Don't see it working with Tycho, stress and red arrows on dial has very bad mojo tohether.
Stay on Target Preview
Tycho, Keyan, etc. Granted Keyan isn't a very dodgy guy. Anybody that can take R2 is loving it. This also indulges Porkins' Masochistic streak.
As mentioned, Tycho doesn't work with it, the R2 explicitly does not prevent it from being a red maneuver, and Porkins will blow himself up trying to use it more than once every few turns. Farlander is the only pilot that has any real synergy with SOT, since he can use advanced sensors to keep his action and his special ability to clear the stress. But you have to remember that Farlander is a 30-35+ point ship with a single green die, which means that he will die and he'd better do something awesome while he's alive.
Sure it adds to the thrill of list building. But it's pretty meh when it comes to actually playing a game where the whole fun of it is trying to guess where to best position yourself according to what you think your opponent might do.
You still have to guess these things. Assuming FFG fixes the navigator issue very few ships can use SOT on consecutive turns, which means that every other turn you're moving normally (and probably limited to greens), and you still have to plan ahead for your next turns when you change your maneuver. SOT allows you to fix an occasional maneuvering problem at a high price, it doesn't remove the skill element any more than ACD phantoms or PTL TIE interceptors with high-PS boost + barrel roll combos.
I am unsure of how I feel here. It seems nasty...especially if the navigator/fet combo plays out as valid (not hopeful after the Stygian ruling).
Ok.. so who's buying 2 of each of the wave 5 ships.. lol.. this card is gonna be hot for some and cursed by others..
Two... TWO?!
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Hell-Nah!
THREE!
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Odd. it does make the Stygian Accelerator a more attractive choice.
Farlander is the only pilot that has any real synergy with SOT, since he can use advanced sensors to keep his action and his special ability to clear the stress. But you have to remember that Farlander is a 30-35+ point ship with a single green die, which means that he will die and he'd better do something awesome while he's alive.
Hobbie (with R2-D6), Ibtisam and of course Soontir Fel all say hi. Their synergy isn't quite as amazing as Keyan's, but they're still less bothered by receiving stress.
Edited by FTS Gecko
Rule question time. How does this work with R2 astromech and Nien Numb? what takes over, making maneuver red or green?
Is mentioned in the article that R2 Astromech DOES NOT change the new maneuver from red to green. In general, if a effect increases difficulty, it takes precedence.
Anyone else think FFG should have put that info on the card and not buried in FAQ?
Tycho Celchu
Prototype Pilot
Refit
Stay on Target
Push the Limit
Comes in at 29 pts and there's still room for a mod. Or maybe switch PTL out for outmaneuver to really give him some punch. Maybe but the proton rocket on him for 34 pts total. Either way this is a ship to be feared.
"Stress? What stress?"
"... oh, the stress that means my opponent gets to pick my move whenever I try to use Stay on Target. That stress."
Well, just when I thought I was going to get away with only 1 of each Wave 5 ship. This looks incredibly strong on a number of ships. I don't think the Interceptor wants to give up PtL, but pretty much everything else looks like it will get a lot of use out of SoT. Anything with a 2- or 3-K sounds especially nice; I like the idea of having a K-turn and up to 5 regular moves available at any time.
Oh snap! Let my excitement get the better of me.
I don't think that the navigator + stay on target works as you think it does.
Both have the same wording:
"When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing."
“When you reveal a maneuver, you may rotate your dial to another maneuver with the same speed. Treat that maneuver as a red maneuver.”
which you can translate as:
"When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing (as the revealed maneuver)."
“When you reveal a maneuver, you may rotate your dial to another maneuver with the same speed (as the revealed maneuver). Treat that maneuver as a red maneuver.”
You may use navigator after stay on target but the reference maneuver that triggered its use stays the same.
So with navigator + stay on target you may rotate your dial to another maneuver with the same bearing or the same speed, which is already powerful, but it's not exactly chose you maneuver on activation.
So with navigator + stay on target you may rotate your dial to another maneuver with the same bearing or the same speed, which is already powerful, but it's not exactly chose you maneuver on activation.
Per the Navigator/Boba Fett ruling, you can chain these effects. So you can use Stay on Target to pick any speed, then Navigator to pick any bearing. Or vice versa. Either way, the combination lets you pick any maneuver you want. And if you use Stay on Target first, the end result maneuver won't even be red. Honestly, I have a hard time thinking they meant for that to happen and expect we'll get a "clarification", but as it stands now the combo not only makes your dial selection irrelevant, but also circumvents the Stay on Target penalty.
Such a shame shuttles dont take ept's. This with scopes, apl, navigator and intelligence agent for the ultimate blocker.
This is certainly not game-destroying, but it's kind of boring, frankly.
Unlike many of the other upgrades that give mini-versions of unique pilot abilities (Predator, Outmaneuver, etc), this gives one that is wholly better than the original. Fettigator is barely used now, and it only works on banks. Sure, you get a stress with Stay on Target, but you can switch to K-turns, straights, turns, and any possible new types of moves released with new ships down the line.
Again, I don't think it's OP, I just feel like this should have been Boba's ability from the start, and probably give the EPT version a restriction that it must have an enemy ship in a printed firing arc to trigger it.
As far as the meta is concerned, I think some people will run this and find that it makes their squad weaker in terms of raw firepower and mechanics. Are your ships so scary without other EPTs like PtL or Predator?
Edit: As an indirect Navigator buff, though, I have to say that I appreciate it.
Interestingly, I think this card benefits Boba Fett more than any other pilot in the game.
