Scum and Villainy Podcast Interview Series: 2012 World Champion Doug Kinney

By Kelvan, in X-Wing

Then you have a naked shuttle. Swap in a gamma+ flechette+failsafe?

Edited by Rakky Wistol

yeah i like the flachette + munitions synergy

how about...

Soontir + PTL (30)

OGP + adv. sensors + tactician + tactician + EU (32)

Gamma + 2xflachettes + munitions failsafe (23)

Night Beast (15)

Total: 100pts

u now get a hypermobile-stressgiving-hipposhuttlemuss

durable gamma with potentially recurring stressgiving

2 agile ships with ability to focus+evade in same turn

two mid-range PS ships (4,5) one top PS (9) and a decent blocker at PS2

Edited by The_Brown_Bomber

My current list:

Colonel Vessery w/ Outmaneuver & HLC

OGP w/ Sensor Jammer, Weapons Engineer & ST-321

Academy Pilot x2

For general setups, I have the shuttle hug one side of the board with the two TIEs on one of his flanks. Vessery usually sets up in the middle, angled to get him a straight shot through the asteroids to meet the enemy at the flank the same time the rest of my ships do. If my opponent goes after Vessery, they get hit by the shuttle and two TIEs. The TIEs try to block and take range 1 shots. Vessery tries to stay at range 2-3 as much as possible.

The combination of Weapons Engineer & ST-321 let's the shuttle get a high-priority target and another target. Vessery will go after one, while the shuttle goes after the other. Also if the shuttle ever has to run, he can keep setting up targets for Vessery. The Sensor Jammer helps keep the shuttle alive for a long, long time.

My submission was going to be similar. I don't know about sensor jammer on the shuttle. I am really really torn about EU or backstabber for those 4pts. Also not sold on ST-321... 3 points for one round of TL's vs. many of the other upgrade options (especially Crew slots) is huge.

Sensor Jammer really, really helps the shuttle stay alive. If the attacker doesn't have a focus, you just saved yourself a hit. If they have a target lock and no focus, you saved yourself a hit again. That happens with EVERY attack against the shuttle. If the attacker does have a focus, you may have just forced them to spend that focus, which they now don't have on defense.

And ST-321 isn't for the extra round of TL's, it's for setting up shots for Vessery. It gives Vessery more freedom of movement and target acquisition. Vessery can operate in areas away from the shuttle, shooting at targets that the shuttle isn't able to target lock. If I had to drop 1, it would probably be the weapons engineer. Though I think it's better with both. If you only have ST-321, you can target a ship that will be in range to the shuttle on it's first round of shooting. If Vessery doesn't kill it, the shuttle can hopefully kill it with its target lock. Next round, rinse/repeat.

EU does help the shuttle turn, but then the shuttle isn't target-locking or focusing. And even then, I much prefer EU paired with Advanced sensors on the shuttle.

I am very rarely disappointedwith Sensor Jammer. It is a very good low PS upgrade. either they lose a damage or they lose a defensive modified. Win/win.

Edited by Kelvan

I like dom's hipposhuttlebus ballet of doom.

Double tactician is also nice but the odds of getting both unmanueveable ships at range 2 and in arc of a single target seems much less likely to happen than FCS triggering.

I now fly the hippo ballet exclusively. When working it is unbeatable. when it doesn't and you leave soontir open, or can't close with the shuttles to concentrate fire early. It can be picked apart. Dom has several openings to diminish the latter.

yeah i like the flachette + munitions synergy

how about...

Soontir + PTL (30)

OGP + adv. sensors + tactician + tactician + EU (32)

Gamma + 2xflachettes + munitions failsafe (23)

Night Beast (15)

Total: 100pts

u now get a hypermobile-stressgiving-hipposhuttlemuss

durable gamma with potentially recurring stressgiving

2 agile ships with ability to focus+evade in same turn

two mid-range PS ships (4,5) one top PS (9) and a decent blocker at PS2

I also would very much like to try this. Lots of ships and cards I think play very well off of each other. Not great options to shoot either.

yeah i like the flachette + munitions synergy

how about...

