Precision Sensors
Modification: Tie Advanced and x1 only. -2 points.
When attacking a ship you have a target lock on, the defender reduces their agility by 1 (up to 0).
This should increase the damage potential of the Advanced without giving it 3 dice. It will likely be in alternate turns, as you take a target lock, and then the next turn attack for -1 agility, TL + F. The Tie Advanced benefits from having lots of hull and lots of agility so its an easier choice to take a TL instead of a F on any given turn. Good flying will also serve to make more use of this. It will also greatly change how one flies and how one builds for a Tie Advanced.
Removing agility also helps deal with the Falcon, which meets a better match in ships with decent hull and agility (both of which the Tie Advanced has).
This makes Proton Rockets and, especially, Pre-Wave-3.5 Missiles and Torps much more effective. Proton Torpedoes with -1 agility? Heck yes. I would gladly pay 4 points for that. Also doesn't need any fixing of the missiles themselves.
1. This stops the Tie Adv from stepping on the toes of 3 attack ships: X-wing and Interceptor.
2. This deals with a metagame problem that will simply get worse in Wave 5 with 2 more turreted ships. (Falcons, and even hitting a Phantom).
3. It makes you fly the ship in a different way, changing the way that you play the game with this ship.
4. It uses its existing advantages to allow it to fill the role of a tanky, medium fighter.
In terms of cost, the Tie Advanced is expected to be cost-ineffective by about 4 points. Outmaneuver costs 3, so should be about right. It requires you to have a TL on THAT ship, and taking a TL means that one turn you didn't have a Focus.
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Currently, at 100 pts, you could then get 5 of these -1agi (every other turn), 2 dice ships with 3 agility and 5 hull each. You'd have 5 points left over: 1 assault missile?
That would be a good list, not overpowered except against the Swarm.
You still couldn't take 4 Tempests Adv and Vader.
With 5 points extra, you could only afford 1 Proton Rocket
An elegant idea for a more civilized age.
I like it, and as someone else had stated, until this suggestion, the best one I had seen was adding a systems slot (which honestly just doesn't fit with the fluff)
This is a good solution that corrects a problem the community has been complaining about since the Advanced was introduced.
I'm not a math-winger, so I can't comment on the point value of the upgrade, but I would be perfectly happy with it, even if it cost 0 and added the ability as Blail suggested. I don't think it needs to have a negative cost if it corrects the issues we've all been having.
Of course, now the only issue is how does FFG introduce this card? They'd pretty much have to commit to an Imperial Aces II set with the Advanced as part of that set.. Maybe introduce the Avenger as part of Aces II??
I would love to see that set - the Avenger with a tractor beam would be boss.

