collection
Operation: Security
Play: 1
Neutral
Play only if the runner made a successful run n a central server last turn.
Gain 5.
Edited by HK47
Malfunctioning Sattelite
Upgrade:
Ambush
Weyland
Rez: 0
Trash: 6
If the runner is tagged when he/she accesses Malfunctioning Satellite, trash it and do 5 Meat damage. Use this ability only during a run.
"Sir, one of our Helios probes has fallen out of orbit!" "Don't worry about it." 'Why not, sir?" "Just watch the news tomorrow, Jefferson."
Utterly ludicrous. Are you bored yet with floating horribly broken card ideas?
jeez, you don't have to be rude. I'm just trying to make up interesting thematic cards. It's not like I believe these are going to make it into the game.
I also edited it to do only three damage. That seems more reasonable, doesn't it?
Instead of complaining my ideas are bad, can't you give me some suggestions instead of just being useless? Take a look at the Imperial Assault forum, those people are actually worth talking to.
Data Collection
Operation: Security
Play: 0
Neutral
Play only if the runner made a successful run n a central server last turn.
Gain 5.
Far too efficient. Compare Restructure, which needs $10 of seed money to make $5, Hedge Fund takes $5 to make $4.
This is basically just "gain 5" from zero with utterly no downside because the runner is going to be running.
Instead of complaining my ideas are bad, can't you give me some suggestions instead of just being useless?
Making up imaginary cards is useless and I have no desire to enable you in doing so.
Thanks for the feedback Grimwalker, I've changed some things on Data Collection and Bargaining Chip.
deleted, I misread
Edited by Grimwalker
Instead of complaining my ideas are bad, can't you give me some suggestions instead of just being useless?
Making up imaginary cards is useless and I have no desire to enable you in doing so.
I just think its fun, and CommisarFresh and uuhsam seem to think so too. If you don't ;like the forum, fine, don't add to our views. you don't have to bug us. Go play with friends or on Jinteki.net instead of wasting your time.
Corporate Investigations Team
Agenda: Security
NBN
3/2
When a turn in which the runner did not make a run ends, give the runner one tag.
The first time the runner makes a successful run each turn, Trace 3. If successful, give the runner one tag.
That's Classified.
Edited by HK47Inspired by the movie Summer Wars:
Love Machine
ICE- Sentry
Jinteki
Rez: 6
Strength:1
Each time a successful run on this server is made, give Love Machine plus 1 strength.
The runner cannot use AI programs to break subroutines on Love Machine.
-> Do three net damage
-> Trash One Program
-> End the run.
Snatcher
Weyland-ICE-Trap
Rez: 5
Strength: 1
Inf: 5
-> Forfeit an Agenda in the runners score area. Trash Snatcher. It is removed from the game.
You really thought you were safe, weren't you?
Edited by HK47Mandatory Military Enrollment Policy
Asset: Political
Weyland Consortium
Rez: 3
Trash: 7
When you rez MMEP, place three power counters on it. At the beginning of the runner's turn remove one power counter. When all power counters have been removed, trash MMEP and do 4 meat damage.
War is hell, boys. Don't you forget that. GRENADE!! TAKE COVER!!
Data Entrapment
Neutral-Trap
Asset
Rez: 0
Trash: 1
When Data Entrapment is accessed, choose a server. The runner cannot make a run on that server for the rest of the turn.
Inf: 2
Mostly tongue-in-cheek
Bahamut
Weyland Ice - Summon
Rez: 10
Strength: 10
>Remove all cards in HQ from the game. For each card removed from the game this way, remove one installed runner card from the game. Remove Bahamut from the game.
Limit 1 per deck.
pure destruction.
Shiva
HB Ice - Summon
Rez: 5
Strength: 10
>Remove a rezzed piece of ice besides Shiva from the game. Remove cards from the top of the runner's stack from the game equal to the strength of the ice removed this way. If the strength of the removed ice is greater than 3, remove Shiva from the game.
Limit 1 per deck.
attack the runner by throwing your ice at them
Carbuncle
NBN Ice - Summon
Rez: 2
Strength: 10
>Place a power counter on Carbuncle.
Hosted power counter: Prevent the effect of an event or paid ability. If the runner would have grained credits from the prevented effect, you gain those credits.
All hosted power counters: Return installed cards to the runner's grip for each power counter removed. Remove Carbuncle from the game.
Limit 1 per deck.
sorta reflect-ish?
Yojimbo
Jinteki Ice - Summon
Rez: 10
Strength: 10
>Both players gain 2 credits
>(PSI game) If the difference between the bids is 2, deal 1 net damage for each card in the runner's grip. If the difference between the bids is 1, deal 1 net damage and remove Yojimbo from the game. If the difference between the bids is 0, deal 1 brain damage for each card in the runner's grip and remove Yojimbo from the game.
Limit 1 per deck.
Does the runner automatically bid 1 to have the best chance of the weakest attack? Did the corp anticipate it and also bid 1? Only Yojimbo knows if the money spent was enough.
Edited by uhhsam