Soontir + PTL (30)

OGP + adv. sensors + tactician + tactician + EU (32)

Gamma + 2xflachettes + munitions failsafe (23)

Night Beast (15)

Total: 100pts

u now get a hypermobile-stressgiving-hipposhuttlemuss

durable gamma with potentially recurring stressgiving

2 agile ships with ability to focus+evade in same turn

two mid-range PS ships (4,5) one top PS (9) and a decent blocker at PS2

I also would very much like to try this. Lots of ships and cards I think play very well off of each other. Not great options to shoot either.

yeah its got lots of options. Its the sort of squad i like to fly because u have a nice variety of ships and some tricks they might not expect - like a double stress attack/flanker with EU.

I also like how every ship can fight independent of the other ships meaning if u lose one of them or even two, its not the end of the game, as long as u can keep pace early and take something good of theirs out.

Edited by The_Brown_Bomber

I like dom's hipposhuttlebus ballet of doom.

Double tactician is also nice but the odds of getting both unmanueveable ships at range 2 and in arc of a single target seems much less likely to happen than FCS triggering.

I now fly the hippo ballet exclusively. When working it is unbeatable. when it doesn't and you leave soontir open, or can't close with the shuttles to concentrate fire early. It can be picked apart. Dom has several openings to diminish the latter.

care to share some setups?

I like dom's hipposhuttlebus ballet of doom.

Double tactician is also nice but the odds of getting both unmanueveable ships at range 2 and in arc of a single target seems much less likely to happen than FCS triggering.

I now fly the hippo ballet exclusively. When working it is unbeatable. when it doesn't and you leave soontir open, or can't close with the shuttles to concentrate fire early. It can be picked apart. Dom has several openings to diminish the latter.

care to share some setups?

hmmm... sure. I think I'll need to do some pictures as that'd be easier to understand but yeah I can absolutely do that.

I like dom's hipposhuttlebus ballet of doom.

Double tactician is also nice but the odds of getting both unmanueveable ships at range 2 and in arc of a single target seems much less likely to happen than FCS triggering.

I now fly the hippo ballet exclusively. When working it is unbeatable. when it doesn't and you leave soontir open, or can't close with the shuttles to concentrate fire early. It can be picked apart. Dom has several openings to diminish the latter.

care to share some setups?

hmmm... sure. I think I'll need to do some pictures as that'd be easier to understand but yeah I can absolutely do that.

cool. [sets vcr for record] :)

I like the list Brown Bomber... Just not sure how it will do vs. falcons and phantoms. And if you are doubling up on flechettes that failsafe upgrades you to backstabber...

I see how this list is very anti-phantom but it looks lacking vs the fat falcons that are even more prevelant than phantoms. A single evade is all they are using thier actions for so it's less of a battle but I'd probably put my money on the YT-13 vs. this squad... And that sucks! I want to see more builds like this work and right now that doesn't seem possible.

So I've been thinking about the 15 point A wing. That ship will play very well with Falcons.

The evasive 15pt awing combined with DR 2,3, maybe 4 (in the future) YT-13s of the future does not sound like a fun list to fly against in a timed format and sounds like a really long death match game. Shoot the ship that can take 2-4 before even touching it's Hp or his 3 little buddies with 3-4 AG and focus/evade tokens... Unfun.

I like the list Brown Bomber... Just not sure how it will do vs. falcons and phantoms. And if you are doubling up on flechettes that failsafe upgrades you to backstabber...

I see how this list is very anti-phantom but it looks lacking vs the fat falcons that are even more prevelant than phantoms. A single evade is all they are using thier actions for so it's less of a battle but I'd probably put my money on the YT-13 vs. this squad... And that sucks! I want to see more builds like this work and right now that doesn't seem possible.

