What is the number one thing you would like to see in X-wing?

By devotedknight, in X-Wing

What is the number one thing you would like to see in X-Wing?

More development of the Old ships would be mine.

More.

An update to the advanced. Seriously. FFG must bring balance to the force.

Prequel Ships

A lot more...

Overhaul of the ordnance system. Somehow make the older ones (pre-wave 4) more useable. An easy fix would be to let you use the TL on the attack, instead of just spending it.

Sub-forums

Sub-forums

That too...

Defender pilots with more useful pilot abilities.

Prequel Ships

Thank you. though I believe that Prequel ships should be a separate game. Totally different time frame. Just my humble opinion.

Overhaul of the ordnance system. Somehow make the older ones (pre-wave 4) more useable. An easy fix would be to let you use the TL on the attack, instead of just spending it.

Target locks should be locked on any vessel on the board. Some thing that present day aircraft can do. 360 by 360 radar, miles out. Good One!

Edited by devotedknight

The XG-1 "Star Wing" Assault Gunboat.

main2_StarWars_Gunboat1_zpseed682a4.jpg

...too specific?

Jar Jar Binks shot with Superlaser..

Also some Y-wing love and maybe some Tie Advanced too.

Edited by Hwarangdaem

Star Destroyer

SadStormtrooperHommC.jpg

We've recently seen a lot of elements added to the game that work as swarm counters; I'd like to see some anti-turret cards.

As things are, there's no real risk involving using a ship with 360 degree firing; I'd like to see gameplay that makes people second-guess them.

An EPT on a Lambda. I will rule the world with EH and APL on a shuttle. Or four.

The number one thing I'd like to see:

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I'd love to see a name change of Han Solo to Hans-Olov.

Obstacle variance, I really hope that the new debris field obstacles coming in wave 5 can be used in standard tournament play, in some capacity that you bring your ideal 6 asteroids and/or debris fields and the player with initiative gets to use their set for the game.

Possibly some sort of static station emplacement (turbolasers etc)

Card packs for ship upgrades.

If you want to run three ships with Predator or Engine Upgrade, you shouldn't be obligated to buy three Defenders or three Falcons.

I think this would be relatively cheap and easy to implement (it's just re-printing cards, after all) and if FFG were so inclined they could release one pack of upgrade cards for each of the waves of ships.

I imagine FFG would prefer not to include any new cards in these hypothetical packs, as that's part of the incentive to buy new ships, but for already-released ships I think it's reasonable to have access to additional copies of the printed cards if you're willing to buy them.

The XG-1 "Star Wing" Assault Gunboat.

main2_StarWars_Gunboat1_zpseed682a4.jpg

...too specific?

Love this. +1. Though, it would have to come with the SLAM advanced system upgrade, which would probably look something like a Boost and +1 attack die for ordinance.

What I'd like to see more than new ships, though, is more pilots for the Y-Wing, perhaps with defensive or maneuvering-focused pilot abilities. Or something to make give the turret a little more flexibility (a stress token to use the turret at range 3 perhaps?).

More pilots for each class of ships, basically variety.

I'd like them to completely change Boba Fett's ability.

Whenever Boba Fett is fielded by a fan boy... ok.

Seriously... I hope there'll be a wicked combo for Fett... maybe the Targigator combo will prove to work, else something along the way.

Edited by brutalferret

The advanced needs some buffing. Then pilots we already have transitioned into other ships.

I'd like them to completely change Boba Fett's ability.

Whenever Boba Fett is fielded by a fan boy... ok.

Seriously... I hope there'll be a wicked combo for Fett... maybe the Targigator combo will prove to work, else something along the way.

I believe you mean the Stayvigator :-D