Example:
Select a maneuver (E.G. turn right 3)
Reveal your dial
Stay on Target to switch to red bank right 3
Use Boba's ability to switch to bank left 3
Tada! You've changed bearing/direction, taken no stress, only payed 2 points, and still have your Crew slot open. It's a straight upgrade to Fett - he gets to commit to hard turns while retaining the option of using his pilot ability, and also gets the option of using whatever else might be needed at the cost of stress.
Edited by IntroverdantX-Wing is a permissive ruleset, I don't think you can use the navigator/Boba Fett ruling which applies only to Boba Fett to another card.
Many of the rulings in the FAQ change the rules as written and are not just clarifications.
See for exemple the ruling on
R2+ ion versus Adrenaline rush + Damaged engine
X-Wing is a permissive ruleset, I don't think you can use the navigator/Boba Fett ruling which applies only to Boba Fett to another card.
Many of the rulings in the FAQ change the rules as written and are not just clarifications.
See for exemple the ruling on
R2+ ion versus Adrenaline rush + Damaged engine
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Navigator/Boba Fett isn't a ruling.
It's a function of the fact that if effects occur simultaneously, you get to choose the order they resolve.
It's one of the handful of things we know for certain about the way the game works.
If they start arbitrarily messing with that on a case-by-case, they throw out any basis for consistency in the ruleset.
I think this card is included in the YT-2400 expansion partly to help stay at range 2 for the HLC-turret Outrider... and get into range 1 for the extra attack die if using the primary weapon (without the Outrider title of course).
Edited by admatI realized something. Stay on Target says treat that manuever as a red manuever. But if you Navigator off that manuever the resulting manuever is no longer red. So if my Falcon changes a 2 forward to 2 turn, then the 2 turn to a 1 turn no stress is given. I think this needs to be fixed...
FFG will kill any broken combo with their FAQ. My expectation is they'll make it treat your maneuver as a red maneuver, so you can't dodge the stress. You stay on target, your maneuver is red.
I realized something. Stay on Target says treat that manuever as a red manuever. But if you Navigator off that manuever the resulting manuever is no longer red. So if my Falcon changes a 2 forward to 2 turn, then the 2 turn to a 1 turn no stress is given. I think this needs to be fixed...
FFG will kill any broken combo with their FAQ. My expectation is they'll make it treat your maneuver as a red maneuver, so you can't dodge the stress. You stay on target, your maneuver is red.
It's hardly a broken combo.
Certainly no stronger than anything Echo can do.
To errata it, they would have to change it from making your maneuver red to assigning a stress token - and that raises issues of it's own. Some ships and pilots would then be able to use it every turn.
It's interesting and somewhat unusual, but there are only a handful of ships that really see much benefit - and most of them would rather use their EPT slot on something else.
Fett is the only pilot that screams Stay on Target to me, and he's not exactly a meta-dominant force. A few extra maneuver options each turn might bring him onto the tournament scene, but certainly would not break him.
Edited by IntroverdantOk.. so who's buying 2 of each of the wave 5 ships.. lol.. this card is gonna be hot for some and cursed by others..
only 2?? already got 3 on pre!!
Edited by Swedge/removed
Edited by stmackAfter reading and rereading both navigator and Stay on target I get this picture. If you use both of them, in any order you can get anywhere on your dial, but your maneuver will still be treated as red, as Stay on target changes anything you do after using it to red, no matter what else you use after (negative beating positive). But it screams for FAQ,
Farlander is the only pilot that has any real synergy with SOT, since he can use advanced sensors to keep his action and his special ability to clear the stress. But you have to remember that Farlander is a 30-35+ point ship with a single green die, which means that he will die and he'd better do something awesome while he's alive.
Hobbie (with R2-D6), Ibtisam and of course Soontir Fel all say hi. Their synergy isn't quite as amazing as Keyan's, but they're still less bothered by receiving stress.
Honestly think I'll still with PTL on Fel, still a ton of manueverability but most importantly can use it every turn most of the time, plus can turtle when you need to, etc. Just a more well rounded card on him.
Only like it on Hobbie if you have a way to get TLs from outside which means Dutch and I'm not a fan of Dutch. Not crazy on it on Ibti either.
After reading and rereading both navigator and Stay on target I get this picture. If you use both of them, in any order you can get anywhere on your dial, but your maneuver will still be treated as red, as Stay on target changes anything you do after using it to red, no matter what else you use after (negative beating positive). But it screams for FAQ,
Nah.
The exact wording of Stay on Target says you treat *that* maneuver as red.
That maneuver becomes red on the dial.
Then you trigger Navigator (or Boba) and rotate to a different maneuver - one which is not red.
There's no transference of red-ness taking place and no indication or wording that might suggest otherwise.
I think it's an epic card! It greatly increases the importance of dealing out stress and ion damage - both of which will negate this card. I love playing the control game ahead of the kill as quickly as possible mentality.
Flechette torpedoes just became even more attractive, especially on that Rebel Aces B-Wing pilot.
I agree with a comment made earlier about navigator potentially breaking it though - hopefully that can be quickly remedied with a pre-emptive FAQ - totherwise I fear we'll see that combo all too often.
Edited by Vargas79I really like this card. Finally something to help the higher PS for movement. It always bugged me that the supposedly better pilots could (too) often be blocked by rookies. They should be able to make course corrections and get better positioning. It won't happen every round anyway because of the stress it generates. And the lower PS still have their best advantage: their numbers.
Wow, another game wrecking change to the game I used to love.
The beauty of dogfighting is trying to outthink your opponent.
Now you don't need to bother, just pick a high PS ship and move where you want to after everyone else has! LMAO
From here on out it will only get worse.