Yeah u might be right RW, like Scarlet Cowgirl before this list, it lacks real firepower to do big damage early. i guess my plan vs Falcon list would be to get a range two shot with shuttle and then plug away with soontir at long range? might need a homing missile in the mix eh?

Clusters are the real falcon(any agility 1 ship) killer but that loses stress and if not firing en masse isn't super efficient.

I really wish the lambda had a rear arc...even at what? 5 pts more? It just has so much trouble with getting outflanked if not being used in 2-3 and costs just a bit too much when loaded for support.

I think that might be a bit too much of a game-changer Rakky. As it sits, the only downside of the lambda is that you might work behind it. 26 points for what is almost a Bounty Hunter if it has rear arc at 5 points more. Could you imagine a triple Bounty Hunter list with 22 points to spare? *shudder*

Edited by GiraffeandZebra

There would certainly need to be more tweaking if it did have a rear arc...still less potent than a BH with only 1 AG, no epts, no kturn and pretty terrible dial, less PS, less useful abilities. 26pts for something with really big blind spots, no kturn, and a pretty rough dial is pretty steep...especially when you want to load at least 3-7 points of upgrades on each just to make it effective. You'd really only have enough for maybe an academy tie and could probably combo 3 shuttles out to be more efficient than that anyway.

Right now it feels to me like I'm getting a good 3-4 rounds of out of the shuttle and then it has no way of contributing. For a naked (or near naked) shuttle that probably ok (see dom's success in the Vassal world cup) but if you've loaded it up with anything useful then you're putting a lot of points in something that probably isn't making it to endgame or is inefficient in the end game.

Mara Jade and fleet officer like crew are going to help, as does wingman but things that are still requiring "in arc" such as tactician, Vader, gunner are a bit expensive when you go with 2 and end up being unable to shoot with your ship AND lose out on some points.

Would still love to see a 5pt title that allows a rear arc... heck, make it a mod that way you can't EU and rear arc...or a reduced dice back arc...All that being said, crew are getting better and 2 slots makes it combo-rific; every new cannon can be used here; and every systems slot has potential... in short, the best days of the shuttle are still ahead of us.

I like dom's hipposhuttlebus ballet of doom.

Double tactician is also nice but the odds of getting both unmanueveable ships at range 2 and in arc of a single target seems much less likely to happen than FCS triggering.

I now fly the hippo ballet exclusively. When working it is unbeatable. when it doesn't and you leave soontir open, or can't close with the shuttles to concentrate fire early. It can be picked apart. Dom has several openings to diminish the latter.

care to share some setups?

hmmm... sure. I think I'll need to do some pictures as that'd be easier to understand but yeah I can absolutely do that.

cool. [sets vcr for record] :)

I haven't forgotten about this. Additionally knowing that Dom won the Galactic Cup with this list makes me feel like I need to be more detailed about it. I'm gonna be taking Vassal screenshots on Tuesday.

The long and the short is you need to get all of your hippos attacking simultaneously which is easier said than done. From there knowing how to thatch weave is important.

Oh, don't let Soontir die...

YOU FORGOT TO SAY SPOILER! I was going to watch the final match today! Dang it! I'll still watch it just see the ballet in all it's glorious action.

Yeah that's my bad. If it makes you feel any better there was a scientific study that showed that spoilers actually enhanced the enjoyment of books instead of ruined them.

That does make me feel better...

1. We're honored that FFG named a faction after us. -_-

2. We have an episode about rebel aces and the falcon already recorded and in Editiing.

3. It's been rumored that we're recording a new episode soon. Perhaps an interview series with the Galaxy's most THEORetical droid.

We'll keep you posted.

What would you like us to cover in regards to our new faction?

Honestly, when this podcast first started, S&V was in development. My heart skipped a little cause I thought you were doing a whole podcast about what was coming. "Holy crap! You guys are doing a whole broadcast about secret information! Oh, that's just the name...shew."

So its been tough not saying anything about S&V to the S&V crew.

Edited by hothie

Finally I can have my own faction and don't have to share with Terrorist Scott or Facist Greg.