I have to say i am disapointed with F&D
Mine and my players big complaint is the 2 mechanics for force users.
This has lead to us switch to a new game and no longer supporting this one.
exp.
Explorer-0,Fringer-0,emergent-20,Shii-Cho Knight-40 =60 xp
Warrior-0,Shii-Cho Knight-0,Fringer-30 =30
Now taking a same build look the characters would have the same traits and skill.
the emergent is only taken for the Force Rating.
what we get is to have the same PC the EOE/AOR player has to that 30 extra unused points to have the same character.
this to me and my players is a huge error in design.
the mechanic for the force was already there (Force specialties as universals) but to keep a book format that was not needed here they in my opinion broke the game.
there was no need for the careers that for the most part are just Forced-up versions of the EOE/AOR careers.
This book should be a supplement to the other 2 not a core book, so at this point it is a money grab by FFG to make me pay more by page count for info i already have.
and on top of that the
1.conflict if you know/not use it trait
2.breaking of the mechanics skill to fix build lightsaber
3.super lightsabers
4.and the paragon of light/dark at start-up
were just the nail in the coffin.
I know i could just play EOE/AOR but then its missing the Jedi (the thing that makes it different then any other setting. and to be fair there are better sci-fi game mechanics out there then this one.
sad ive been following this game since FFG announced that they got the licence
so farewell to all i will not be back endless I see some major improvements in this game